What if Thornmail healed the user based on physical damage taken...
Rather than inflicting Grievous Wounds to the attacker? In conjunction with the item's Damage Reflect, it sounds weird, but we've all kind of ran around in this circle of "Grievous Wounds can make balance difficult" and "Grievous Wounds with Damage Reflect could depreciate interactions". Riot just removed the Thornmail w/Grievous Wounds Changes on the PBE, before 7.11, as well. While it could potentially return (as all PBE listings can), we can pretty much gleam that Riot is still on the fence about how to approach improving this item; Riot Axes even stated they are mostly experimenting at this point. It needs to accomplish a high Armor fantasy for tanks, as well as punish DPS for arrogantly focusing them, but also needs to feel healthy to play against as DPS classes.
The core issue that Thornmail has for many is that it is ultimately burned through by a combination of Crit/Lifesteal/DPS and Armor Ignore; The time when Thornmail should feel the strongest (mid-late game), is actually the same time most AD Carries (be it Skirmishers/Marksmen) have the equipment to tear through it. At present it is a niche item on a few champions (like Rammus), or a shock item built early to crush a losing team. There is also the necessity for HP as a Tank or Fighter, and raw Armor (even with the damage reflect) is no comparison to
or
. Heck, even Frozen Heart (Armor/Mana + 20% CDR) can be viewed as superior due to its utility and debilitating Aura on enemy DPS.
So where am I going with "Heal the user based on physical damage taken?" Generally speaking, it's not only to allow the Tank some capacity to keep doing what they do best (persist in fights and frontline for their team), but it opens up Thornmail to some possible synergy with other items and Masteries beyond just "armor stacking". For example, Spirit Visage and Runic Shield particularly come to mind here. Simultaneously, it also does not excessively punish the other end by depreciating one of their primary means of counteracting Damage Reflect in the first place. They will already have to buy Lifesteal to counteract Thornmail, so I hope it's easy to see where some issues could arise.
There is also the difference between "Raw HP" and "Calculated HP". "Raw HP" is the bonus HP given by items and passives, while "Calculated HP" is generated HP through healing and shields. Raw HP can inflate ratios and directly affect other passives/abilities, while Calculated HP indirectly changes the flow of fights and adds longevity to a unit without directly inflating the HP bar. Given a historic and intentional main trait of Thornmail is to exclude bonus HP, I think this particular solution could work in tandem with that tradition.
So what are some thoughts here? Is it over the top, or could it have merit?
can be heard crying in the distance.