Kindred Rework(Second Post)
Kindred is so weak rn and its likely that she will never get buffed because of her ult, which i would be fine with if it were easier to use and you couldnt save an enemy with it like a dumbass. Here is my idea for her.
Passive:Hunter's Speed. Every 10/8/6/4 secs (at lvls 1/6/11/16) Wolf gifts Lamb 20% bonus Movement Speed. Her next auto has increased range as Wolf leaps toward the target and slows them by 20% for 1 secs.
Q:Dance of Arrows Mana Cost:50/55/60/65/70 Cool down: 5/4.5/4/3.5/3 Range:700 Lamb fires 3 arrows in a line one after another and leaps in a different direction doing 50/70/90/110/130(+30% ad)(+# of marks *1/1.5/2/2.5/3) Each arrow hit refunds 1 sec of the cd and 20% of the mana cost Champions hit by more than one arrow take 50% reduced damage for consecutive arrows
W: Wolf's Protection Mana Cost: 60 at all ranks/5 Anger Stacks Cooldown: 30 secs
Passive: as enemy or ally units(jg monsters,minions,epic monsters,champions) die around Kindred Wolf gets increasingly angryer. At 5 anger stack the next empowered auto from Hunter's Speed will deal 2/4/6/8/10(+ 2 % Per 25 ad) of the targets maximium health as physical damage.This will consume the anger stacks
Active:wolf uses the anger to protect Lamb for attacks granting her 5/10/15/20/25 armor and MR. This also consumes alll Anger Stacks
E: Mark of The Kindred Mana Cost:None Cooldown: 120 Range: 1000 Kindred marks a large jg camp or enemy champion to take down. After taking it down she gets a mark. Marking an enemy Jg camp or an enemy on a killing spree will grant double marks. For each mark Lambs basic attacks do 1/2/3/4/5 % missing hp damage. Mark math: Scuttle crab:1 mark Large Monster:1 mark Champion:2 marks Epic monster:2 marks
R: Spirit Hunt Range: 3000 Mana cost:100 Cooldown: 120/100/80 Passive: During Wolf's Protection Lamb gains an extra 1/2/3 Armor and MR per Mark
Active: Lamb leaves her body becoming an untargetable while her still targetable body remains where the spell was cast. Kindred cannot go 3000 units away from her body. while in spirit form She can move an attack enemy as normal for no man although the attacks will do 60% damage. If her body dies while in spirit form, she is revived where her spirit is at half the hp her body was at when she 1st cast the spell. While in this Form she has no access to hunters speed or wolfs protection.
This is a concept and a creation i have no idea why it was moved.