Is Riot trying to make the support role be more like the supports in Dota 2?
I had a small btw thought that crossed my mind and it might make some sense seeing what the support role is turning up into (damage shadowing utility/protection/healing).
If you played Dota 2 or heard from some friends of yours that play the game, supports there are not necessarily having the trade-off for no damage if you support. The supp champs there have powerful damage abilities that are on the same level, if not in some cases even stronger than normal champs in that game. Is Riot somehow trying to turn the supp role that we have now into something more like the one in Dota 2? If yes then this idea is flawed to the bone. AND do not tell me in League you support by dealing damage. I am not reffering to knowing how to trade damage in certain scenarios, but saying the supp role we have should NOT be introduced to insane levels of damage in their abilities.
I know this damage creep shitstorm that started being stronger and stronger all the way from S8 up once the Runes Reforged got released won't stop anymore, but why the heck is Riot forcing through, with such conviction, damage over the role that is known since the very beginnings for its trade of protecting your teammates?
Nowadays, supports are being introduced slowly with overpowered kits filled with that much offensive power it burries the OG meaning of supports that LoL existed all these years with. And also the mages lacking any form of mobility are forced to play botlane and build full damage, adding up more fuel to the fire since they outscale normal botlane comps in regards to power scaling.
I am certain supp mains like myself loved the role for how rewarding being able to properly protect and help teammates win could actually be. Therefore I won't understand nor accept this subbit shift that Riot is trying to put into the support role, by having levels of damage unnatural to the role.
I don't want Dota 2 supp concepts in LoL, this is not right. Simple as that.