Runeterra is really unbalanced
If your opponent plays the hapless aristocrat first turn and then ravenous butcher he has all ready won the game.
If your opponent plays the hapless aristocrat first turn and then ravenous butcher he has all ready won the game.
its unbalanced...who would have thought. league clearly has a track record of excellent balance...you must be trolling.
200 years of experience Kappa we can clearly see that in League. Another game made by RITO who would have guessed it would be unbalanced. Now I actually played against my brother some matches. We both had Tryndamere in our decks and in 2 games against him with the same decks he had Tryndamere and I didn t get it while I was playing in late game like round 14-16.
While he got crazy cards with huge mana cost and huge attack/health I got fking 1 mana cost cards with 2/2 and that was in round 13+ . I get it it s card game it s a bit random but wtf in round 13 getting only cards between 1-4 mana cost worth like wtf. What can I do against cards with 10/10 also elusive? I haven t played cards games until now but my experience with this one wasn t fun tbh.
I mean we have like 40 cards and in a game we get to use like 20 cards with late game included and I noticed that in later rounds you get less cards compared with early rounds. At some point was like round 8-9 not sure, it was an awkward moment when we got like 1 card and we destroyed each other's cards then I had like 8 mana left and couldn t use it on anything due to lack of cards also the same applied for my brother. Dunno but it looks like random factor is way too big compared with skill. No matter how skilled you are if you get in late game cards with 1 up to 4 mana cost despite the fact that you have in ur deck cards with 8+ mana cost , you can t do anything. RIOT games I guess.
That doesn’t sound broken. It’s a two card combo that gets you a 1-1 monster and a 3-2 monster for 1 mana, but requires a lucky top deck. Not consistent, and not really any hard scaling off of it. It’s a good start, but it’s far from overpowered.
Elusive seems to be abused at the higher ranks as well. Perhaps they have the stealth wear off after a turn like the barrier does. Or after they attack. Stealth only comes back if they don't attack for a turn (kind of going with the theme of mimicking how things work in the actual league of legends game). You could have interesting cards then with "if elusived, X" or "when not elusive, X" etc.
Card games are very difficcult to balance by design.
I don't trust Riot to be remotely capable of balance a game of this genre taking into account how they need months or even seasons to take a look at problematic champions or ítems in a MOBA.
Just think about that elusive cards like shadow assassin is cost effective + it has elusive on top of that. How do you counter an elusive aggro deck without elusive? Best bet would be challengers, but if you don't draw them/the get spelled then it's gg.
It just came out ofc it's not balanced yet.
I mean, it's in Open Beta. I'd bet a lot of stuff hasn't been playtested extensively yet.
Also, it's a card game, and those are rarely ever "balanced" -- from my experience in Hearthstone, there's always one or two decks that crush the meta (except in really good metas, in which you'll get like five different great ones).
Don't get me wrong, Shadow Isles is still broken, but I'm hoping that they'll fix it before the full launch.
Or the fact that Tryndamere is a solo win condition
Or the fact if you play against Elusive without one you insta lose
That's....not unbalanced. lol
My son, you have not even met elusives yet. Plus, my Vlad/Braum deck is currently 13-1. Also pretty dope.
Elusive has some broken combos possible but aggression can counter it so i dont know what to say about that. Ephemeral is broken too.
dunno the only thing I really hate in that game is what I hate in summoner rift too, Tryndamere.
Ionia/Demacia for free wins. The Demacian units become too big to handle, then they deny any attempts to use clear spells. Demacian burst spells are also completely absurd. Theres a spell that gives +3/0 and BARRIER as a BURST spell.
Of all the things to be uncounterable I'd think barrier should never be one of them.
Are you surprised that anything associated with Riot Games is unbalanced?
It is a strong opening to be sure, but I wouldn't say it's unbalance (at least not by much). You lose the ability to block damage without losing card advantage by killing the aristocrat yourself and neither the spiderling nor the butcher do anything special unlike the hand buffs, fearsome, quick attacks, elusives, etc. available to other early units. You also don't gain any card advantage even if you have a mana advantage.
There are ways to deal with SI/Rhaasa Spider decks.
Freljord control decks have access to AoE (Anivia and Braum alone hard counters spiders), Chempunk is 1 dmg to all enemies. Elusive is far more of a one-sided mechanic.
Its open beta? Do you expect everything to be balanced out the gate?
Ionian setups with Elusive are super good against early game Shadow Isles/Elise builds
Well they need to balance hp for sure. Some cards have too much potential to 1 shot while others need too much used around them to be good. Ex: darius can 1 shot a nexus in 1 turn, teemo is a very weird card since he is a 1 star unit with 1 star unit stats that only become useful once he spent a minimum of 3 turns on the board, but that's almsot impossible because of his stats.
So far the meta seems to be: hit as hard as you can and get some high stats characters or play around barrier.
I actually completely disagree, LoR is actually way more balanced than other card games I've played and it's kinda boring being unable to do some of the more crazy, fun things with decks like you can in less balanced card games with less rng comeback gimmes like heal more than 20 life, play more than 6 monsters, mill people purposefully, or go full on 0 creature control style. I had a ranked game in year last year where I ended the game after 45 minutes by swinging with 40+ trample creatures for over 1000 damage starting out with both of us at 20 life like LoR and another where I destroyed every land in my opponents deck so they had to keep drawing till they milled themself but were unable to play any mana so were entirely helpless. Card games can get so cancerous so quickly and I'm kinda disappointed by the lack of cancer in a game company famous for it :)))