AP Users.
Let me start off with the simple question of How was your day?
I'm going to K.I.S.S this.
I believe that AP items need a full systematic rework to account for varying play styles. I have said this countless times and will continue to say this countless more times.
There should be AP items that have more leverage on certain style of AP champions over other styles of AP champions, never a build this because it has the highest value, which is currently what is going on with majority of AP champions.
Using examples of Top and ADC, Top lane "has" two different starting items generally between
and
, while ADCs have
and
. But when we look back at AP champions we have
.
I think it is time to rethink AP items as a whole. Starting with the removal of
. There is no single player that ever thinks "Wow, that was a great Zhonya's she 100% deserves to win this fight even though she was mispositioned and should have been caught out. But now her team is here to save her." I know that this is going to come with backlash from my fellow mage players. I have many reasons for why
/
needs to be removed. But primarily because it is unfun + too many people believe it is the strongest item in the game. Strongest does not equal most useful, but that is for another time. I propose a AP
and a AP
, since now AD champions have
which functions the exact same as
.
With an AP
, there is counterplay to the item such as catching the player out and forcing it on a cooldown.
for utility.
Now back tracking to
. Remove it. In its place buff other items/rework them.
Assassins
cut it's base and ratio in half, add in a Magic Pen scaling (something like 90 points of damage per 10 magic pen, not including void staff). Reduce the healing from 15% at all level to 5% scaling to 22%) This would be more benefitial to AP assassin's. At
and
that is 32 magic pen, which would come out to an additional 270 damage at exactly 30. Which should be a buff if I did this math correctly in my head (253/2 = 126.5) 270 - 126.5 = 143.5/15= 9.566 x 100 = 956 AP. So to match this change, with current gunblade you would need 957 AP. This is something that is going to be stronger earlier, but also forces assassins to give up CDR for a long period of time.
could be given an additional passive such as "for every tick of torment, reduce enemy MR by 1%/1.5%" (reduces MR by 5% or 7.5%) "further increase magic damage by .3%/.4%" So in total at 5 stacks (its 12% vs 10% currently) (giving leeway for either making tanks useless or making squishies useless, you pick)
and
could all be buffed with the removal of
and
.
Spellbinder on certain champions cough
cough wouldn't be as irritating when Vlad can't Spellbind > R > E > W> Zhonya's > R Proc > Q (charged) too one shot 2 champions + a third one after Zhonya's.
instead of 4 seconds, it can go up to 9 seconds.
can exist outside of certain champions like Viktor and Ekko. Don't buff its damage, but add an additional effect on to its auto attack (something like PTA but for mages) Each stack of Lich Bane increases the next instance of Lich bane damage by 5% capping at 20%. Certain champions can now utilize this a bit more, without giving it insane power on the front end. Still the same front end damage as current, better damage in extended fights.
can have spellvamp, 1.5% per minute, capping at 15% at 10 minutes.
Well I am tired, I'll get on later to see how I am awful and should never recommend ideas again :)
which all of 3 item are actually played as first item and has a good amount of user
(Late game mage take archangel, burst and poke mage luden and glacial augment user take glp for hitting easier their spell).
The only 1 starting ap item that is actually trash and hardly find core user is