These games are not actually fun to watch

rtbf76109271·7/8/2018, 8:06:03 PM·1 votes·916 views

Ive read some things about how the snowball and game pace changes are for lcs viewing, faster games being somehow much action packed and exciting.

I think the complete opposite is true. In this game, RNG get a first blood (double kill). For the next 20 minutes, AFS only option is to stall until the gold lead doesnt matter. They concede top tower, concede buffs, concede turrets. They CANNOT fight RNG what so ever, and just hold on to mid tower for as long as they possibly can.

It is NOT exciting seeing a top laner unable to walk within vision of the enemy in their lane while their tower gets mashed, lest be dove and killed. Nor is it fun to watch the behind team just waveclear and disengage for 20 straight minutes.

How is this exciting? You watch the first 6 minutes and know within a 90% certainty who will win. The casters are literally bored, desperately trying to find positives for AFS while agreeing a comeback is near impossible.

Just think, if 5v5 league was the same "house rules" as 1v1's (first blood or first tower wins), the outcome of most games would practically be the same.

4 Comments

ZephyrDrake7/8/2018, 8:32:14 PM1 votes

Ok and? You prefer that the top laner go and defend the turret just to die and still lose the turret more than likely? These teams are trying to win, not put on a show. Competitive teams will play safer than your average SoloQ game, they make as few mistakes as possible and punish enemy mistakes harder.

You shouldn't look at pro games and expect a million kills per minute but more as a "how to take advantage of your leads and/or how to lose gracefully instead of being stomped one mistake into the game (although that still happens from time to time)"

woodvsmurph7/8/2018, 10:11:24 PM1 votes

Yeah it can be pretty sad. And the win condition for some stuff has a very extreme time window while other stuff is just kinda too good at all points. Ex: darius... looks like a god if snowballing early, otherwise completely useless. Mundo... useless early, becomes nigh-unkillable after 3+ items. Crit adc's... bullied hella hard early, become the strongest monsters in the game. Rageblade kai'sa... just too good.

Like the most exciting stuff is when toplaners stay under tower 1v2 or 2v3 with their jg and manage to turn around a tower dive instead of smelling it coming and just leaving. But if they fail twice, they're kinda screwed for the game unless they manage to get a massive teamfight win off pure luck. It's no longer skill outplay. It's all macro outplay and confidence of a different sort. I do think more of these games could be turned around off the back of some more aggressive plays though. The problem is nobody is willing to go... I can flash aggressively on something other than rakan or alistar, start a fight and... while we lose the first person, we will come out ahead in overall kills if we commit NOW. So we get these boring games of dancing around each other and playing the "I'm stronger than you" at this point of the map... so I get this objective and you get nothing. And all those little uninteresting victories eventually mean that team gets the one big victory they need... often not until the point the other side waited at least 10 min too long to try to make a comeback.