I think its a little too early to make judgments on Zoe.

PeachyPosterior·11/24/2017, 3:30:22 AM·6 votes·575 views

I've seen so many threads of people saying to nerf Zoe or that she's too weak, especially with her W being RNG.

And while first impressions are a thing I think she's still too new of a champ for any of these opinions to have much basis behind them.

She's new so players need to learn how to counter her and her kit. Other players also need to really learn how to play her. Riot even put her difficulty at three bars so I can assume there's plenty of combos to learn to master as well as champs to learn to counter as her.

Overall I just think people are really jumping the gun on asking for buffs or nerfs. They'll come in due time, but we need to give it time and actually give good feedback, the constructive criticism.

[sg-ahri-2]

I just played my first game as her vs. beginner bots and she is very satisfying to play. Plenty of fun and it's kind of easy to missclick with her kit if you're trying to combo. Maybe that's something that comes better in time but trying to Q+R+Q (or even E+Q+R+Q) is a lot of dragging the mouse across the screen from one end to the other in the correct amount of time. I really appreciate her sleep spell. I haven't played enough games to determine if it's overpowered or not. I totally understand everyone being upset with it though because being vs. a champ with stuns can get infuriating. I think the fact that it is effective against minions and not just champs kind of balances it out a bit. It seems like to counter her you just have to try and stay behind your minion wave and poke her down.

22 Comments

Ok sure but why11/24/2017, 3:35:23 AM2 votes

My complaint is her buggy E.

Sometimes when you shoot it through terrain, it stops right at the terrain's edge and doesn't go further. And sometimes when you use your Q after stunning with your E, the bonus damage doesn't even go off! You hear the first two Ding Ding sounds, and then the third one is nowhere to be found.

Azadethe11/24/2017, 3:37:43 AM2 votes

Personally, i think she's fine as is. Players who know her well will run 60-70% like they do with their other complex carries, the average players will run 40-50% and often feed but sometimes get lucky. and the bad players will go 30% and always feed. The only thing that's pointed about her kit is it's either feast or famine. if you get shut down early and the other team is aiming to end fast, not much you can do. if your jungler feeds you and your team wards well, making you snowball, it is YOU who will seal a win. There's very little middle ground: Either you become a 1 hit machine, or you become a support sleeper due to not having enough items.

Atm, I think it's far easier for opponents to learn how to counter her, than it is for her to carry. If you can kill her in 2 seconds, she's dead. If you can keep her starved and below level 12-14, the game's over because she will never get W's movement speed bonuses (which are actually what enable her 30+ minute comebacks by increasing the range of Q's)

Winnorlose11/24/2017, 3:40:19 AM2 votes

I will say that when someone comes out everyone is complaining but a Zoe with the 2nd lowest farm on her team and 3 kills doing half my health is broken regardless of how new she is

Oleandervine11/24/2017, 3:54:00 AM2 votes

Zoe has an incredibly clunky kit, and 90% of the time, you're left with 3 spells at your disposal because W is almost never an option. Her Q, while it has potential, really sucks HARD as a burst spell, and Riot claiming she's a burst mage was just idiotic. She's not a burst mage. She can burst in a tiny window when stars align, but compared to actual burst mages like Annie, Brand, or Vel'Koz, she doesn't even hold a candle. She's like a more awkward version of Ahri.

She's got lots of charm, sure, but she's just super awkward, and she has no escapes to speak of. Her passive is mediocre, and she 100% relies on landing E to do anything. She's also as bad as Aurelion Sol when she's dived on, because she doesn't have any way to fight back, because Q is worthless unless you're calculating it, and E is all you have to get people off you, in which you will probably die before it goes off.

I don't really care that she has 3 stars - I've played plenty of 3 star champions, and their kits click at some point, and fairly quickly. Zoe's hasn't, despite my training with her. She's just incredibly awkward, and I'd call her a bad champion, even. I know Riot considers her strong, but I simply don't see it, and even Yasuos have more success than her when they have poor games. Zoe just kind of does nothing, and her contribution to a team fight is non-existent. She's very conflicted, and I think they should have done a lot more efforts to streamline her before releasing her. But of course, here we have another CertainlyT champ who's too complicated on launch and she'll probably end up breaking the game come the start of the season.

TheFallenShaw11/24/2017, 4:01:02 AM2 votes

Here here, Didn't read anything but your 100% right it is to early to judge her for nerf. So Ill simply perma ban her so far in the ground yorick can't dig her up till judgment is passed

PS: Buff Teemo

Valderis Vandala11/24/2017, 8:04:53 AM1 votes

The only real problem I predict is her W cooldown, its currently only 0.25 seconds (according to the wiki), that has potential to be abused in aram where you can encounter an abundance of summoner spells. If they gave that a more normal cooldown like any basic ability this potential problem can be avoided so you don't get those weird edge cases where you suddenly have like 5 or 6 flashes/snowballs available plus whatever you held at the start plus whatever else the enemy is currently using. Since you don't see summoners like teleport, and teamfights are abundant there is little need to hold on to spells for long, its mostly all stuff that can be spammed in combat if you want. I'll bet that creates just a little too much extra movement speed and damage, in addition to all the ignites, exhausts and barriers.

I haven't played her of course, its just a prediction.

Quepha11/24/2017, 8:06:27 AM1 votes

People aren't even good at her yet and she already feels awful to play against.

Scary Door11/24/2017, 7:13:25 PM1 votes

{quoted}

Overall I just think people are really jumping the gun on asking for buffs or nerfs. They'll come in due time, but we need to give it time and actually give good feedback, the constructive criticism.

It really isn't "too early". I've seen enough to say rather definitively that her damage needs to be tuned down at least slightly. Every Zoe that I have had to play with or against has dominated their lane---not all of them have won, but a pretty high percentage 8/10 I think. My last game I had a Plat Lux main on my team vs. a Silver Zoe (quality matchmaking Riot), but the Zoe absolutely crushed Lux, at level 4 she nearly one shot her with her Q. I get that Q is a tough skillshot, but it seems to be landing with pretty decent regularity. Besides, it's like old Nidalee, you can dodge 20 spears, but if you're hit by just ONE, you're done.

Player skill level and experience with the champ do not seem to be having much of a tangible impact on her learning curve. This tells me that as more people keep playing her that she will only see an increase in winrate. W needs a cooldown and her ult may need a bit of a longer cooldown as well.

Rexxiee11/24/2017, 7:14:48 PM1 votes

Anyone with half a brain knows shes OP as fk atm.