THE NEW URGOT OF LEAGUE.

Gntex·11/10/2018, 11:36:47 PM·17 votes·10,735 views

Kalista Something needs to be done about Kalista. I've been playing league of legends for 5 years now, and for most of that time, I've painstakingly mained none other than Kalista. Ever since her release, Kalista has seen massive fluctuations in her viability, and I believe it has to do with the fact that her kit needs serious work. At certain points in time, she is either very overpowered or completely unplayable; there is no in-between. I hate that she is just a bad champion for most of the year and when riot finally buffs her, she's nerfed back into the ground several patches later. What annoys me the most is that all of these champions are getting all sorts of reworks, and VGU's because riot decided to dedicate more time to existing champions, than to create new ones, but why wasn't kalista amongst the list of champions that need to be reworked? As an ex- Kalista main I'd love nothing more but for riot to find a way to make her balanced without having to change her kit, but if since 2014 they haven't found a way to balance her, maybe the kit needs to change. I would personally Love to have a viable Kalista with her kit remaining intact, but I rather she get reworked than to only be able to play her a couple patches out of the year. In my mind, there is no doubt that Kalista is the new Urgot of league.

35 Comments

Fear the Kayn11/11/2018, 12:37:28 AM6 votes

She's only bad because pro players can abuse her in 5 man premade comps.

I say they pro players get bans too

Schenix11/11/2018, 4:52:41 AM6 votes

There's actually nothing to do for this champion. Her passive has to be nerfed into an actual grave, and more power shoved into her abilities -- even a rework of it. For all intents and purposes, her passive should not be allowed on a ranged carry in any meaningful way. It is a design that is inherently not healthy nor balanceable in this game, and if ever viable can shred an abundance of counterplay as well as punish any mistakes twice as hard as others.

That she has powerful macro tools and coordinated power is excessive impact into higher tiers of play that abuse it. Much like how Rek'Sai was difficult to balance because her vision and map control were too insane out of design that abused professional play rather than the actual power of the individual champion -- and lost her ultimate [and numbers] for it.

Kazekiba11/11/2018, 2:06:51 AM5 votes

Give her a W that does something in fights, remove the 90% AD autos, and a new fucking ult that isnt HURR TEAM COORDINATION PRO PLAY so that shes not literal trolling in soloq.

Congrats shes balanceable

no to toxic11/11/2018, 10:53:09 AM5 votes

You should not ask Riot to balance her. You should ask Riot to make her a normal looking girl so they can sell skins for her and make her op every few months to sell another skin.

Linna Excel11/11/2018, 4:32:29 AM3 votes

Dear OP, while I completely respect your opinion on this matter given that Kalista is in the toilet tier I think that Sejuani is a better candidate for Urgot 2.0 in part because fewer people play her compared to Kalista. If you look at diamond+ stats, Sejuani is clearly a champ that riot tried to turn into a garbage fire with repeated nerfs.

42% win rate? 0.5% pick rate?

Kalista is more than twice as popular as Sejuani and her win rate is generically bad instead of being the worst champion in the league.

Also, what has riot done to my Shyvana?

Weiss Guertena11/11/2018, 4:08:38 PM3 votes

There are two big issues preventing Kalista from being strong:

1.) Her insane utility. Like Azir or Ryze, she can't be good for average Joes without completely breaking high-end play due to her objective securing ability, W providing vision and a free engage+AoE knockup for her tank support.

2.) Her passive. This one is more on the "feels bad to play against" than "overpowered by definition" side. Mind that if we dumpstered champions purely based on how annoying they are LeBlanc, Zed, Rakan, Lee, Ezreal and more would be deleted already, so let's talk purely balance standpoint here.

Fixing the first point will take an extensive rework likely. For passive, I suggest the following change: -Has X charges with a cooldown that are consumed when dashing with AA. Q always dashes without consuming a charge, being an ability with manacost and cooldown of itself. -Jumping towards an enemy refunds a charge. Still amazing chasing capabilities fitting with her Vengeance theme, but she is no longer untouchable when being chased by a melee without a China's population amount of gapclosers on their own.

Tobykachu11/11/2018, 4:54:29 AM2 votes

Sadly Riot aren't planning to work on Kalista, Ryze or Azir any time soon because, in their words, 'they've spent too much time working on them with middling at best results'. Which is completely ridiculous in my opinion. They just need to buckle down and realise that all three of these champions are too damn strong in competitive when they're good and work out what parts of their kits make them this way and nerf or remove these aspects allowing them to buff them in other meaningful ways so that the average player is able to enjoy playing as them.

For Kalista, she simply has too many things going on in her kit that make her stand out against all other adc's when she is strong. Good vision control, early game lane bully, great engage at level 6, insane mobility with her passive and astonishingly good epic monster control, pretty good vs tanks due to her on hit build and rend mechanic.

Personally I'd make her passive one of her active abilities, as in she either gets 'x' amount of seconds to hop on each basic attack or her next 'x' basic attacks let her hop, so she doesn't have the ability up permanently and gives her some down time on her mobility.

Umbrã11/11/2018, 4:19:02 AM2 votes

Honestly? I can see where you're coming from, but Rito needed her range (from 525 to 500?correct me if I'm wrong) and that just kinda screwed her. If she went to her previous range (525 or 550, I, sadly, don't recall) or buffed it even a Tad more she would be balanced enough. Her kit revolves around getting resets and attack speed, so the argument that 90% is stupid is pretty much pointless since if you get enough AS on her she out performs a number of ADCs. When taking neutral objectives it's essentially having a 1000+ smite on your team (for bigger objectives) and if your JG screws up, oh look, kalista pressed e, got a reset and because or Runaan's Hurricane she just got a penta. Wow, interaction. Besides, I personally feel like her kit fits her lore. She was a sort of scout/fleet warrior and get got spookified. You got the dash passive, the w, and the "fetch me their souls" ult and e. I feel that the only reason she is under performing as of right now is because she can't lane bully with her recently (as in past 6 months) nerd to her attack range. And she's designed to be a lane bully. So if she were to get a small tweak/buff to her attack range, she would be in a half decent spot. Feel free to talk about it, I'm open to ideas/opinions. Hopefully Riot sees this omegalul. BUFF HER RANGE RITO, PLZ.

SalmonSaulon11/11/2018, 9:03:14 AM2 votes

There are a lot of champion in that state. Luckily enough you are talking about a female champion so don't worry, you'll get priority over the other champions who would like some sort of gameplay rework (and visual). As you may have seen from this season they have reworked both Akali and Irelia for literally no reason other than "their gameplay is too linear" but in reality Riot Games wants to just make a ton of cash on sexy female champions, and they succeed, all the time. I'm sorry if I sound salty about this but to be honest I think you shouldnt worry too much, buckle up and enjoy how every pretty champion will become viable and cool, while the others (looking at nocturne, malphite, cho'gath, fiddlesticks, mundo, and many other ps1 characters) will sit in a corner wandering why they are there in the first place since they don't get much attention. Sorry about the salt, really, but I wanted to share a little something :)

FCJAAAAGOOOO11/12/2018, 7:44:22 AM1 votes

Agreed.

Delete her.

destroyer2271911/11/2018, 2:40:11 AM1 votes

Kalista is literally a fucking champion with random abilities all rolled up into 1. Her W is the more useless and wrose version of Ashe E and doesn't fit into her kit. Her Q is pretty basic. Her ultimate is the weirdest part that might sound sick when designing but just straight up doesn't look right. The only unique and actually cool thing in her kit is her E.

Alzon11/11/2018, 4:39:42 AM1 votes

From the title, I was expecting the newest OP omni-counter xd

Happy Love Pile11/11/2018, 6:08:18 AM1 votes

The two aren't really comparable. Urgot, from the get go, was a shittily designed mess. His kit didn't fit together and lacked an overall theme. Was he an adc? Why was his ulti like that then? Was he a tank? Why did he not scale with resists or health?
Where as Kalista is still a fine pick, but she should never be allowed to be viable with her current kit. Her passive is an absolute atrocity, it's something that is definitely unique, but it's just unfair. Her passive takes up like 50% of her power allowance, not letting any other abilities shine. She's someone that should stay in the gutter until Riot can give her proper work, but there's a looong line ahead of her.

Sammystorm11/11/2018, 7:43:16 AM1 votes

By massive fluctuations you mean massively op for a really long time and then trash tier for the rest?

Gntex11/11/2018, 3:13:07 PM1 votes

xD

Gntex11/11/2018, 3:25:56 PM1 votes

I really wish Riot would read this and comment. Give me some hope that Kali is going to get some work done on her.

Wyrmblade11/11/2018, 6:16:22 PM1 votes

Huh...maybe they shouldn't have crammed two champion ideas "permanent link between teammates" and "dashes every autoattack" haphazardly onto the same kit.

Crispy0Snake11/11/2018, 12:24:58 AM1 votes

She's still okay in certain matchups if she's with an alistar/leona that knows what Kalista does. It's just hard for Kalista to shine with her kiting ability and team fight damage when loads of meta champions have dashes that end in Kalista just getting blown apart instantly.

Her attack range nerf in patch 8.4 took her out of meta but she's not god awful. I think you're just feeling what a lot of ADC players are feeling at the moment, like you have little impact with your champion, but that's the class as a whole imo, excluding a few champions ofc.