[Opinion] Champion design is being limited by forcing them to fit into existing classes
Hey,
Riot's new champs are pretty interesting lorewise, and have great thematics. They look great and are often fun to play.
HOWEVER, these new champs lack innovation and do not push the boundaries of League. They are the same.... with Q and W doing damage and E providing mobility. Most champions follow this model.... they might look cool and be fun, but they do not bring anything different to the game.
I would like to compare to Blizzard's Specialists in Heroes. These guys are SO UNIQUE and I fear that Riot will never release cool or innovate champions like Blizzard due to their obsession with forcing champs to be part of an existing class. You cannot push the boundaries of the game by forcing champions to fit an existing class.
I will provide examples of specialists in Heroes. These champions can NEVER occur in League because they do not fit any class.
Abathur: A champion that has 100 HP and can NEVER fight anyone 1 v 1. However he can "infest" allied heroes and minions to aid them in battle by giving them shields or doing aoe DMG. He sits in base all game, and aids his team from afar. http://heroesofthestorm.wikia.com/wiki/Abathur
Lost Vikings: You control 3 characters at the same time! You can essentially play in all 3 lanes at once! While each of the toons are weak, he is very strong since he can be all over the map at once. http://heroesofthestorm.wikia.com/wiki/Lost_Vikings
Murky: A weird murloc with a 5s death timer. You are encouraged to suicide and just harass and irritate the enemy team. He is weak, but very very persistent. http://heroesofthestorm.wikia.com/wiki/Murky
Cho'gall: A huge raid boss controlled by 2 people. 1 player acts as the driver .... the other as the gunner. Its literaly a 4 v 5 when you pick him, but BOY is he strong af!
http://heroesofthestorm.wikia.com/wiki/Cho'gall
All of these heroes are really fun and PUSH the boundaries of the game. They are fun because they are so unique and different. However, I fear that Riot can never really push their creativity to the max because of the class restrictions. These above heroes cannot be created in League because they dont fall under any existing class.
Each new champion in League will be part of the existing classes. Therefore League will never have unique/ innovate champions that push the boundaries of champion design and gameplay. Riot is being constrained by their existing classes, and every new champ will be something we've seen before.
I would love to see some wacky/ awesome champs that really push the game forward. However all new champs are based on the current classes, so we wont really see anything innovative.
What do you guys think? Do you think these class definitions help champion creativity or limit it?
Edit: http://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses
as an ADC/Jungler and with
as a Support/Jungler. Some of these ideas would not fit in anywhere and would just be so far out of place, that they would fail miserably and they would be coding nightmares.