Maybe it's time to rethink balance and testing

DoctorInju·5/6/2016, 4:40:36 PM·3 votes·489 views

Riot doesn't often hotfix for balance issues, but 6.9 has four of them. While we all love to crack wise at the balance team, I think the problem may be more systematic.

Essentially, the PBE is underused. Not because of any failure on the part of the balance and design teams, but simply because it is too small. Balance data that can be gleaned from its limited playerbase is lacking in reliability and relevance because of the small sample size. As a result, Riot tends to discount it. But when PBE predictions turn out to be correct,it frustrates us.

I see two potential solutions. One would be a massive increase to the PBE's size, but that would come with numerous drawbacks. As an alternative, what if we drew upon the LCS?

By making normal games operate under the current patch and ranked operate under a previous one, players could have a few weeks to practice new champions, reworks, and the like without it affecting their rankings. Riot would have much more data upon which to base their decisions and it would prevent launch day ranked games with new champions.

3 Comments

CowboyNinja5/6/2016, 5:40:26 PM1 votes

While I really like the idea. Theres some major problems.It's not really intuitive, and could potentially be really confusing for people who don't know they are on different patches. Also you would have no place to test champs you aren't good at on the ranked patch except in ranked itself.

A better option would just to be to give everyone pbe access in the main client as one of the game options you can select when you are choosing, normal, ranked, etc.

jinxedchef5/6/2016, 6:08:59 PM1 votes

I am not even sure Riot does any testing or balance. They game is a god damn mess right now.