Ohmwrecker (and Sightstone) Shenanigans

Jon Freeman·8/16/2015, 10:04:36 PM·1 votes·346 views

> TL;DR item 2053 + item 2049 = item 3056

The Ohmwrecker has several "birds" that I identify:

  1. Infrequent Active that lacks targets/utility lategame
  2. Prohibitive Cost discourages early purchase
  3. To a lesser degree, Champion synergy/demand

To this end, I devised^ a proverbial "stone" to knock out said birds: ^Rather, it came as a sort of epiphany after reading recent Red posts. Thanks and a shout out to the Reds. > item 3056 Ohmwrecker Revised Recipe: item 2053 Raptor Cloak + Kindlegem item 2049 Sightstone + 750g 640g; Stats: +300 +150 Health (400g); 40 Armor (800g); 100% Health Regen (360g); 10% Cooldown Reduction Cost Efficiency: 1560/2200 = 71~%


UNIQUE Passive - POINT RUNNER: Grants +30% bonus movement speed that build up over 2 seconds when near turrets (including fallen turrets). UNIQUE Passive - WARD REFRESH HOMEWRECKER^: Holds 4 charges and refills upon visiting the shop. Placing a Ghost Ward near an enemy tower consumes up to two additional charges and prevents the tower from attacking for 1 to 3 seconds based on the charges consumed. This effect cannot be used against the same tower more than once every 8 seconds. UNIQUE Active - GHOST WARD: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time. ^Just for fun

To go over my previous points:

  1. Infrequent Active that lacks targets/utility lategame -- Ghost Wards provide an on-demand and relevant Active at any stage in the game.
  2. Prohibitive Cost discourages early purchase -- Notably, the stats and abilities above are simply from combining the Raptor Cloak and Sightstone. Lower numbers support a lower cost and, by extension, early game accessibility.
  3. To a lesser degree, Champion synergy/demand -- Many champions pick up an early Sightstone for the highly desired vision control. Said champions now have access to the Ohmwrecker's niche.
  4. Sightstone has no worthy upgrades -- A bonus point addressed by the new buildpath, the Sightstone has more lategame worthy stats for the cost, assuming one values the Ohmwrecker's Armor/Health Regen over the Ruby Sightstone's raw HP.

Naturally, this suggestion runs the significant risk of turning Ohmwrecker from a "rare purchase" to a "constant purchase", but I provide this angle for consideration/inspiration. There may be new (un)fun plays such as disabling a turret from the jungle/Fog of War or something.

P.S., Jax Jax and LeeSin Lee Sin say hi.

0 Comments