Gnar Reverse Boomerang Throw strategy discussion

FFF1·8/9/2014, 12:29:04 AM·3 votes·2,287 views

I know if you throw the boomerang into a minion wave it will shortly slow and go back. Based on the other mechanics of the boomerang it seems you could get a strat similar to this found in Super Smash Bros Brawl https://www.youtube.com/watch?v=--xoQvml-UI&t=4m38s where Link uses the return pass of the boomerang to edge guard and pull the opponent away because the return trip doesn't have the property of turning around when it hits something like the forward trip does.

Could a viable strategy be to possibly use Q to wave clear by standing behind the front-most minion holding and throwing the boomerang backwards into that minion. The boomerang will then turn around and you purposefully dodge it. After that, it would possibly go through the entire wave. By using a minion to turn the boomerang around sooner the random angle the boomerang could happen to travel doesn't affect the amount of minions hit as much because differing angles have less of an effect the closer you are to the vertex. You could also possibly use this strat to get a lucky boomerang off of an enemy laner hiding behind the minion wave because the boomerang would go straight through instead of stopping short. The two disadvantages being since catching the boomerang reduces the cooldown by a lot it might just be faster to get a better positioning and throw then catch the boomerang multiple times instead of waiting twenty seconds between reverse throws. Also it doesn't seem like you are able to influence/control the angle the boomerang returns at, so precision throws wouldn't be too possible with reverse throwing.

Maybe Riot can make reverse throwing into something interesting by adding an interaction with gnar's targetless dash ability by making it incapable of catching the boomerang so it would complete the return trip and despawn but will reset the boomerang's cooldown like catching it would if the boomerang crosses Gnar's path during the dash. He'd still need to use his escape's cooldown to do that but he'd gain the ability to use two reverse boomerangs in succession, which if it hit would be the same damage as hitting the boomerang with both the forward and return trips

I also have a related question on Gnar's kit.

Why would the return have a random angle of return anyways? if Gnar is an expert at the boomerang (because he's a champion of League) he should be able to exactly control the path the boomerang takes like these people in real life can (who are obviously not magical, nor have magical boomerangs)

https://www.youtube.com/watch?v=ldytNFh-A-Q&t=1m45s

discussion mirror on reddit: http://www.reddit.com/r/leagueoflegends/comments/2d13yz/gnar_and_a_reverse_boomerang_throw_strategy/

6 Comments

SlayerofLegends8/9/2014, 5:30:41 AM2 votes

The return needs a random angle otherwise there would be literally no difficulty in catching the boomerang

You raise an interesting point though. Worth considering.

It's true Gnar's skill cap is limited by not allowing good reverse throwing, but I think it was designed like Draven axes - more difficult to catch.

Chances are that the ppl at riot didn't think of this. U genius, bruh

Bump summoner 4

slantingturtle8/9/2014, 7:05:39 AM2 votes

Boomerang doesn't deal dmg on the return like sivir's Q so isn't this whole "hypothetical" pointless?

Mackattack03148/10/2014, 3:09:00 PM1 votes

So I see what you are saying and I have honestly considered this but in a different way. I thought that if your lane opponent was just barely out of q range then it would make logical sense if you threw the boomerang in the opposite direction making it go anywhere from ~2250-~3000 units from its return instead of just going ~1000 at max range causing it to go ~2000 units in the direction you want instead of ~1000 in the direction you want.