Ohmwrecker (and Sightstone) Shenanigans
> TL;DR
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The Ohmwrecker has several "birds" that I identify:
- Infrequent Active that lacks targets/utility lategame
- Prohibitive Cost discourages early purchase
- To a lesser degree, Champion synergy/demand
To this end, I devised^ a proverbial "stone" to knock out said birds:
^Rather, it came as a sort of epiphany after reading recent Red posts. Thanks and a shout out to the Reds.
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Ohmwrecker
Revised Recipe:
Raptor Cloak + Kindlegem
Sightstone + 750g 640g;
Stats:
+300 +150 Health (400g);
40 Armor (800g);
100% Health Regen (360g);
10% Cooldown Reduction
Cost Efficiency: 1560/2200 = 71~%
UNIQUE Passive - POINT RUNNER: Grants +30% bonus movement speed that build up over 2 seconds when near turrets (including fallen turrets).
UNIQUE Passive - WARD REFRESH HOMEWRECKER^: Holds 4 charges and refills upon visiting the shop. Placing a Ghost Ward near an enemy tower consumes up to two additional charges and prevents the tower from attacking for 1 to 3 seconds based on the charges consumed. This effect cannot be used against the same tower more than once every 8 seconds.
UNIQUE Active - GHOST WARD: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
^Just for fun
To go over my previous points:
- Infrequent Active that lacks targets/utility lategame -- Ghost Wards provide an on-demand and relevant Active at any stage in the game.
- Prohibitive Cost discourages early purchase -- Notably, the stats and abilities above are simply from combining the Raptor Cloak and Sightstone. Lower numbers support a lower cost and, by extension, early game accessibility.
- To a lesser degree, Champion synergy/demand -- Many champions pick up an early Sightstone for the highly desired vision control. Said champions now have access to the Ohmwrecker's niche.
- Sightstone has no worthy upgrades -- A bonus point addressed by the new buildpath, the Sightstone has more lategame worthy stats for the cost, assuming one values the Ohmwrecker's Armor/Health Regen over the Ruby Sightstone's raw HP.
Naturally, this suggestion runs the significant risk of turning Ohmwrecker from a "rare purchase" to a "constant purchase", but I provide this angle for consideration/inspiration. There may be new (un)fun plays such as disabling a turret from the jungle/Fog of War or something.
P.S.,
Jax and
Lee Sin say hi.