Help with the new Kog

Alsek·11/22/2015, 7:02:31 PM·1 votes·366 views

I used to play a lot of Kog'Maw. I enjoyed that he was a champion that was very punishing but also very rewarding. Step a hair out of line and you die. Play well and choose the right fights and it was possible to actually carry with him. I don't feel like that's anywhere near possible anymore.

I'm looking for more information / suggestions / thoughts on his current form.

Here's the problems i'm seeing so far:

Laning phase:

You run out of mana extremely quickly during the laning phase. It was normal on kog'maw to use W to clear farm and then back off to safety. Sometimes you would mix in an E to take out ranged minions when W was down or a Q for CSing under tower. You can't anymore. You run out of mana too fast.

Your ult is no-longer relevant damage during laning phase unless you get someone below half health. But, you won't. You don't have mana or damage to get someone that low in the first place. Mind you, this isn't about getting kills or stomping your lane. It's about dealing enough poke from safe range just to survive and to mitigate 3 - 4 man tower dives (or at least walking away with a revenge kill with your passive.)

Item Builds: I've tried a variety of builds on Kog now ranging from the high AD + item 3153 to going for the fabled item 3124 + item 3146 build. I even (regrettably) attempted the old item 3078 build just to see.

The item 3124 + item 3146 + On hit build isn't good at actually shredding tanks. It can kill squishies with alarming speed (if you ever make it that far in the build) but tanks have split resistances. You face an awkward choice of either tanks having untouched resistances to half your damage, or you will have to use two slots just for dealing with their MR and Armor and not actually having the raw damage items to take them down.

I'm guessing building Kog like a more standard ADC + item 3153 probably needs tweaks to the numbers if this is how they're wanting us to play him. But, It still faces a more fundamental kit problem that you're exchanging your ability to kite for a 10% damage increase. Requiring an ADC to ignore a core mechanic of their class (auto attack animation cancelling and kiting) just to give them a 10% damage increase feels horrible. It's not a fun trade off.

It used to be, that once you got your item 3078, you wanted to team-fight. You still needed to position well. You still had to kite properly. Your team still needed to peel. You still got practically 1 shot if any assassin managed to make it to you even if they were moderately behind. Now the reward for doing these things seems to have been removed. It feels like every viable option has a major flaw.

What am I missing? Why these changes? What are they even attempting to accomplish here because I really, really don't get it. Any other builds I should try? Tips on laning with the new, pokeless, OOM kog'maw? Does anyone have videos of themselves playing the new Kog'Maw well in SR?

Thanks in advance!

7 Comments

Rebonack11/22/2015, 7:37:14 PM2 votes

Rush Rageblade.

Follow it up with Wit's, Ninja Tabi, and Frozen Mallet. Then build two pure tank items as the situation demands.

Your damage output will still be crazy and you'll be tanky enough to shrug off most champs who dive you until your team can peel. Because people will dive you and a dead Kog deals significantly less damage than a live one.

Very Hard Engage11/22/2015, 7:10:43 PM1 votes

current kog, i believe should build

item 3153/item 1303 -> item 3085 -> item 3124 -> item 3036 -> item 3026 , and replace GA with item 3071 if needed

but thats just my opinion. tons of on hit damages and splash damage.

(dont even bother trying to kite with kog, just plant him and go) otherwise wait another ~10seconds and re engage, put some faith in your team.

kog shouldn't build triforce anymore because he lost his ability to micro and kite, his W is too good to ignore anymore and its better to capitialize on that strength rather than traditional snipe maw.

Siachi11/22/2015, 7:43:18 PM1 votes

Well to be fair, it's not 'quite' JUST a 10% increase, since he gets the full effect from on-hit effects (As far as I know), so that BoRK passive gets procced twice as fast.

Bonipherus11/22/2015, 9:49:18 PM1 votes

I'd suggest not going gunblade after rageblade. Yes, it has dual scaling and all but you want more on hit damage and attack speed. After rageblade grab either a botrk for a bit of sustain and to help deal with tanks or a nashors for some cdr and more on hit damage to kill squishies. Third item should be the bortk or nashors you didn't pick up OR perhaps a wits end if you need the mr to help survive against thornmail or some ap comps. Fourth item is when I'd typically suggest the rageblade. I highly doubt you'd almost ever want to get a last whisper item on Kog.

LordGeovanni11/22/2015, 11:55:58 PM1 votes

mana problems second itemitem 3004 late game you get an active to help your on hit stats you building jungle item 3931 item 3042 item 3153 item 3124 item 3006 and item 3091