Does EVERYTHING revolve around perfection?

Omen46·2/5/2019, 3:26:48 AM·1 votes·858 views

Just as a statement, I can understand getting advantages for flawless plays, that's what the pros are watched for, but in just a regular match, Darius is a champ where making mistakes and many minor things don't add up due to the advantages they have in a fight. Toplane becomes a slaughter house with nothing to save it, and come midgame a poor decision can lead to a point where instagibbing is a very scary concept anywhere on map. The only tips here are to play damn near perfect, keeping up farm, dodging his apprehend, avoiding drawn out fights and skirmishes of equal trade, as well as keeping a freeze and HOLDING it even if your a melee only champ with low mobility. 1 mistake spirals uncontrollably and your left with a lane forced into a very 1-sided match.

Don't forget, Draven with strong aggressive duos are just as abusive, as well as it's a reliance your lane-mate to also understands the plans and goals. Veigar can be taken support and still not only peel for the team but deal more damage than any other midlaner.

There are plenty but just crying about who's strong isn't going to do much. I want to know the difference between champions that are easy to punish and champions that are not. Why are weakness aren't not something implemented in champs anymore? Were Gnar Rengar Evelynn special cases? With clear warning flags and ALLOWANCE of proper reaction.

What is the boundary that specifies how large or small the punishing traits must be? How much do you lose just because you were first pick and counter-picked by a champ the jungle has trouble punishing? I'm just not following why there are such complex methods all elos are meant to follow and match? I can understand not making a game for just high or low elo, but where are my options when a team messes up on those 'early window punishes'.

Also, any tips on appropriately punishing other op champs, I'd love to hear it! [sg-soraka] Thank you.

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