Matchmaking system needs an update.

SaxonMan·7/5/2017, 1:31:28 PM·2 votes·414 views

Is riot doing anything to balance out the matchmaking system? its really demoralizing trying to learn a champion only to be shit faced every game as a bronze 5 by a silver, gold, diamond and yes, even plat players from the enemy team. I'm really not even good at the game but i try really hard to do my best but sometimes to no avail. there are days ill get maybe a silver player on my team and the enemy team has maybe just 2 or 3 gold players and the match is just a bit hard, which i look forward to for the competition, but other days, like these past 3 weeks ive been matched with players who might as well be challenger and most of the time my team is comprised of players who are either unranked, just below lvl 30 or bronze (occasionally i get 1 silver or gold on my team). IDK if im just biching but that seems a tad bit unfair for someone as low ranked and unskilled as i am and i know some people will say "just play ranked" but lets not forget those same diamond and plat players have smurfs they regularly play. I just feel the matchmaking system needs to be based solely on players W/L , average KDR / game and rank or something of that sort to be a lil more balanced. I could be wrong however cuz im no game developer or anything, just a player who's really getting sick and tired of playing games stacked against him.

2 Comments

Thrëat7/5/2017, 2:55:18 PM2 votes

They prioritize lower queue times over balanced games in normals. Just the other day I had a team of 2 golds and 2 unranked vs a team of 4 diamonds and a plat, it was a complete waste of time..

The only current solution is to make a smurf account to use to try out new champions. Smurfing on a ranked account will pretty much guarantee you a pretty balanced game in comparison to a normal game. The only downfall is having to level one.

Nea1047/7/2017, 8:16:13 PM1 votes

They will tell you about your hidden mmr, that ranked games don't count for normals and so on. The point is, matchmaking basically doesn't exist. Take a 25-50-100 game streak, no one is balanced (ok, some: around 3%, 1/30). That's what happens for low elo, at least. Why? Basically, in order to easily keep the 50% win/loss ratio for every player, there are nearly always 2 unbalanced teams. 1 time you go in the far stronger team, 1 time in the far weaker, averagely. Naive coding and fast queues. This ends in (very) frequent bad games, even when you win basically doing nothing because the other team is far worse. But it works, apparently : )