Feelings on dragon animation....
This might be an old topic but does anybody else feel that the animation that pops up whenever a team takes a dragon kind of...wrong? Not only does it take away the need of having a ward in the pit to at least get a timer, but to me it takes away the "strategic diversity" that was put in place at the beginning of this season. It used to be if nobody on your team saw dragon go down you, at best, had a window where you have an idea what could be happening there. Now, as long as a single enemy champ is visible on the map, you have an exact time of when dragon goes down and all you need to do is type "dragon up at x:xx" in chat. Between this and the scream you hear when dragon dies, it feels almost in the opposite direction of the "strategic diversity".
Also, to those that say all you need to do is look at the dragon count tracker, that may tell you how many they have which is understandable, but the key issue is when did they get it. In a game that involves crucial timing, having the enemy unaware when you are taking an objective seems pretty important.
Anyone else feel the same? Feel differently? Just kind of wondering what the opinions of this is.