Warwick does not need a rework / warwick guide
Warwick may be regarded as irrelevant in the current meta. However his simple to use kit and amazing versatility make him a solid pick in almost any team composition. His simple and versatile kit are are what makes him fun and i would be very disappointed if that changed. This post will attempt to summarize how Warwick can be played and what should be changed if he were to get a rework.
Problems with warwick:
You can build amazing sustain, great burst, but your poke will always be subpar. I simply cannot stress this enough. Versatility is the reason Warwick exists. If the range on his q was increased, he would be able to fit literaly any team composition. Have q scale solely on ap if you must. It would help differentiate ap Warwick and ad Warwick.
The skill that does need a rework is his e. Nobody stays in lane or farms the jungle while low on health. you need to snowball hard earlygame to justify investing points better spent on q or w. Perhaps it should work like this. Blood Scent: Active - mark selected enemy champion. Passive - While near marked champion: Your movement speed is increased, Enemy champion Armor / Mr is decreased. (This will also make jungle warwick less dependent on skirmisher sabre's challenging smite)
Thats it for his problems, here are a few different ways to play and build Warwick.
For leveling skills: Q is best level 1. If you expect a teamfight really level w.
Max q first for poke burst and sustain. Good if you are building ap assassin, or snowballing and have a frozen mallet. Good if you dont know what to do.
Max w first as a support, tank, ad carry, ad assassin. Increases attack speed. If you're building for 1v1's be sure to include on hit affects / attack damage. This skill works radically different depending on your role and build.
I have yet to really experiment with e. Allows you to snowball hard in solo q. If you have reliable damage dont bother with frozen mallet. Dont completely disregard it. That movement speed buff really helps with kill stea- secure.
Summoner spells.
Always take smite in the jungle. :(
Burst is Warwicks weakness. Fortify solves this.
Ghost can replace the need for Frozen Mallet or e. I highly recommend it unless you go tank or support.
Exhaust is like ghost for tanks and support. Dont get it if you plan on buying Frozen Mallet or maxing e.
When in doubt, bring Teleport. Not much to say about it.
Non tank Warwick is vulnerable to burst and should maintain vision unless prepared to deal with it. While behind you farm your jungle or stay with the team. Only take flash to steal objectives or as an assassin.
Items: i wont cover them all. Here are a few noteworthy ones.
Nashors Tooth: all of you abilities scale with it. Always take it unless you have a clear build in mind or are tanking.
Frozen Mallet: hp + damage + slow. Very powerfull in 1v1 situations always consider it unless supporting.
Skirmishers Sabre: challenging smite makes your attacks deal true damage. When in the jungle, if you want to deal damage, take this.
I will add more later.
Gameplay: things you can do. How you build determines what you are capable of. Here are some role specific plays.
Ap Assassin (max q, build ap) how to assassinate midgame. Approach opponent. Q them. It should take > 1/3 of thier health. If it does not than they are likely not eligible for elimination. Otherwise, ult them. Your q should be nearly off cooldown be the time your ult ends. Q them again. They are most likely dead now. Against squishy opponents you can ult first. Or simply q them twice assuming they dont have an escape. (This is where e helps)
On Hit Assassin (build on hit damage) Works similar to ap assassin. Stack items that give ad or on hit magic damage. Q to see if they are weak, ult to deal on hit damage, attack until dead. I highly recommend frozen mallet if you are ahead. You can skip Nashors Tooth if you dont need magic damage. Ult should deal 5x the damage of your q. Keep that in mind.
Tankwick (at least two tank items built against the enemy) teamfight initiating. almost any role can be tankwick late game. Press w for the attack speed boost. Use you ult (and challenging smite if applicable) on the adc or mage. Proceed to auto attack things. If you initate at a good time and have any amount of communication with your team you should win the fight. Beware of the enemy cc. If the enemy has multiple carries, ult the one with cc.
War Wick(max w, build attack speed, on hit damage) how to hit things. You can go semi tanky with items like wits end. In fights just walk up and hit things. Use abilities whenever. Dont ult something unless you and your team can kill it. You can build great damage but never consider yourself a carry. You must invest resources in defence. This build gives a healthy balance of attack speed, damage, on hit affects, and defence. The only thing you will likely lack is ap.
Conclusion: Just about everyone complains about warwicks simple kit requesting reworks and such. when in reality, a simple kit allows players to think strategically and make more decisions based on the game, not some specialized build. For 450 ip warwick is a great champion for teaching new players the importance of item managment, while allowing veterans to win objectives before the battle begins.
Ps: Warwicks lore does not suit his playstyle. Please dont change how he plays just to fit the lore.
Consider this post a rough draft. I may edit later.