Why is there an Attack Speed cap?

Omnem Occido·11/2/2017, 12:40:26 PM·3 votes·1,810 views

It just seems unusual to me that AS is the only statistic that has a cap. I get that the defensive stats have an effectiveness cap, and that at a certain point, armor and magic resist become redundant, but that makes sense. Why have one on AS?

10 Comments

Gibberwatt11/2/2017, 12:49:22 PM4 votes

because (I think) having huge amounts of attack speed both fucks with the ingame champion model (having to do another auto animation before being done with the first one) as well as makes on hit op af. imagine having, like, 5/sec attack speed, with bork/bloodrazor (not sure if possible, just hypothetical). you'd be hitting them for 10ish% of their health, 5 times a second, or about 50% of their health every second, along with the base damage. if you got a build like item 3153 item 1416 item 3115 item 3124 item 3006 item 3087

And somehow got 5/sec, you'd be doing 30% current health as well as 20% max health every second, burst from the shiv that stacked ridiculously fast, and random bonus damage from nashors tooth/rageblade. and when rageblade got stacked (in a little over a second), everything would double. meaning that bloodrazor and bork are tryin to do almost your entire healthbar by themselves Woot.

basically, I think Riot was trying to dissuade the literal aids that these kinds of builds would give

Partybringer11/2/2017, 12:42:32 PM3 votes

KogMaw

Darkdemon65311/2/2017, 12:54:23 PM1 votes

I imagine it was done for animation reasons. A couple ranged champions could get away with a really high AS, but the rest of the champions would look ridiculous unless animations were simply ignored for some attcaks.

Oh Me So Ornny11/2/2017, 1:43:59 PM1 votes

[{quoted}](name=Omnem Occido,realm=NA,application-id=3ErqAdtq,discussion-id=9lXplqAw,comment-id=,timestamp=2017-11-02T12:40:26.777+0000)

** It just seems unusual to me that AS is the only statistic that has a cap.** I get that the defensive stats have an effectiveness cap, and that at a certain point, armor and magic resist become redundant, but that makes sense. Why have one on AS?

CDR

Rebonack11/2/2017, 5:09:35 PM1 votes

Simply put, the in-game models look weird when they attack too quickly. Riot figured 2.5 was a reasonable spot to cap at. Getting that much attack speed is already pretty difficult for most champions.

And to the folks who still have PTSD over machine gun Kog, he was ass until Riot moved his attack speed from Q to W. Literally the weakest Marksmen in the game on release. Then buffed up to 'decent' when his base attack speed was nudged up a little. Repertoire's original design for him was fine. It was the Live Balance Team that messed that one up.