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When will we see another "simple" champion?

several lbs lean··100 votes·6,033 views

Title says it all folks.

Many, if not all of the recent champs released have been very complicated. I'm all for complexity in a game, but why does everything have to have a %hp, dash, reset, or stacking mechanic? Many champions lately have been called OP, or when the numbers are tweaked slightly, UP.

Riot even says themselves that many new champions are hard to balance. Why is that? Because every ability has a passive, or an additional function. No shit a champion will be hard to balance when each ability has three different ratios to worry about.

When will we see another Annie? Or another Garen? Complexity does not always guarantee a fun to play champion and more often than not, riot fucks up with balancing (for good reason)

TLDR When will we see another simple champion?

110 Comments

Silents42921 votes

A simple champion is harder to balance and keep relevant.

I don't think we need another Ekko right now, but a nice example of simple is Braum or Vel Koz

ZephyrDrake5 votes

{quoted}

A simple champion is harder to balance and keep relevant.

I don't think we need another Ekko right now, but a nice example of simple is Braum or Vel Koz

"harder to balance" sorry but what? if anything generalist champions are even harder to balance since they require to be relatively strong in what they do (which is about anything since they are generalists) and fell weak and not worth picking up since why pick him when you can just pick up generalist champion # Z which will do what this other generalist champion can do but better?

Simple champions you can have them have one defining strength and have them be balanced around that one strength and not being able to do almost EVERYTHING

Kingsgrave3 votes

{quoted}

"harder to balance" sorry but what? if anything generalist champions are even harder to balance since they require to be relatively strong in what they do (which is about anything since they are generalists) and fell weak and not worth picking up since why pick him when you can just pick up generalist champion # Z which will do what this other generalist champion can do but better?

Simple champions you can have them have one defining strength and have them be balanced around that one strength and not being able to do almost EVERYTHING

The less complex the less levers to adjust balance wise. Ekko has like 20 things you can touch that would nerf him without breaking him completely. Garen doesn't.

ZephyrDrake3 votes

{quoted}

The less complex the less levers to adjust balance wise. Ekko has like 20 things you can touch that would nerf him without breaking him completely. Garen doesn't.

yes, that is why so many of the generalists disappear from the face of the earth when they get nerfed once. When a less complex champion is going to be nerfed what is causing the issue is clear and easy to target. If it's a numbers issue then the numbers are hit if it's a mechanic's issue then that's tackled. When a generalist is too strong then you have the "what should we tackle?" issue and then you see so many random nerfs that don't do anything to address the issue with the champion. Leaving it to be nerfed again, and again and again until either by magic they hit what they need to hit without leaving him completely neutered or the champion is left completely fucked.

There is this one small saying that i lve and that goes "less is more" learn it

Kingsgrave2 votes

{quoted}

yes, that is why so many of the generalists disappear from the face of the earth when they get nerfed once. When a less complex champion is going to be nerfed what is causing the issue is clear and easy to target. If it's a numbers issue then the numbers are hit if it's a mechanic's issue then that's tackled. When a generalist is too strong then you have the "what should we tackle?" issue and then you see so many random nerfs that don't do anything to address the issue with the champion. Leaving it to be nerfed again, and again and again until either by magic they hit what they need to hit without leaving him completely neutered or the champion is left completely fucked.

There is this one small saying that i lve and that goes "less is more" learn it

Except that Garen and many other Simple champions are Generalists and don't really specialize in anything because their kits aren't complex enough to do so.

Arkna2 votes

{quoted}

"harder to balance" sorry but what? if anything generalist champions are even harder to balance since they require to be relatively strong in what they do (which is about anything since they are generalists) and fell weak and not worth picking up since why pick him when you can just pick up generalist champion # Z which will do what this other generalist champion can do but better?

Simple champions you can have them have one defining strength and have them be balanced around that one strength and not being able to do almost EVERYTHING

Easier to balance, yes. Easier to balance correctly? Not necessarily. For example, there isn't a whole lot you can do to garen's laning phase in ranged matchups that won't have an impact on his melee matchups.

Silents4293 votes

Generalist assuming you mean Xin Zhao or Warwick, whom are the bad kind of simple, If you meant Vel Koz or Braum like I mentioned then you are simply wrong.

Rew7114 votes

Nah, my nice example is:

Bard

This dude is so simple. Collect chimes. Just collect them and you get buffs. A slow. More damage. More meeps.

His Q deals a slow. It can also stun two enemies.

His W gives a heal. It can also grant MS.

His E allows travel through walls.

His R stuns all things.

But if I were to make a simple champion, I'd want the champion I thought up to be made. He's pretty simple. Check him out. Link

Wasabo15 votes

You must be new or have never met any champion before him if you think Bard is simple

3TWarrior1 votes

actually, bard is simple. His problem is that he's entirely an early game champ. His ult can freeze a turret easily for tower diving. he gains his mana back almost instantly with chimes. every 10 seconds he damages a target a lot (but it falls off late game) and damages everything behind them in a cone (it would have been better if they made it where he could do this more often but with less or no added damage) he might become an AD support. His heals work fine but aren't perfect.

he's meant to push the lane, but when that's not done, it's game over. lol, E through a wall behind the turret with your teammate, stasis the tower, kill them, run away, your minion wave arrives, break the tower

his biggest issue is that his targeting area is off...his E isn't a skillshot but an interpretted destination mechanic. His ult isn't instant. His Q range varies but extends if it hits a target

Wasabo2 votes

I think "simple" would be along the lines of Garen or Annie.

Abyssphere14 votes

{quoted}

A simple champion is harder to balance and keep relevant.

I don't think we need another Ekko right now, but a nice example of simple is Braum or Vel Koz

I don't really get that, evidence doesn't support simple champs being harder to balance at all. There are less things you can tweak, of course, but that also means there are less things to worry about when you do a tweak. When you nerf X thing, you don't need to worry about how it interacts with A, B, C, etc. There's a reason champs like Elise and Yasuo (among the game's more complex, loaded champions) have been dumpstered (Elise remains dumpstered) while champs like Garen have been basically fine for ages. When Riot tries to balance a kit that can do a lot of things they tend not to know what to do (just look at what they decided with Elise: "Make literally everything worse" was their philosophy).

Nerfing a less complex kit has always worked out better, I can't think of a single "simple" champ they've utterly destroyed recently whereas the more complex ones have had very drastic drops in winrate lately - look at Kass and Azir, Syndra, etc.

I really don't see anything that supports complex champs being easier to balance correctly. When I think of champs that Riot has had difficulty balancing, only more difficult ones come to mind.

Voluug133 votes

Let me love you.....r argument.

zall751 votes

Imo the exact reason Velkoz is underplayed is his complexity. He has 4 actve spells and 4 skillshots, he's supposed to channel his basic spells in a short amount of time to get his passive off 1/2 time(s) and that's definitely not an easy trick. So if i totes agree with Braum being in there i can't agree with Velkoz .

MarhsallLee671 votes

The only real "complex" things about Vel'Koz are learning how to abuse the geometry of his q to get some extra poke off and learning how to consistently land his e. Other than that, he's pretty straightforward.

Silven1 votes

I think Taric is a nice example. Stun, walk up to them, R+W and heal when necessary. It's not rocket science and I like it.

SEKAI9 votes

Or they could just stop releasing champs for a year or 2 and devote this time into updating the outdated designs instead of simply making new champs to replace them.

This makes the game easier to balance and gives the game a better direction, why not do it?

Is selling new shining champs that important to you Riot?



On the topic of overloaded designs, Riot should just stop stuffing everything they can think of into 4 buttons and hope it all works out, no it won't. Because that way you either need to nerf the champs so hard he/she becomes completely irrelevant to the point he/she might as well not exist, or he/she is so OP everyone just plays them.

This game isn't about 1v1, there is no point getting all frenzy over "outplaying" because Outplay should be a frigging team effort and NOT an individual stunt show. This game is a team game remember?

Nowadays the champs' kits are so overloaded with unnecessary stats and pages of descriptions you wonder what type of game they're actually trying to make. If they are doing a Diablo ARPG, the crazy descriptions certainly would make people drool, if they're making a Fighting game, the emphasis on "mechanics" and flashiness would certainly get people excited. But this is a MOBA/ARTS we're talking about here, what are you doing?

If all you want is endless and pointless actions about nothing, then please reconsider why we even have creeps, gold, items, nexus, turrets, buffs, other objectives or why we are even using this genre.

Be consistent Riot.

The biggest flaw to overloaded kit design is that there is simply no clear weakness and strength as everyone is behaving exactly the same. Where is the fun in that? Where is the point in that?

Kits should be designed with counterplays in mind, and by that I mean pre-defined weakness, and not just relying solely on the enemy players' mechanical faults, that's capitalising, not counterplaying.

dalphy081 votes

{quoted}

Or they could just stop releasing champs for a year or 2 and devote this time into updating the outdated designs instead of simply making new champs to replace them.

This makes the game easier to balance and gives the game a better direction, why not do it?

Is selling new shining champs that important to you Riot?

How about no dweeb?

Buttigieg 20201 votes

Their is a balance team and a champion design team. Stopping the making of champions doesn't speed up balancing/reworks.

RoyaiChaos7 votes

Wut, simple champions are harder to balance. See Ryze, Annie, Garen.

Tis a nice day3 votes

Simple champions have fewer levers to balance.

Akesgeroth6 votes

I though you were going to say something interesting but you're so wrong it boggles my mind. It's not the number of ratios or the kind of damage or whatever, it's the mechanics themselves. Let's take Bard's E as an example. You can nerf the cooldown, nerf the mana cost, nerf the travel time, but it'll always be a tunnel through a wall which anyone can cross. If this specific mechanic is too strong, then the champion can't be balanced.

The biggest issue IMHO is that Riot seems to think everything needs a counter when that's not true. Hell, I think I'll make a thread about that.

EternalDarknez6 votes

riot doesnt care how complex it is, they care about what they look like in LC$ BIGPLAY$

thats why there hasnt been any new "simple" champs and all the old ones are turning into skillshot based champs

its all about the money -riot since 2013

LaserDeathBlade5 votes

I think the Dev team needs to spend more time looking at Champs before releasing shit like Ekko

It's possible to have a 'simple' champion that is fun to play with a lot of outplay potential on both sides, ex: Lux /Varus /Shen / Zac.

Adding more random shit into a champ's kit =/= more fun and interactive champion, it usually just means OP

Slamurai Jack5 votes

The more complex a champion is, the more things you can adjust in an attempt to balance them. It may take quite a while to find the sweet spot, but it's doable. Simpler champions tend to be either OP or underwhelming based solely on their numbers (Old Ryze, Xin Zhao, Taric, Kayle, Old Sion).

Worst Mid Ever5 votes

Never hopefully, you can't balance a simple champion properly because they run off the numbers, when you have something strong like Ryze in Season 3 or Annie in her current state you can't outplay them because their damage is unavoidable and even if you hit all your skillshots they still win every trade, and when they are in a weak state they can't do anything because they have no mobility to make plays, if you want to play a game where 2 people just hit eachother until one dies because of superior items/stats I would suggest Runescape PvP.

flibitydoo4 votes

Riot keeps releasing generalist champions that are overloaded and do everything because of champion maining and mastery (not talking about the 5 level ranking system here). MANY players have taken it upon themselves to play exclusively a single champion, and the issue with a lot of the older champions is that hard countering exists due to the lack of flexibility in their kits.

For example if you main Rammus Jungle, then everytime the enemy picks Shaco or Lee sin or Elise in the jungle, you are probably going to have a bad game.

By making champions generalists who can do everything and beat anyone with enough practice, you make a champion that can be picked into any comp and be worth playing until one has reached the skill ceiling of that champion. Gnar for example can beat pretty much everyone in lane, but the complexity of his kit requires the player learn everything about him in order to do so.

Narasimha4 votes

I think it's been said, but it needs to be emphasized. The simpler a champion is, the more problematic they actually end up being. Just look at Kassadin, Ryze, or even Annie. Not to mention others that have been in and out like Darius, Taric, or Singed.

SexyTaylorSwift4 votes

I don't think we will see many. Why? Because they make money if they release a champ that is stupid OP.

KenjiChan2514 votes

Long answer: What Riot's concern right now is spectacle. Mobility, flashy abilities, powerful passives are what attracts people into the game, gets them to open their wallets, and make it all look extremely good. Competitive play which gets the most attention favors champs that are readily adaptable and can turn the tide with complicated big plays. Simple champs are pretty much good for one role, aren't flashy, and aren't that adaptable, and hence won't be appealing to Riot from a marketing standpoint. Not to mention advances in technology has them push out more and more complicated kits to stretch what they can do on top of everything else.

Short answer: #LCSBIGPLAYS + Popularity + Technology = No Simple Champs.

Coccyx4204 votes

How about you guys try creating a new "simple" champion, that doesn't copy the ability of all other 123 some champs where players wont judge you for "copy pasting everything, so lazy rito"

The Simple champs got used up already

Very Hard Engage3 votes

they aren't "fun" or get people to go out and spend 10$ on a riot card to buy their NEW 7800champ.

several lbs lean4 votes

i'm not sure of the message behind this post. Elaborate?

AnonymousEnigma3 votes

Generally, complexity is better... champions have 4-6 abilities (jayce nidalee), so imo complexity even if it gives just bit more depth is good I know this is gonna downvotes, but it's just my opinion

Tis a nice day2 votes

As an Alistar main, you have no idea how many other Alistar's I've seen played incorrectly despite being one of the most mechanically straight-forward champions in the game.

Heck even I occasionally headbutt away enemies to safety.

Aboylova923 votes

Vel is a perfect example of a well designed champion. Clear strengths and weaknesses. Pretty much consistantly strong throughout the different metas. Can be played Mid or Support pretty much equally if the person is good with them. And not too complicated. He has what one passive? Not the Yasuo with who knows how many, or Ekko with again, just too many.

Hyrum Graff3 votes

I don't disagree with you but Annie and Garen, because of their binary play patterns, are extremely hard to balance -- either their combo works and they shit on everybody, or it doesn't work and they get shat on.

FedAsFuk2 votes

I would actually say Braum on release was simple, as was Kalista, yes they needed to be explored to taken to their potential but their kits are simple and straight forward, fairly easy for anyone to use, Kalista took maybe 2 games to get used to the jumping mehcanic. Rek'Sai same story, very simple JG champ, lane Rek'Sai I can't say because I didn't play so it may have been more difficult. Jinx and Lucian were also released back to back and are both very simple champs, I was not playing LoL on release so I cannot say if they were hard at release.

BLiP Venator2 votes

If this happens, everyone will say things like: "That's just a copy of this champ.." or "This game is so dumb, why isn't there more skill involved in champs"

Borbland2 votes

I personally like complex champions, the only problem with them is that Riot loves to add one or more mobility spells for them, so they become broken and either completly useless or dominating.

Ekko for example has a very complex kit, but luckily, it's not broken, he's a bit too strong right now, but nothing that cannot be fixed by simple number tweaking.

Why is Ekko healthy ? He has only one mobility spell (Even if its really annoying) and the rest of his spells needs proper targeting, positionning, and the enemy to postionnate wrong (Q, W and R). That gives him alot of counterplay. Riven on the other side is clamed broken, because too many mobility and powerful shield when AD, making counterplaying hard because we dont have any spell countering mobility well, and there is few you can do.

Same for LB, since she's point n' click, she care less about her or enemy's postionning and either burst hard, or fail to burst, making her pretty much binary and either useful of complete bs. Tha is a broken gameplay. Same goes for Zed, Katarina and most other assassins, since they are all point and click assassins (Zed's Q doesnt really count as a skillshot for me, when you ult its easy to land it)

Back to the topic, simple champions can also be toxic, Annie, Kayle and old Ryze where considered broken before, mostly because of their point and click abilites, Kayle was dominating, now you barely see her anymore cause of ehr nerf, Annie is dominating botlane right now, and Ryze got a rework.

And it depends what you maen with simple champion. A champion that is easy for begginers ? Point and click are easy for them because skillshots are harder to hit, but they are pretty much binary. A champion with a skill without any additionnal passive on it (Like Vel'Koz) ? They may be simple in form, but they can be hard to play (Vel'Koz isnt too easy to play), old Cassiopeia was considered pretty hard to play while her kit was fairly simple (Now she's fairly uninteressting).

Volt Cruelerz2 votes

I think you misunderstand how balancing works. Complex champions have far more, as Riot would say, "levers to pull" than simple ones as there's a million things you can change without fundamentally altering the champion. Compare that to, say, Annie who's been OP for who knows how long and there's no real way to nerf her because she either stuns you and kills you before the stun wears off or she dies herself. Fixing her would require fundamentally changing her somehow which is a lot of effort. It's the same with other simple champions. They're either great or terrible. Warwick during preseason comes to mind in particular.

Yes, it's hard to get complex champions right on release, but they're healthier in the long run since it's possible to nerf them without breaking their identity.

BluePolarizer1 votes

Some people think that simple champs are harder to balance. Empirical evidence shows that's not the case: most of the mechanically and strategically complex champs (Yasuo, Elise) have either gotten their numbers trashcanned or are pick/ban (Thresh, Nidalee, Gnar) because it turns out that there's no way to balance the inherent strength present in their kits. You can say, sure, there's more levers to pull, but it turns out that either 90% of those levers don't actually do anything, or that unless you delete the champ, they're unbalancable.

Even if Thresh did zero damage he'd still be a significant threat.

Meanwhile, simpler champs like Garen, Annie, Irelia, etc. are easy to fix because all you need to do is change numbers in a reasonable area. Changing numbers conservatively doesn't do shit to Yasuo, Elise, Thresh, Nidalee or Gnar; they're either OP or trashcanned.

JustMyBassCannon1 votes

{quoted}

Meanwhile, simpler champs like Garen, Annie, Irelia, etc. are easy to fix because all you need to do is change numbers in a reasonable area. Changing numbers conservatively doesn't do shit to Yasuo, Elise, Thresh, Nidalee or Gnar; they're either OP or trashcanned.

I was almost okay with this post, but I just want to get this straight.

Irelia is not simple, she is straightforward.

Riot quite literally admitted shortly after releasing her that the designers just kept adding tools to her kit, then released her with a kit that self-synergized too well. The entire reason "Better nerf Irelia" became a meme was because Riot kept levying nerfs to her kit when people weren't even complaining about her. She was, in the community's eyes, okay, but Riot knew better.

The best worst strangest main thing about about her nerfs, though, was that they didn't actually affect her viability. And she took a lot of nerfs. Her Q damage is much lower than it used to be. Her W didn't need to be active for the full sustain effect. Her E and R dealt more damage, and her R had much better sustain and scaling.

She could take more nerfs now, and they wouldn't actually stop her unless they made her absolutely worthless.

That is a kit overload.

Guy Fox Teemo1 votes

Simple champions are more difficult to balance, because all they are is , this ability does X damage, This ability gives you a slow for X percent, this ability, gives you an AOE damage spell for X damage, and this ability does X true damage. Thats preety much how a simple champion works, all they're abilitys do on thing an one thing only, its either "TONS OF DAMAGE" or medicore damage, which doesn't feel rewarding, and you have no options for upping that damage since they are simple champions, and you can't make plays with simple champions, and if you try you wont be rewarded for any of your effort since all they're ability are just based off of that 1 X.

Troy2426211 votes

As soon as people stop defending champions like Yasuo, Kalista and Ekko. For every complaint about them I see, I see people heralding them as excellent. It gives me a headache to see.

JöJö1 votes
  1. We had a simple champ recently RekSai
Taricrageous1 votes

I thought the same thing the other day and even disgussed it with my friend and he agreed. It's nice to see other people think like this, too.

FistOfSharkiesha1 votes

IMO Velkoz was the last healthy champion. In fact Vel'Koz may be the only champion in the game that has never been nerfed, buffed, or reworked in some way, he was perfect from the start.

Kiimahrii1 votes

You can't even argue about ideas, Riot is a huge company and they have a section for new champion ideas in every freaking language, every day are posted champion and skill ideas that do not get even scrolled over. A bit sad.

Kanzler1 votes

Hopefully never. 1 trick ponies are not fun to play as or against. For example: annie. Her strategy every fight, every game, is to land a stun charged tibbers on as many people as possible. Each of the newer champs have kits that require decisions with significant trade-offs. Example: Kalista. Do i rend now to get the slow so i can get in more auto attacks before they get to the safety of a tower or do i go for the execute but take the risk of the fight being turned under a tower.

Or another example since the forums are filled with the tears crying for ekko nerfs. Ekko has to choose whether to use his ult for damage or survival. That is a pretty big decision that offers far more interesting potential to the game.

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