Dat hyperscaling ADC with the execute ultimate...
"Ideally, we try to buff them by enhancing their strengths and nerf them by enhancing their weaknesses. That's the formula necessary to preserve the sharp distinctions among champions. Otherwise everyone tends to drift towards being pretty good at everything."
- Papa Ghostcrawler in the recent AMA.
So how does this philosophy work out in practice? It is clear what identities you don't want him to have anymore: -Poke/artillery, pretty much neutered this playstyle with the R nerfs in the rework. -Turret thing that does a lot of on-hit damage, however stupid and unbalancable a gimmick this was, at least it was something unique.
But what is the defining gameplay identity of him that you want him to keep?
There are 2 things I keep hearing: -Hypercarry
- Immobile, needs a team to protect The first one is not descriptive of his gameplay, just how strong he is at certain points of the game. The second one is actually a weakness that can be part of his core identity. But a weakness can't be his whole identity, the same way you don't call a pizza "not a taco".
So what IS the identity of Kog'Maw?
or
?
hurricane with his increased range. This now becomes a game of can you CC the kog before he melts you but it became really hard to itemize against him because of his % HP and magic resistance shred along with a lovely
and
.
and have had major success with this to such a point where me and Kog'maw practically 2v5'd a team at one point.