AP Users.

Theorex·2/12/2020, 5:46:57 AM·5 votes·3,542 views

Let me start off with the simple question of How was your day?

I'm going to K.I.S.S this.

I believe that AP items need a full systematic rework to account for varying play styles. I have said this countless times and will continue to say this countless more times.

There should be AP items that have more leverage on certain style of AP champions over other styles of AP champions, never a build this because it has the highest value, which is currently what is going on with majority of AP champions.

Using examples of Top and ADC, Top lane "has" two different starting items generally between item 3078 and item 3071 , while ADCs have item 3031 and item 3124. But when we look back at AP champions we have item 3089.

I think it is time to rethink AP items as a whole. Starting with the removal of item 3157. There is no single player that ever thinks "Wow, that was a great Zhonya's she 100% deserves to win this fight even though she was mispositioned and should have been caught out. But now her team is here to save her." I know that this is going to come with backlash from my fellow mage players. I have many reasons for why item 2423 /item 3157 needs to be removed. But primarily because it is unfun + too many people believe it is the strongest item in the game. Strongest does not equal most useful, but that is for another time. I propose a AP item 3026 and a AP item 3140, since now AD champions have item 3814 which functions the exact same as item 3102.

With an AP item 3026, there is counterplay to the item such as catching the player out and forcing it on a cooldown. item 3140 for utility.

Now back tracking to item 3089. Remove it. In its place buff other items/rework them.

Assassins item 3146 cut it's base and ratio in half, add in a Magic Pen scaling (something like 90 points of damage per 10 magic pen, not including void staff). Reduce the healing from 15% at all level to 5% scaling to 22%) This would be more benefitial to AP assassin's. At item 3020 and item 3165 that is 32 magic pen, which would come out to an additional 270 damage at exactly 30. Which should be a buff if I did this math correctly in my head (253/2 = 126.5) 270 - 126.5 = 143.5/15= 9.566 x 100 = 956 AP. So to match this change, with current gunblade you would need 957 AP. This is something that is going to be stronger earlier, but also forces assassins to give up CDR for a long period of time.

item 3151 could be given an additional passive such as "for every tick of torment, reduce enemy MR by 1%/1.5%" (reduces MR by 5% or 7.5%) "further increase magic damage by .3%/.4%" So in total at 5 stacks (its 12% vs 10% currently) (giving leeway for either making tanks useless or making squishies useless, you pick)

item 3100 item 3907 and item 3027 could all be buffed with the removal of item 3089 and item 3157.

Spellbinder on certain champions cough Vladimir cough wouldn't be as irritating when Vlad can't Spellbind > R > E > W> Zhonya's > R Proc > Q (charged) too one shot 2 champions + a third one after Zhonya's.

item 3907 instead of 4 seconds, it can go up to 9 seconds.

item 3100 can exist outside of certain champions like Viktor and Ekko. Don't buff its damage, but add an additional effect on to its auto attack (something like PTA but for mages) Each stack of Lich Bane increases the next instance of Lich bane damage by 5% capping at 20%. Certain champions can now utilize this a bit more, without giving it insane power on the front end. Still the same front end damage as current, better damage in extended fights.

item 3027 can have spellvamp, 1.5% per minute, capping at 15% at 10 minutes.

Well I am tired, I'll get on later to see how I am awful and should never recommend ideas again :)

22 Comments

Cptn Han SoloQ2/12/2020, 8:02:27 AM3 votes

I just love these double standards.

On the one side u have Bruiser/Assassin Players with their Ad Items, just facetanking everything and then crying if they cant instagimp anyone in sight.

Noone in their right mind thinks DD, Steraks, Edge of Night and such are fair, especially if u stak them all. People just facetank mage fullcombos like its nothing and then heal it all back with no effort. Trust me, when a mage sees someone just stacking these Juggernaut items they already know, that its going to take them everything to dodge every incoming ability and then slowly chunking these bossmonster down without just being destroyed. "But mages can stack tabis and hourglass and become super tanky!" Yeah they can! But they also cant deal damage at all if they do. Do u know how valuable that 18 Mpen is they have to let go just to not be instantly deleted all day? It really sucks not to be able to do your job at all because u have to sacrifice everything u own and then some just to not go 0/20 by default.

Then there is the AP players who literally just have Zhonyas so they can avoid being onehittet every teamfight by default, on a 90 sec. cd - u know cooldowns, ur new cool shiny champions do not own these anymore i know, but trust me some champions still have them and it is a gigantic drawback - and because Brusier/Assassins can only spam all their buttons as fast as possible all these Ad players suddenly think it is broken to stand in one goddamn spot for 2.5 seconds. U know what Hourglass is in most situations? A goddamn horrormovie where u end up in the middle of 5 enemies because ur team can not control the area without u. But ofc u dont try to understand these champions that start with 16 goddamn armor into the game, or the working around u running in 1 v 5, u are to busy crying about not killing anything u see regardless of the situation in 0,00x seconds.

U know, surviving should also be an option in a strategic game, if u just want to see everything drop in splitseconds go and play some shooters, don't ruin an awesome game any further just cause some vocal minority does not want to use their brains before smashing their one fastcombo they practiced for 5 minutes. [slayer-jinx-unamused]

Killer of Night92/12/2020, 3:02:07 PM2 votes

I don't mind an ap GA but btw mage has item 3285 item 3003 item 3030 which all of 3 item are actually played as first item and has a good amount of user (Late game mage take archangel, burst and poke mage luden and glacial augment user take glp for hitting easier their spell). The only 1 starting ap item that is actually trash and hardly find core user is item 3027 which is really similar to archangel with no cds. Mage itemization is probably good since just like the adc one, each item synergise with the other.

vgamedude2/12/2020, 8:41:40 AM1 votes

Mages need MORE spell vamp and spell vamp options. I hate going to mage after playing adc and if I get chunked I can do NOTHING about it unless I'm ryze with fully stacked ravenous hunter.

Having spell vamp items be as easily acquired and fit in to build paths as it is for adcs would be good