Some balance Ideas
Me and a few friends always spitball balance Ideas and I thought "rito likes the community to say things so why not." so I'll post some things we came up with, apologies if they've been thought up before. Feel free to comment any idea's or critique. Lastly I would like to say that the jungle changes were fantastico. Also giving tank junglers jungle specific buffs? Genius.
Side note: Potential nerfs are nerfs for the champ if they ever get out of line. vice versa for potential buffs. Sorry for the potential TL:DR.
- Champions:
: If you ever need to gut the fish again, all you'd need to do is make it
so the amp on the ult only effect fizz's magic damage.
: A small buff to lux if she ever need one is to have her shield apply her passive to enemies it passes through.
Luxs (Luxi?) that are quick on the draw could proc it twice on return.
: Malzahar's ult currently feels really bad to play against, and my friends
quietly agree he's probably a secret solo q stomper.
I don't know if there is much else to say about it.
: If riot ever feels like they want maokai back in the jungle instead of
top, a small way to do it is to lower his healing off of minions and champions a bit, and increase it against neutral camps.
: small qol changes: make it so her passive starts at max immediately after respawning.
Another buff I heard before was not letting minions break her stride.
: You can't really nerf the duration of her snare without significantly reducing her midlane power,
but reducing and fixing the hit box really would go along way.
Potential buff to her pool is to increase damage to opponents CCed by Morgana.
: Potential nerf to nasus if ever needed is to bottle neck his q.
Raising his cooldown a bit if he ends up safely reaching crazy high stacks.
After a certain point in late game a good Nasus is nigh unstoppable one shotting towers
and taking half the team with him to the grave.
: Potential buff add a small armor or health ratio to his hook and maybe ult.
If he's gets tougher, so should his anchor.
It could help him do a bit more damage when engaging.
: Lower her root time on monsters, lower the range on pounce if shes using it to escape.
: Fun Fact: Quinn clears the new jungle like a dream.
: Poppy rework hype!
: Lower her execute damage. Potential Nerf Raise her q cooldown,
but lower it if she actively uses it to hurt an enemy, no more quick roams to mid or bot for kills.
: Taric rework hype!
: If you want to make tristana more reset based I say raise the cool down on e a bit,
but shave some time off for actively popping it with autos or your jump. that way tristana has to be
more daring and not just use it for free harass.
: Make Teemo less toxic! Or at the very least more fun to play as and against.
The only satisfaction from playing him is seeing enemies walk through your minefield like a sadist.
Give his bloblets more healing when moves are used on neutral camps.
Lastly, make it the you can't smite his passive except maybe as a champion (Slow the bloblets with chilling smite maybe).
He may be a blob man, but he still a person.
Summoners:
: Give it back its anti-ignite properties. That was genius theme-wise. Get rid of the speed buff.
: Give it the speed buff, it needs it. I haven't seen it in summoners rift since the initial change.
Every other spell is fine or doesn't matter.
If you made it this far, I salute you. Thats it for me.
: If there gonna keep the riftwalk as it is that could be fine. What they should do is give him back his silence and make his E 4 charges instead of 6. This way his opponent knows he's comming in still, but has to give him some respect.
: Lower the range on her dash, but make it so that she can dash to enemies marked by her q. Possibly Increase her q range and maybe make it a skill shot. Lower her overall damage a bit and make it so that all her moves apply a mark of the assassin instead of proccing her q, so that way she has to actually auto between dashes and moves to get a kill instead of face-rolling. Possibly give her a small shield for every mark procced