Adc is not what a adc should be and has to be changed.

Skycrowx·1/29/2018, 10:11:42 AM·20 votes·1,806 views

-Crit extra damage has to be completely removed out of the game. -Crit damage in generall is to high, a class that is suppossed to deal lot's of auto attacks should not being able to deal 1k crit damage Late Game. -Increase Life steal. -Remove/change the shiv rapid passive immediately, the current passive has nothing to do with what the class should do, if you want to make the adc's life easier in teamfights, why don't you just make the passive working like this (rapid fire canon, if you land an autoattack, you gain extra range of 50-125 for 2seconds, every next autoattack resets the timer.

In other words, make adc's actual adc's that can sustain the damage dealt by a tank, A tank doesn't actually blow the adc up with his combo, but he get's him super low. Now the adc currently has no lifesteal, and even if he has, that lifesteal feels like almost nothing. that's why most adc's are still dying without anypeel against a tank, because they need to long to actual kill the tank, at the same time they don't heal up, and then the cd of the tanks skill just go off cooldown and the adc is basically dead, if he didn't run away.

-A tank should not being rewardet for his "wrong play" because of his enemys incompetency to peel the adc, getting him a freekill that he should never get in the first part. (this probably was one reason of why every adc player was ranting about how useless his class is, and riot's response was, give them waveclear, give them extra magic burst, make their built entirely on crit to deal way more damage to mages bruisers other adcs supports) Riot didn't fix any of the problems they just increased the Problems. Adc's can do now things they should never do in the first part, and yes it kind of, makes adc players not feel like garbage anymore, but everyone else playing against them if the enemy adc is fed is starting to feel like garbage, because the adc that is ahead can completely ignore the games rules. And the old problems are still here, if the adc is behind because the enemy team actually won the early game, he still feels like being completely useless, still has to run away from the tank 1v1 if he get's no peel from his teammates, even when surviving his full combo, because he can't sustain back up (which he should in that situation). He won't deal enough damage compared to the enemy adc and has to watch how he looses the game with his team.

In short words, remove their stupid super autoattack damage to squishys, while give them sustain, reward the adc players that know how to kite good and fast, and how to position themself to almost never get damaged from enemys abilitys. let them lifesteal back to full hp for that, and let them punish enemys that can't punish them and we have a compeltely balanced class, and a class how it should be, a class that get's enjoyed from their players and the other classes.

40 Comments

YokoNomi1/29/2018, 10:13:51 AM5 votes

I feel like you have a rather backwards view of what is wrong with ADC's and what they were initially meant to be. o-o

wildfox991/29/2018, 1:18:20 PM2 votes

atm ADCs don't build lifesteal because they don't really need it,they have their slave (support) healing and shielding them and runes such as footwork or bloodline,and because in a meta where wins the ADC who right click harder delaying your damage means losing

support is not supposed to be the ADC babysitter,why the only purpose of this role is only making their ADC unkillable? why they can't give more buffs,CCs and utility but less peel? it'd make this class more funny to play and less obnoxious to play against,especially the enchanters

i think crit is ok as stat,but when you add a item 3031 it become a broken bullshit i mean,tell me another item or mechanic that increase your damage output by 50%,the only similiar item is item 3089 ,that increase your scalings by 35% (so not the damage output,your base damage isn't affected, it increase the damage output by about a 15~20%) for 400 more gold an ADC wouldn't deal a 1k crit without this buff,so just nerf item 3031 passive and they are fine

Kaìju1/29/2018, 2:06:15 PM2 votes

Ashe player here, I would absolutely love this. It feels really stupid to know that my champion pick on a carry role can't hard carry as often because Ashe doesn't do damage to the same degree. I am not saying that she is too weak. I am saying, why is it that my mechanical dedication to one champion isn't enough for me to compete with someone who just got IE Shiv on a champion they only play when they are over tuned.

Sire Hippington1/29/2018, 5:05:31 PM2 votes

Agreed exept for that bit:

-A tank should not being rewardet for his "wrong play" because of his enemys incompetency to peel the adc, getting him a freekill that he should never get in the first part.

So you say the adc's team(inclueding the adc) should not get punished for missplaying? It's totally fine for a tank to take on an adc by his own, thoguh it should take some time. Adc are meant to be vulnerable on their own, and if a melee gets the jump on them, they should be in trouble. You can't really balance adc around funktioning well on thier own, else they become utterly busted once they get proper support/peel from their team. this is not a 1v1 fighting game afterall.

Lios Ashenblade1/29/2018, 3:00:05 PM1 votes

#MakeADCsKiteAgain2018

I still remember my bowzon on Diablo 2...kiting the cows in circles, using my CC that I got from my items to slow them or knock them back... adcs these days wouldn't last 1 minute with the hell bovine

Sonasaurous1/29/2018, 3:11:13 PM1 votes

I don't think crit needs to be entirely removed from the game. By all means, the rng bonus damage component can make or break certain situations, and it's hella exciting when you have low crit chance and you crit and it changes the fight completely (#throwback to 1% crit chance runes on supports and the crit goes off and you win that 2v2 because of a stupid crit, teehee)

However, I do think crit has become too common. It's too easy to build crit chance and basically get every other auto attack, if not every auto, a guaranteed crit. And I'm pretty sure, correct me if I'm wrong, that is is crit that is mostly contributing to the burst ADC meta.

Crit as a damage modifier should absolutely stay in the game. Crit chance, however, should probably be toned down. By, like, a lot. And by that I mean it should never have the chance to reach 100% crit chance, Maybe 50% crit chance at the most. And sure, that would be a nerf to champions that scale with crit chance, but that can easily be changed to just scaling with crit. Or, you know, AD?

Afterthought edit: Or at least reduce the amount of crit damage dealt the higher your crit chance. Because when you're at 100% crit chance and basically every auto is a guaranteed crit, that's a lot of free damage that's fundamentally supposed to be "random", and that's the part that makes crit broken as hell and unfun to play against.

Chromatic Eagle1/29/2018, 3:22:16 PM1 votes

I get what you're saying, but aren't crit champs like Ashe not a problem? Then you Riot trying to encourage crit builds so marksmen don't take lethality so often.

LegitBacon661/29/2018, 3:30:16 PM1 votes

I think a big problem is that crit has become so deeply saturated in league that removing it would destroy this game.

Elohaven1/29/2018, 4:24:50 PM1 votes

ADCs can get almost 40% lifesteal currently....

ADCs are meant to be lategame monsters and outscale others. Ever heard the term nuker in games?

Shiv+RFC has no burst - it only ramps up energized attacks in teamfights. Burst comes purely from shiv combined with other AD items...

Lifesteal buffs would be broken for all classes. More people than ADCs use it.

Tanks aren't even an issue for ADCs. And ADCs are meant to be squishy. If a tank can autoattack them, they deserve to be low. They compromised their position.

Anyways, this post has no insight on ADCs or game knowledge. Crit removal is also a bad idea. Armor will easily nullify ADCs and make them nonexistant in terms of damage. This game is much more complex.

Modl Ryden l1/29/2018, 4:30:29 PM1 votes

You're neglecting on-hit builds with item 3124 item 3091 which do on hit magic damage.

ChaddyFantome1/29/2018, 7:43:33 PM1 votes

-Increase Life steal.

FK no. If anything, reduce that shit. This squishy class canon class should not get to be a drain tank mid to late game and easily 1v1 assassins and divers that get on them and execute their shit 100% correctly.

HalcyonDweller1/29/2018, 7:58:44 PM1 votes

I think that instead of completely removing crit extra damage, maybe Crits should be changed to have a different effect instead: maybe make Crits reduce the target's armor by a % for a short duration, or maybe convert some of the crit-attack's damage into true damage so that it ignores resistances.

This would accomplish your goal of making ADCs less monstrous for other squishy classes to deal with while still allowing them to be the kings and queens of DPS like they are supposed to be.

Longtowel1/30/2018, 12:02:49 AM1 votes

The current state of the game requires that ADCs deal high crit damage in order to actually kill someone. It also forces teams to actually have a frontline tank.

I feel like ADCs should feel incredibly powerful and dangerous if they are left to their devices and be free to dishout damage however they see fit. If we change them to the lifesteal/ sustain damage system you propose, we would see ADCs fall out of fashion completely because they lose that ability to delete things, and instead we would have a mage meta or a bruiser meta, that actually has more kill potential, or deal sustained high damage without the squishiness.

As to the Shiv crit damage, most notably on Vayne's Q attack with ult on, can be quite stupid to deal with, just because she will do around 80% of a squishy's health bar in one hit. The thing is though, she shouldn't be able to hit a backline squishy with no retaliation. In dealing insane damage, ADCs take insane damage.

If you are a tank or a tanky bruiser, ADCs won't be able to instagib you, if you built correctly. Even if its a late game hyper carry Vayne, a tanky bruiser like Renekton or Irelia will still be able to survive a few seconds, which is enough of a window for you to have a shot at killing the ADC with your team.

Instead, what I feel is a little more problematic is the shields and heals that is coming out of the supports nowdays. The amount of shields and heals are so high that ADCs will be eat an entire kit of an assassins damage without flinching (looking at you Lulu). Couple that with the high damage of ADCs, that is why we get the feeling that ADCs are too powerful. Their weakness has been dealt with too well.

It is really a problem when you have a high damage ADC coupled with a good support in low elos, since people can't cooperate on taking down the high priority targets, and refuse to use chain CC and chained burst to take them down.

Perhaps it would be interesting to shift the ADCs survival more to themselves and not the support? And perhaps make supports more of a team support rather than the ADCs pocket peeler.

Yara02/4/2018, 1:54:14 AM1 votes

I hate crit just because it spirals adcs out of controll they are either busted as fuck or garbage and makes them scale extreamly hard off of gold. id much rather do caculated damage over a team fight rather then a cluster fuck of crits and burst.

e46 Fanatic1/29/2018, 2:00:25 PM1 votes

{quoted}

-Crit extra damage has to be completely removed out of the game. -Crit damage in generall is to high, a class that is suppossed to deal lot's of auto attacks should not being able to deal 1k crit damage Late Game.

THIS. I made a post several months ago about how most ADC champion abilities are even rendered useless because it's in the player's best interest to click and just crit them to death instead of actually landing one of their skillshots. Critical strike is over powered. NUFF SAID

Either set the critical strike cap to 75% or rework the items, whatever it is i dont even care crit strike just needs a nerf.

GayFluffyUnicorn1/29/2018, 2:23:35 PM1 votes

Don't you enjoy a caitlyn actually oneshotting a GP? If anyone has watched EU LCS? One trap headshot and he legit lost 90% of his HP? A steraks GP ? Well balanced sustained form of dmg. But it's op when gp is doing it. Camille is also totally op because she can deal half an ADCs HP with her second Q in midgame. Caitlyn isn't even the worst offender. That was one headshot with the condition of a trap (which still is hella bullshit) trist does less but faster and from more range with unmatched self peel. Same for twitch who does that to entire teams. Other champs dealing dmg is op tho and needs nerfs. A few toplaners actually being good with klepto? Needs nerfs. Not allowed to hardcarry from toplane. Just waiting here until camille gets nerfed so i have no champ to actually win games anymore.

AgeOfTheMage1/29/2018, 2:34:02 PM1 votes

my main problem is just crits in general, if there weren't crit items it'd make me happy. shaco's backstab crit and fiora's E crit n stuff should stay, but remove crit items :D