RE: Upcoming Nasus buffs.

LyingOnLine·7/12/2017, 10:18:23 PM·1 votes·627 views

Nasus Spirit Fire (E) Armor reduction changed from 20 to 15/20/25/30/35%

Fury of the Sands (R) Siphoning Strike (Q) now has a 50% reduced cooldown when Fury of the Sands is active.

These prospective buffs as are they were mentioned by Meddler yesterday. Let me first make myself clear and say that these buffs are a very welcome sight, for Nasus has been in need of some help for quite a while now.

That said, I think there's some room for discussion and --perhaps-- modification of the form of these buffs.

First, we have the E changes, from flat to % shred. No complaints from me there, though I have the sneaking suspicion that the numbers will prove inadequate. Instead all I have to suggest is a minor modernization, in the form of changing the debuff from being linked to standing in the AoE to being applied for 5 seconds to those hit by the initial burst of damage. Quite frankly, as mobility has crept onwards, the whole "debuffed whilst standing in the AoE" mechanic has become increasingly less relevant. So much so that at this point, we may as well get rid of it entirely.

Next, the Ult changes. The intention here is fairly clear: When doge pops R, not only does he get bigger and tankier and longer ranged, now he also starts actually doing deeps in addition to that basically meaningless AoE DoT. Now, I don't really disagree with the intent (though I question whether it will actually mean anything in the face of mobility creep and Nasus' fairly clunky animations) but I have reservations regarding where it's being placed. Nasus' ult is already a centerpiece of his fighting kit, and between the health and the resistances, quite a lot of his power is already loaded into it. If you really think he could use more damage, why not place it somewhere that's not already bulging at the seams, like his Base AD?

Anyways, that's just my two cents. Any thoughts, @Meddler; @ManWolfAxeBoss?

11 Comments

Sasogwa7/12/2017, 10:58:15 PM2 votes

DAFUQ is this for real? link?

riot listening? wow

God Raijin7/12/2017, 10:45:34 PM1 votes

I like the idea of the percent shred , I feel like hes needed it for a while, I mean think about other juggernauts, namely Illaoi Darius and Garen It seems like they have high access to armor pen namely item 3071 (if not just being built into their kit already.) and can wreck tanks, but Nasus basically does fuck-all to tanks regardless of his stacks. A lot of the time in team fights, he has no access to the back line so he has to settle to hit the front line.

I don't really know if "marking" champions with armor pen is a good idea though, (unless only nasus would benefit if they leave circle from the initial blast.) I feel like that could cause him to start being abused as a support.

Asayake 5150glow7/12/2017, 10:56:03 PM1 votes

Ult might get a bit too strong with that, it already does a ton (health, range, AoE damage). I like the shred change though.

rework trundle7/12/2017, 11:30:04 PM1 votes

I really like the E but not the R. The problem with this is that he's getting closer and closer to the Malphite-level reliant on R. It'll feel toxic to play against, especially in 1v1s, which he already excels at.

At the point he is I'll take any buffs, but I'd suggest to throw them in the right direction. Something like : P now heals pre-mitigation, % LS unchanged. He'll heal a lot more in the late game, but nearly everyone can buy GW so it shouldn't be a problem.

Great Ozymandius7/15/2017, 7:43:43 PM1 votes

Quite frankly, as mobility has crept onwards, the whole "debuffed whilst standing in the AoE" mechanic has become increasingly less relevant. So much so that at this point, we may as well get rid of it entirely.

This allows counterplay. Combined with his ult more than doubling his dps, this armor shred means he can destory front-line armor-stacking tanks. But tanks can avoid the shred. 'e' will of course be much stronger in choke points.

Also, think about how 'e' synergizes with adc's now?! Basically, nasus gives the adc an old-school last-whisper to enemies in the spirit fire. Even with mobility creep, you can expect adc's to get of a number of autos on champions in the fire during a teamfight.