@Meddler Ezreal W Balance Change Idea

Chipshade·9/26/2015, 3:34:52 AM·1 votes·326 views

Hello,I've been playing adc ezreal since mid s4 and atm he is currently my highest mastered champion. When I made these changes I tried to keep in mind both AP and AD Ezreal in mind and at the same time decidd to amke them easy to tweak

In previous seasons from what i have read Ezreal has been one of the top adcc picks due primarily due to the power in his W from being able to heal to be able to reduce attack speed in a lane that relied on attack speed and was rightfully nerfed and his versality . Unfortunately the latter has remained but the former has changed quite a bit this has left Ezreal with an almost bare bones W which only real purpose is to provide a fairly hard to maintain Attack speed steroid or a primary source of damage for AP Ezreal so here is my idea for Ezreal new Essence Flux, I have also decided to include tiny changes for the rest of ezreal skills

**UNCHANGED )**Mystic Shot RANGE: 1150 COST: 28 / 31 / 34 / 37 / 40 MANA COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4 Mystic Shot ACTIVE: Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit, and applying on-hit effects. If Mystic Shot successfully hits an enemy, all of Ezreal's abilities' cooldowns are refreshed by 1 second.

PHYSICAL DAMAGE: 35 / 55 / 75 / 95 / 115 (+ 110% AD) (+ 40% AP)

**NEW **Essence Flux RANGE: 1000

Cost From 50 / 60 / 70 / 80 / 90 to 65/ 75 / 85/ 95 / 105 MANA

Cooldown From 9 seconds to 12 seconds

Active: Ezreal fires a wave energy in a line, dealing magic to any enemy champion struck and applying flux force, and granting all allied champions struck bonus attack speed for 5 seconds. Once reactivated The Stack will apply percentage magic damage dependent on how many stacks of Rising Spell force Ezreal currently has

** NEW** Passive: Essence Flux will now apply A Flux Force on all enemy champions hit once W is reactivated all targets take
4 / 8 / 12 / 16 / 20% (+20% AP) of maximum HP as Magic Damage

ATTACK SPEED: 20 / 25 / 30 / 35 / 40%

MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 80% AP)

NEWFLUX Force 4 / 8 / 12 / 16 / 20(+20% AP)

Increased Mana cost and CDR is made to discourage Ezreals from spamming this skill in lane. Later in the laning phase and Out of lane however if you are AP Ezreal then I feel like it would be ok for you to start using this skill as a primary damage source. Other than that it should solely be used as a way to active the passive.

Arcane Shift ACTIVE: Ezreal blinks to the target location, firing a homing bolt that deals magic damage to the nearest enemy

With my supposed change to Ezreal W I do feel that Arcane shift with a blink that cant be interrupted should be able to do damage to your target any longer. In my personal opinion the skill was allowed this feature in as a quick fix ezreal lackluster dueling potential because of previous nerfs to his w. Which shouldn't be a strength of his anyway due to the nature of his kit.

(UNCHANGED Trueshot Barrage ACTIVE: After gathering energy for 1 second, Ezreal fires an Trueshot Barrage Minimap energy missile in the target direction, dealing magic damage to enemies it passes through. Each enemy hit reduces the missile's damage by 10%, down to a minimum 30% damage.

NOTE Ezreal Q does not apply a stack flux bind stack

ADC Ezreal laning phase

on ADC Ezreal in lane will be fairly weak, at level one he will focus on farming using his q to last hit or poke his opponent in lane. At level 2 Ezreal will begin to ramp up usage Q trying to get his stacks of flux bind as high as possible or if he misses to lower its cooldown by 1 with Q if he lands it on a minion or champion. One he feels it is high enough Ezreal will attempt to go in for burst damage with his W. But he has to be careful W has a shorter range than Q so if he misses he will miss out on a decent amount of damage at the same time maintaining Stacks of rising spell force and each usage of Essence Flux take a significant toll on Ezreal Mana and must be managed carefully. At level 3 Ezreal unlocks his E which will allow him to teleport to a target location useful for if he wants to re-position for one of his skillshots or escape a gank.

**ADC Ezreal Teamfights **

In teamfights before the fight starts Ezreal will want to poke for his Q, trying to lower the hp of the enemy while trying to maintain stacks of rising spell force however if he is Q is on cool down he can use Essence flux temporarily to keep up his stacks for an extra amount of times. Once the teamfight starts Ezreal will want to put himself in a position under which he can line up as many enemy champs as possible with trueshot barrage increasing his stacks of rising spell force from there he has either 2 choices. He can stay in the back line using q to help maintain or max out his stacks of rising spell force and using W on the enemy front line dealing TONS OF DAMAGE to the enemy tanks and bruisers while keeping safe at the same time and going in for auto attacks when his cooldowns are up and using E to escape when he gets dived or feel he is in danger. Or he can play a bit risky and after using his ult use his E so he has clear shots at the backline and using his W to deal burst damage to the enemy carries. keep in mind Ezreal has no escape and little dueling potential if he misses or is unable to kill his target he will most certainly be punished hard for it.

AP Ezreal laning phase

There is little difference between AP and ADC Ezreal in lane. except that instead of maxing Q you max W for higher base damage. also your autos will be weaker.

In teamfights the same thing applies except this time you will have more mana and mana regen items and cdr which allows you to be more liberal with your W usage just keep in mind W has a shorter range than Q so you will be more vulnerable when using it.

**Ezreal Dueling potential and counterplay **

Ezreal dueling potential has always been weak and will remain to be weak in and out of lane i , if an enemy jumps on him and ezreal tries to fight he will most likely lose and if he doesnt E out or if Ezreal feels like he has a chance of winning , lose anyway if he fails to land his skillshots and this isnt factoring the how easy it is to negate ezreal damage whether it is by hiding behind minions staying out of range or simply dodging his skillshots or bursting him down . On the other hand if Ezreal whether its via kiting or some other means of play is able to maintain stacks of Rising spell force with his new W enemies will now need to be a bit more careful when deciding to jump on him.

Summary

Overall This change is infact meant to be a buff but only a slight one overall but at the same time increase ezreal skillcap making him more rewarding for players who decide to learn and master him such as me. In my opinion Ezreal new W adds a whole new level of thought and skill Ezreal is a champion that leans heavily on powerspikes and skillshots . If you miss your abilities your damage will drop off as your auto attacks even with Muramana will not be very strong compared to other adcs. However if you are able to juggle the task of managing your passive, aim and mana and many more things a carry may need to deal with in general in order to not just survive and win . you are left with one of the most versatile and adaptable characters in the game.

Tell me what you think below and make sure to vote in the poll I put quite a bit of effort into this :)

2 Comments

Crett9/26/2015, 4:23:53 AM1 votes

If % health damage somehow finds it's way into Ezreal's kit someday, I will climb onto the roof of my house and scream

Chipshade9/26/2015, 4:27:56 AM1 votes

It is not enough for you to say that, I made it so that it is easy to balance and there is a major risk and reward to it , if you disagree please go into detail.