Preseason = mad lab open for new ideas to create abominations so I will throw some Ideas that lack

C0LdBLooDeD·10/17/2019, 7:16:17 PM·1 votes·1,044 views

So we get some new dmg options and some help to the supporting role but we totally ignore the fact that defensive options are under-performing in values and growth.Damage has no limits yet defensive options do and can be very easily countered(pen/lethality/% damage/true dmg).

So I will list my wish for the tanks and support items(effects,passives and new mechanics) first of all lower the defensive stats from hybrid damage items or remove it(health/armor/mr) items:(black cleaver,steraks,guardian angels,zhonyas,shojin,frozen malet,morello,rylais,protobelt,lyadris,maw and wits end,banshees)

So here is what i want to happen with the defensive items.(note not listed items remain the same)

Adaptive helm: 200 health, 80 magic resist, 200% health regen - taking magic damage creates a magic shield equal to 15% of the magic damage taken each new instance of damage creates a new shield up to a max of 5 instances.

sunfire cape: 40 armor, 350 health - deal damage to nearby enemies equal to 1,5-3% of your max health per second

Frozen heart: 60 armor,400 mana, 10% cooldown red - slows nearby enemies movement speed by 15%

(new) glacial spirit : awe grands bonus armor equal to 1% of max mana 1000mana evolved, 30 armor - upon taking damage reduce that damage by 3% of your current mana and consume an equal amount of mana ( cant be activated while below 25% mana )

gargoyle stoneplate: 30 armor,30 magic resist - gain 10 armor and 5 magic resist for each nearby enemy champion. active : become immovable and taunt all nearby enemies forcing them to attack you for 2 seconds.While active you take 25% more damage.

randuis omen: 40 armor, 350 health, you take 50% reduced damage from critical hits, active : stun nearby enemies for 1 second.

spirit visage: 300 health, 40 magic resist, 200% health regen - in combat gain 2% health regen per second .

thornmail: 80 armor - upon getting hit by a basic attack deal damage to the attacker equal to his armor damage cannot exceed the damage of the basic attack.

warmogs: 400 health,200% health regen,10% cooldown red - upon taking damage gain 1 health at 200 health increase your bonus health by 10%

(new)corrupted shell: 300,health,300mana,25 magic resist - upon taking damage greater than 10% of your health consume 10% of your mana to create a shield equal to the mana consumed.

(new)flesh of ages: 200 health,30 armor,5% movement speed - taking damage from basic attack reduces the attack speed of the attacker by 10% stacking up to 5 times.(last for 1 second)upon reaching 5 stacks enemy becomes disarmed and cannot attack for 1 second.

(new)stone of old: 60 magic resist,10% cooldown reduction,heal and shield power 10%,mana reg 100% - increases all sources of health restoration based on your missing health

All of these items are for defensive purpose with many utilities and a way to punish brainless plays and rightclickers .

If you like anything out of these point it out and if you disagree explain why.And dont forget armor loses its value after around 120-140 armor and magic armor is never enough when enemies go over 600 ap.

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