A suggestion for a few balance changes
: Gives an extra 10% CDR rather than 20% based on your extra critical chance
: His dashes have a small buffer, allowing him to only dash 3 times in succession, giving it a small 4 second cool down afterwards before he can dash again
: Instead of giving two stacks per hit on melee champs, change to 1.5 stacks, meaning it takes 4 autos to reach max stacks rather than 3
Warlords Bloodlust: I am aware of changes on the PBE, but I still feel that the crit health steal needs to be changed to a number between 10%-12.5% rather than 15%
: price change from 3000 gold to 2800 gold, as it is a key item with the new adc meta and gives adc's more room to do some dmg early-mid game with how costly it is
: I'm not sure how to deal with his state other than tone down dmg, but there needs to be some thought to reduce the viabillty of jungle graves with his shotgun blasts.
: I feel that the passive should be reverted. The change didn't make that much sense, and seems like an unneeded early nerf to a lot of junglers, especially hurting them since the game is more focused around early and mid game.
Towers: I realize that there is a delicate balance in the changes to towers and defenses, but perhaps rethink the changes, as having no defenses can have a big impact to dmg or crit centered champions, especially yasuo early game.
: even though his attack speed cap seemed OP at first, his lack of damage and mobility in other places seems to put him in a bad spot. He possibly might need some tuning to become more of a safe pick.
Jungle changes: Perhaps it was because of the smite timer being unintentionally off (I know this is being changed on the PBE), but I find that a lot of junglers that don't have amazing sustain or leash pets, like shaco, have a very hard time. The lack of xp is usually putting me behind substantially when I am even with laners, and on par with them when I am ahead. I realize there is a gold increase, but possibly find a median between the old amount of xp and the new.
Minion pathing/interactions: I've noticed on multiple occasions that minions are more buggy, making it very hard to walk around, near, or through them. This has caused me to be punished multiple times, and makes junglers like Hecarim actually seem better simply because they won't have the possibility of being screwed by minions on a gank. I'm not sure if this is intentional.
Late game champions: There seems to be a huge nerf. Most games are ending 10-15 minutes earlier, meaning champions who spike in that time would never hit their spike. I haven't seen many devourer junglers actually hit sated, nor have a seen a ton of Veigar's hitting late game monster state. I realize that RIOT (or I assume wanted to put more emphasis on early game decision making, but this is a substantial nerf to late game champs for only a small buff to early game ones.
Thanks for reading guys! These are only things that I have seen in my games, and I'm sure that there are many other buffs or nerfs that could be a good change. Keep in mind that I'm not in the highest of ELO's, so if I misinterpret any of this wrong, please tell me.
And above all else. This is preseason, non of these things are final, and it's supposed to be a mess of testing. So PLEASE don't go making "I'm quitting league" threads :P