Dear Riot, ADC's need a sweeping rework across the board, and ASAP.

CaptainChatBan·2/9/2015, 7:45:03 PM·2 votes·1,432 views

For 2 seasons now, ADC's have been in the worst place possible for carrying a game of solo queue. In S3, mobility was the fad in creating new champions, and it has only gotten worse. In S4, supports were buffed to hell with no compensatory ad carry buffs. This season, smite has a new ranged ability that slows and damages the target. Ever since S3, the common trend for balancing adc's has been to lovetap nerf the strongest ones like Tristana, Lucian, and that movement speed nerf to Varus for that one game he was played in the LCS, while doing absolutely nothing to buff "bad" ad carries like Ashe and Quinn. AD carries are in the worst spot that they've ever been in.

Think about it.

-They don't engage or do anything to change the tide of a fight, unless you want to get dove on by Jarvan and Zed when playing Ashe and Varus. -They're stuck bot and have absolutely no influence on how mid and top lane go in the first 10 mins of the game. Unless you send a Jinx Rocket or Ashe arrow to another lane, which could've been better used in your own. Early game usually decides how easy or how hard the rest of the game is going to be. -Their role in teamfights is one-dimensional. Stand in the back and attack the highest priority target. No room for assassinating their ad carry or mage if the enemy has half a brain. -No room for wards late game. -If you're in a duel, it takes them an extended amount of time to kill a target if you can survive it. -They can't split push alone. -One build path. -A 2/0 Cassiopeia > A 6/0 Ezreal.

These are the 2 scenarios I find happening in EVERY single game I play as ad carry.

-My top, mid, and jungle are working great together. We finish early game with a score of 12 kills to 4 and my front lines are setting up quite nicely for late game. We grab objectives and I can't be touched because my front lines are able to survive and deal a lot of damage themselves. I sit in the back and feel like a God because I'm not getting touched. We win the game.

-I win lane hard, but my top, mid, and jungle are a different story. I'm 2/0 bot lane and ahead 30 cs, but the rest of my team has gotten 9 deaths for our mere 4 kills. I grab my bot tower first and try to rotate mid, but I have to fall back because I know that their mid laner is Godlike. We try to get dragon, but I have to constantly retreat because despite being fed, I can't duel anybody on their team and our front line is severely lacking. Their Jarvan flash-E-Q-R blows me up in half a second every fight.

-The game is even. Let's be real here. This never happens in solo queue.

What do I propose? We need sweeping mobility changes and reworks to ad carries across the board. Increase our movement speed. Rework Ashe and Varus. We can't carry solo queue, it's the most passive role out of the 5, and it's beginning to get very frustrating.

5 Comments

XxxLumberJackxxX2/9/2015, 7:50:30 PM2 votes

except in lcs double adc comps for days

Tsunday2/9/2015, 8:25:53 PM2 votes

for carrying a game of solo queue

The ADC is hands down the most important person to survive a teamfight. It doesn't matter how easy it is for a AD Bruiser to take towers, ADCs will always take them faster. The ADCs have the most sustained damage in the game, they have the most tower pushing power which are arguably 2 of the strongest factors to winning the game. Of course they need a downside. The downside is that they're teamcentric players. They require help from their teammates to keep them alive, and their teammates should keep them alive if they're good at their role because they will hands down carry the game. Midlaners can take towers faster now due to the Sorcery Elixir, but without it an APC is never going to be able to take objectives like an ADC. You can't win a game unless you take the Nexus and you can't take their Nexus if you don't have AA damage.

Of course they can't 'solo' carry a game but they are still the best to carry a game with as long as you can convince your team to keep you alive. The only reason other roles carry harder is because they can peel for the ADC, dive in and delete the enemy adc, and people like the midlaners can assassinate anybody who could potentially burst their adc down.

-They don't engage or do anything to change the tide of a fight, unless you want to get dove on by Jarvan and Zed when playing Ashe and Varus.

Okay so they aren't the tank. Sorry. A midlaner shouldn't really start a fight either. Carries don't start fights, they wait for the tank/support to initiate with some sort of CC and then they deal the damage. They do very well change the tides of the fight. They can 3 shot any squishy who gets in range and if none of the squishies do get in range they will absolutely shred the enemy's frontlines. A good ADC will deal so much more damage than anybody else in the game. The tanks don't do damage they are made to initiate. Honestly we could say 'man tanks are so useless. a 6/0 Mundo still gets shredded by a 2/0 Vayne wtf tanks don't do damage and they can't kite for days, they're useless'. It's 2 totally different functions and both are important in their own ways.

have absolutely no influence on how mid and top lane go in the first 10 mins of the game

ADCs help their team out in a few different ways.

A) If your botlane is doing well you control Dragon. When your ADC is doing bad Dragon isn't a contestable objective but if your ADC/Support are winning botlane they can start to stack Dragons. While it doesn't influence 'how the lane goes' in the first 10 minutes, it does influence how the rest of your game pans out

B) If your botlane wins that's 2-3 members of your team fed. If your ADC can secure the kills your Support sets up botlane they are effectively feeding 2 (and when ganked 3) of the people on your team. When top/mid wins lane they feed 1-2 members of the team. If your botlane wins your ADC has just influenced the power levels of 4-6 players in the game. Perhaps more if enemy mid roams bot.

C) Jungle pressure. Since dragon is by bottom lane, the carry is bottom lane, and the CC/guaranteed initiation is in botlane, botlane often has a lot of jungle pressure. A good botlane will know how to keep the enemy jungler by their lane to relieve top/mid of jungler pressure while keeping themselves safe/not losing farm. Part of that is the support's warding but it also depends a lot on the ADC's skill to be able to farm with the threat of 3 enemies in their lane.

Stand in the back and attack the highest priority target.

No stand in the back and shoot everyone in AA range. You normally end up shooting down the bruiser/tank if they have a strong frontline. Just because you can't assassinate the enemy ADC doesn't mean you aren't helping. It's also not very one dimensional as your positioning is one of the most important in the game. If you position wrong the whole teamfight goes to shambles. If the midlaner positions wrong they have their own CC more often than not.

No room for wards late game.

The buff to the upgraded yellow trinket (which is only 250gs) makes up for that

If you're in a duel, it takes them an extended amount of time to kill a target if you can survive it.

If you're dueling someone squishy it should be 1.5-3 seconds. you should be able to 3 shot a squishy target. You have steroids and you also have lifesteal. If you're dueling someone tanky they have less damage than you and you still have lifesteal. Yeah an assassin will kill you but it is totally possible to kill practically anybody else on the team.

One build path.

Triforce ADCs, Bork ADCs, IE/BT ADCs, Kalista builds runaan's first. You build defensive items on a case by case basis and you change your build up based on who is on the enemy team. Midlaner's have the same stagnated build paths that ADCs do. Each midlaner has a specific build path that is better than the rest same with each ADC.

A 2/0 Cassiopeia > A 6/0 Ezreal

Ez is a poke ADC he doesn't want to duel people. Now try a 6/0 Vayne (a late game hyper carry) vs a 2/0 Cass (a late game hyper carry). Or try a 6/0 Graves (a high burst early game ADC) against a 2/0 Cass (a late game hyper carry who hasn't hit her hyper yet). Try a Lucian who has more burst than her, a Kalista with more mobility than her, a Draven who out damages her by a lot. Ez is just a sucky example because he doesn't ramp up early game (due to starting TF or Manamura especially when starting Manamura) and because he would much rather poke you down than all in you like a normal adc.

I grab my bot tower first and try to rotate mid

no no no no no no no no no

that is why you lost.

Not because they were fed

because you gave up your advantage and let their ADC catch up.

The pros will tell you that you never want to end laning until you hit your power spike. If you haven't hit your power spike you don't want to leave your lane. On top of that if you have an advantage botlane, keep that advantage. Either freeze the lane on your side of the river and starve the enemy ADC out (if they go mid send your support mid and keep farming bot) or if you think you're fed enough you can push bot out and try for the inner turret. Make sure your support has a full sightstone, ward where you need to and apply pressure botlane. Your support should have enough CC to give you an escape or to lock down an enemy (if only 1 comes for you) so that you can easily win a duel. If they start sending 4-5 players botlane for you spam your mid/top to push towers and it should theoretically be 1-2 deaths for 1-2 towers. It's a fair trade.

We try to get dragon, but I have to constantly retreat

Drag before you take their tower

I win lane hard

2/0 is not winning hard in a duo lane. If you don't push the tower and don't end laning you can easily end laning 4/0 or 6/0 with 50-60cs up. If top/mid can do that with only 1 enemy in their lane you can definitely do it with 2 enemies to kill.

our front line is severely lacking

when your team is sucking and you're the carry you use them all as meatshields. You don't join the fight until you watch J4 blow his dash or his ult. If J4 is the one killing you then you spam ping for them to target J4 and unless they CC him (so that you can easily rip him down with your damage) then you don't go anywhere near the fight. If killing J4 is a 2 for 1 trade it doesn't matter because J4 was the one nuking you not the enemy midlaner.

We need sweeping mobility changes and reworks to ad carries across the board. Increase our movement speed. Rework Ashe and Varus. We can't carry solo queue, it's the most passive role out of the 5, and it's beginning to get very frustrating.

with a decent team ADC is the most overpowered role in the game. ADCs have a lot of mobility for having so much damage. It's pretty silly that Vayne and Graves and Lucian get bonus DPS for using a mobility spell. I'm glad ADCs can't solo carry every solo queue game because that would suck. It's not the most passive role though.

I say all of this as a botlane main. Support primary, but I always call ADC if support is taken. I play way too much Thresh/Leona to be boxed in as 'someone who enjoys passive roles' because that's what you're calling it.

Nova Skye2/9/2015, 8:00:52 PM1 votes

I've been playing for a year, and every person who's ever trained me in the ways of ADCing has stated these exact same things. I've taken it for the norm. I have, however, learned to use Ashe and Cait ult as initiators. There are creative things you can do as an ADC, when you have a team that can follow you up. That's the hard part tho, getting that team synergy. I have to cue with friends to even really feel like an ADC.