Evelynn's VGU idea and thoughts.

Playful Sadist·12/23/2016, 3:54:15 AM·1 votes·563 views

I first started playing Evelynn Evelynn shorty after I started playing league and loved the champion and her kit a little too much and got her to mastery 7 around my second month of playing the game not the champion (late may to mid July).

The VGU that she might get in 2017, got me thinking about how she plays now (how I mainly play her)

  1. AP---- her clear is annoying in the amount of time it takes to kite jungle monsters with her Q to reduce damage to be able to go to the next camp making a very hard early game unless she can get a kill/assist pre-6 to get her going. Late game can burst down a single target but not as fast as current assassins.
  2. AD--- easy clear and can sustain in duels and is not as vulnerable if caught while camouflaged. Late game can split push like a monster with her E giving 120% attack speed if a enemy minion is near.
  3. On-Hit--- has roughly the same early game as her AD builds but lacks the pushing power but makes up for it by being able to shred tanks (and out-sustain fighters if you bought a deaths dance). She also is capable of taking drakes solo as soon as bloodrazor is built.

I like how versatile of a champion she is but I do feel she needs to be changed to match up to current assassins.

A couple ideas I had were keeping her E the same as in applying double on hit and no crit but, test total AD scaling instead of bonus and increase its cool down to 12-15 seconds but adding a passive to it similar to shyvana's Q by reducing its cool down by 1 second per auto auto-attack or Eve's W passive so every ability cast reduces its cool down by one second (but not the reset on kill or assist part) this will let Evelynn keep her appearance as an assassin that shreds through enemies with her claws.

Keep her Q the same but reduce the damage or scaling (if both are is changed, then change the AD scaling from bonus AD to total AD) and mark champions hit by it to give Eve a 5-20%(scales with level) increase in movement speed towards marked champions to finish the off as her burst can 1 shot if extremely fed most of the time bringing a target down to half health. (also make it be able to go through yasuo's windwall because it makes no sense why a above ground windwall can block spikes shooting out of the ground)

W could have its increase reduced to 30% or 40% but change it to scale with 3% AP and keep its passive this will let her get to her targets but reduce her disengage as she will lose the 5-20% increase in movement speed from her Q

The ult I couldn't think of a way to change it expect in two ways but both keep the ult as is just adds a passive to it

  1. Every level put in the ult reduces the camouflaged radius on Evelynn by 25 units
  2. Can be cast without breaking stealth (mostly to cause panic attacks on enemies)

Lastly change her in-game ability icons (Q,W, and E) as they look like they were drawn by a 3rd grader.

That's all I got so what are some ideas that you all have about this idea or your own ideas on Evelynn's VGU? Sorry if my grammar stinks, and how long this is.

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