Brainstorming The Riot Games Boardroom
-Okay, we have a successful game. Playerbase is up year after year. People are watching our tournaments. Let's just keep things on the same track. -But wait. This game was built on a foundation of change. It practically set a record for patch updates and revolving content. When you say to keep things the same, I'm guessing you mean to keep things changing? -Well, yes. Keep things changing, but in the same way. -Okay. But now we have massive worldwide players. The majority of players aren't in NA. Asians especially seem to have different gaming expectations; do we shift gears? -That makes sense. Yes, let's shift gears.
- So we'll make our pivot. Will the content be more stable within the new pivot, or do we keep changing things? -No, of course we'll keep changing things. That's how we've staked our reputation; the game needs to evolve. -Right. The only issue though is that, probabilistically, the more we change things, the more likely it is we make a mistake. -What's that supposed to mean? -Although theoretically the number of variations we can introduce is infinite, what's the risk-reward for shaking things up? From an enterprise point of view, a mature game might want to settle down a bit. -Hmm. There is something prudent in that. And yet, we have a giant developer's studio. We have a global infrastructure and employees worldwide. Clearly these people are being paid to do something. -Well, things will always need fixing. And it's not like the game should stop changing altogether. -I'm still not convinced. With all the projects in the pipeline, and what the research team is telling me, we have a long way to go. I say we green light it. -All right, then I'll keep the ball rolling. -The first quarter that we stop growing, though, give me a call. -You got it.