My Thoughts on Cassiopeia

Zerolera·5/10/2016, 5:25:16 PM·17 votes·2,356 views

Just wanted to share some of things on my mind about Cassiopeia and why she is in such a weak state. She was one of my main champions before this rework at a plat/diamond level and unfortunately now she's not even remotely viable even against champions she should easily counter.

I'm going to go through her abilities and suggestions on each - as much as she is weak right now (the weakest champ per game stats) NOT ALL these changes should be made as that would definitely push her in the Malzahar current power range.

Passive - Serpentine Grace This is a rather lackluster passive. A lot of power was given up with the old stacking mechanics she used to have. You have to get to level 12 before you get the same movement speed as an immobile mage and having 400 MS in total is nothing extraordinary. Yes this does give you an extra item spot but realistically 95% of games will end before you get enough gold to use it.

Q - Noxious Blast The damage and the ratio on this was buffed to almost the point of the original Cassiopeia. The damage is a lot less than it first appears however as the interaction with twin fang (boosting damage up to 40%) was removed therefore punishing you when getting proper combos. Also the mana cost on this ability considering her limited mana pool is ridiculous. Make Karthus' Q cost 60 mana at level 1 and see what a joke he becomes especially when much like Cass this ability helps you last hit.

**W - Miasma ** I quite like this new ability honestly as it offers more utility than a simple "shit I missed my Q let me use this poison instead." The range on it is extremely awkward though as it is too far for you to actually use twin fang on the target, or help you against assassins that you want to entrap. Also the slow fades off way too fast to where the target that you've managed to hit can easily walk out of it before you get to them.

E - Twin Fang Probably the most controversial ability but it is what makes Cass so fun to play. My main issue with this is the inability to now recover the 1.5% mana upon killing a unit. The second issue is that unless the unit is poisoned, it is actually much harder to last hit with it than it should be. Lastly the AP ratio (on poisoned targets) was gutted from 55% to 45% for really no good reason. This really doesn't make sense if you want her to be this late game hypercarry with two abilities that scale per level.

The other consideration with this ability is that you need to be using it to last hit when you consider how awkward her autos are. Again this is very hard to do when it only deals minor damaged to un-poisoned targets. The solution would be to poison them first but then you eat up your mana pool extremely quickly and you're basically praying the 25% mana recovery from tear will be enough to sustain on.

R - Petrifying Gaze Still an extremely awkward ability to use. The cast time and the weird undefined cone shape makes this a really subpar ultimate. Combine that with really low base damage and scaling for an ultimate and you've got yourself quite the shitty ability.

Ending Notes Cass needs a defined established role. It seems like per these skills and the previous set that she had and her whole gameplay with twin fang she's a mage you choose into tankier team that has the ability to carry hard late game should you get there. There are certain things required for a champion to be able to do that which she simply doesn't have at the moment with only average scalings, horrible base damage, awkward abilities, low health and mana pool, no movement abilities, no clear indicator for poisoned targets, etc...

Also she requires so many things from her items before she can become useful that she's relegated to being a subpar champion for nearly the entire game. She's required to stay close to the enemy and therefore needs sizable health and defenses, she requires a large mana pool much like Ryze except her spells don't scale off of her mana therefore she's required to build a large amount of ability power to be useful. She also no longer gets CDR from her passive and twin fang requires it to be useful and noxious blast needs it to keep a target poisoned.

I know this topic is a bit all over the place but I hope you will fix her so that she still retains her fun factor and becomes a viable champ to play once more. Out of the 6 major mage changes, she's definitely the one that was hit the hardest negatively; perhaps in all of league history as well with a 39% win rate.

96 Comments

Phenyxs5/10/2016, 5:36:15 PM4 votes

They wrecked her. Vladimir, Cass,vel are useless and can't get up to pace quick enough if teams settle for mid lane fight around 20.. I excited about the patch but after hours if running these champs on different setup they can't do anything. This patch was a wreck.

Serpents Embrace5/10/2016, 11:19:21 PM3 votes

I really have to disagree with you about the W. The new one stripped her of lots utility and only gave her Grounded in return. Not being able to use it on yourself to protect from assassins, or to grant yourself vision over terrain is a huge hit. W was her best survival tool and now it can't be used in self defense at all. Plus, Grounded is pretty useless. :\

It seems like a lot of the stuff that you miss was added in Stashu's rework. None of it is particularly stuff that I like, like the E increasing poison damage or granting some of your maximum mana. But I do agree with you on your point there - they took out ALL of the little bits of power in her abilities. Now they're all focused on doing one specific thing in very specific scenarios and they don't help you anywhere else. I think that's why she feels extra weak even when you get her to that full build state.

I'd be happiest if they threw this rework away and started over. I think it's really sad that this is making me wish we had Stashu's pile of junk rework back.

SpongebobIsLife5/11/2016, 9:16:50 PM2 votes

*37% win rate in mid. Really sad actually.

Hige5/10/2016, 5:47:21 PM1 votes

You seem to forget that her Q adds movement speed as well

Ahegao Bunny5/10/2016, 5:55:57 PM1 votes

I don't understand why they changed her E mechanics. If you didn't hit your poisons you could at least cast one E for moderate dmg (especially for last hitting and mana regen). Now you only waste your mana with E and I have an even harder time to farm on lane. Like it wasn't already hard enough without an aoe nuke but my ultimate. Guess they wanted to make it not as punishing failing to hit your poisons but I think it's even more punishing.

The original cd reset mechanic was completly fine and also more interesting than a simple dmg amplify.