No one knows what they are talking about regarding Dynamic Queue...

Wumachine·6/4/2016, 12:17:28 AM·32 votes·2,708 views
http://imgur.com/RbuzDYi

Everyone complaining for and against Dynamic queue have no clue what the fuck they're talking about.

In every post about Dynamic Queue I have seen, never once has anyone pulled any factual or solid evidence.

Everyone seems to just be using personal anecdotes regarding their own experiences, inclusive language and their own biases when writing their rage fuelled posts.

And all these posts get upvoted because it creates sensationalism.

As evidenced by the image I have linked. BOTH sides of the argument think that they are the minority, clearly displaying the fact that either side actually have no proof to back themselves up.

I propose that we all take a step back and take an actual good hard look if Dynamic Queue is as bad as everyone is making it out to be, instead of just complaining and complaining and complaining like little children.

73 Comments

GaleWinUnleashed6/4/2016, 12:19:03 AM17 votes

One of those posts you've underlined specifically mentions that their title is BS, and that you can't really argue against it because we don't have any evidence yet.

Irelia Bot6/4/2016, 12:34:55 AM9 votes
  1. Undeniable fact even by Riot: Queue times are longer.

  2. Something based off observation of many players decisions: Secondary support players in past seasons have generally switched their secondary to another position so they might get their primary position more then once in a great while.

  3. Calls might or might not be happening: It is truly impossible to balance premades in dynamic Queue since some will be in a skype call and utilizing it well for better performance in game and others will not. No consistent advantage is ever provided by Dynamic meaning that even if you make it harder games for being in a premade you will in turn kill any reason to have a premade which in turn means that Solo Queue would by all means be the better system anyways and solo would become standard in dynamic Queue.

  4. Boosting is allowed in this new system: Get 2 diamonds on silver smurf accounts with a few bronze and those 2 Diamonds will give the team a huge advantage.

YJRBqwXJcS6/4/2016, 2:21:30 AM7 votes

i've queued for more than 20 minutes in ranked silver

https://www.youtube.com/watch?v=xwPa1SGLGv0 mostly everyone who watches this video downvotes it with disapproval

the pros have even gone to make their own server so they don't have to play on dynamic queue

mostly everyone who talks about dynamic queue agrees that it is ass on the forums

meanwhile there has been no proof shown that people actually love dynamic queue

and even then most people don't know the difference between dynamic queue and champion select so any data gathered on that is most likely flawed.

theres been more evidence against dynamic queue than for, and using the "BUT MUH SILENT MAJORITY" argument is stupid because you can't just use imaginary numbers as a credible source.

DREADN0UGHT6/4/2016, 12:34:55 AM7 votes

I could also say the same from DynQ enthusiasts.

All you do is tell anti-DynQ people to ''stfu and accept it''.

You claim that Board polls and massively downvoted threads are irrelevant because the boards is only repping ''1% of the game's pop''. As if 99% of that 1% were anti-DynQ.

DynQ is garbage. I don't have to shit stats or survey results out, I play the fucking game everyday, and have so for the past 3-4 years. Its garbage. That is a fact.

Also, that post titled ''people who like DQ are a very small minority'' is the only post on the entire fucking boards that attacks DQ defenders. The more common and obnoxious posts are the ones where DQ defenders claim that anti-DynQs are ''just a minority''.

CoronaGulp6/4/2016, 3:47:35 PM5 votes

My favorite "arguments" that Pro Solo Queue players use, and the corresponding logical fallacies.


I. "[Riot will now self destruct, just like Blizzard]"

Slippery Slope: This is a conclusion based on the premise that if A happens, then eventually through a series of small steps, through B, C,..., X, Y, Z will happen, too, basically equating A and Z. So, if we don't want Z to occur, A must not be allowed to occur either.

A: Implementation of Solo Queue (some even say: "Riot's attitude") Z: Out of Business, dead game


II. "[Riot hates its veteran players, they refuse to listen to us]"

Ad populum: This is an emotional appeal that speaks to positive (such as patriotism, religion, democracy) or negative (such as terrorism or fascism) concepts rather than the real issue at hand.

Equates "veteran players" with "refusal to listen to us," on Riot's behave, even though there's no inherent connection between the two.


III. "[Look at all these threads!, look at the youtube dislikes. We ARE the majority]"

Hasty Generalization: This is a conclusion based on insufficient or biased evidence. In other words, you are rushing to a conclusion before you have all the relevant facts.

Why insufficient or biased evidence? They are... Voluntary Response Samples https://www.ma.utexas.edu/users/mks/statmistakes/biasedsampling.html


IV. "[demanding proof as your only recourse for arguing for Riot here is getting pretty damn tiring.]"

Red Herring: This is a diversionary tactic that avoids the key issues, often by avoiding opposing arguments rather than addressing them.

Switching the discussion away from the fact that you don't have evidence and focus instead on the fact that I'm beating a dead horse (your argument).


V. "[If you're for DQ you are boosting and smurfing]"

Straw Man: This move oversimplifies an opponent's viewpoint and then attacks that hollow argument.

Assuming that's why they are for DQ, and that all pro DQ boost and or are smurfs


VI. "[Riot just assumes that the majority want DQ]"

Straw Man: This move oversimplifies an opponent's viewpoint and then attacks that hollow argument.

Assuming that's why they made their decision, and assumes they are the minority


VII. "[Blizzard implemented DQ and then they went crashing!]"

Post hoc ergo propter hoc: This is a conclusion that assumes that if 'A' occurred after 'B' then 'B' must have caused 'A.'


VIII. "[You're either for DQ or against DQ]"

Either/or: This is a conclusion that oversimplifies the argument by reducing it to only two sides or choices.


IX. "[There is some bias for sure, people who dislike something tend to be much more vocal about it than those who like something. However when it is such a large percentage of topics you can draw a conclusion from that.]"

Red Herring: This is a diversionary tactic that avoids the key issues, often by avoiding opposing arguments rather than addressing them.

You can't avoid the issue that it's a BIASED SAMPLE via VOLUNTARY RESPONSE, by stating that "[when it (Pro Solo Queue) is such a large percentage of topics, (BIASED SAMPLES), you can draw a conclusion from that.]"

No. You can't draw a conclusion from that.. because it's BIASED! That's the whole point of it being biased;


X. "[Solo queue is what most people want. I know this because the people that want solo queue have posted their opinions on it.]"

Circular Argument: This restates the argument rather than actually proving it.


Logical Fallacies:

https://owl.english.purdue.edu/owl/resource/659/03/

Did I miss any?

The Deckowner6/4/2016, 1:08:06 AM4 votes

isn't this rito's fault? they refuse to release any actual numbers and they don't do any survey that is not misleading or vague.

General Esdeath 6/4/2016, 3:18:31 AM4 votes

Because Riot blocks websites like lolnexus from seeing who is premade so we can't make data and Riot won't release their data.

Voidrey6/4/2016, 4:18:05 AM4 votes

as someone who is the "don't really care" faction of this war, I agree!