A Huge Nerf to Aatrox

Supes·3/8/2017, 12:27:33 AM·64 votes·7,514 views

Hey there,

My name is Supes and I'm a devoted jungler with rank 7 on Aatrox . I don't post here much, so I wanted to clarify that this isn't an "I HATE CHANGE" post. Rather, it's just the thoughts of one confused Aatrox player who believes the changes will hurt him overall. Simply put: I'm seeking summoner 13 .

Firstly, I want to make it clear that I AM aware that these changes are only to hold us over until a larger rework can be done. That said, I can't find anything positive to say about these changes other than the fact that you can now build tanky and still hit things very fast. These changes seem to focus far too much on helping a behind Aatrox (sort of -- I'll get to that later) while substantially nerfing an even/ahead Aatrox.

Here's Riot's goal in a nutshell (from what I can gather): They want to allow Aatrox to build tanky -- primarily to help when he's behind -- so they're adding a flat 20% of passive bar building to each of his abilities. This puts less reliance on stacking attack speed items to fill his passive bar with W, and puts more of the focus into using his other abilities. Or so you'd think.

Great. Fast passive bar building -- that's excellent! Wait, you mean to tell me that he doesn't gain a certain % of attack speed for every 1% of his bar filled anymore..? That he only gains an AD and AS buff once the bar is filled to 100%? Sorry, what? So, not only did you remove the triple healing when he's below 50%, but you've made it so his passive bar means absolutely NOTHING unless it's full? Well, this seemingly causes a few gameplay related problems:

a) His bar still takes a long time to fill, especially on revival. Think about it... -> Proc revive. -> Use Q to gain 20% bar. -> Use E to reach 40% bar. -> Attack 3 times with damage W to reach 60% bar. -> Previous step for 80%. -> Previous step for 100%. Seeing as his Q and E both have substantial cooldowns, he'll rely a lot on that W to fill his bar anyway. And it won't be fast -- especially early. Thing is, most times he'll be dead before he even reaches 60%. Oh, and don't forget: He NO LONGER gains more AS the more his bar is filled. Only once it's filled to 100%.

b) Now he has to manage his bar below 100% while doing jungle camps. As long as his passive bar doesn't have a cooldown, this shouldn't be a huge cause for concern as you can just spam everything on each camp and continuously maintain it. However, he'll have to regulate it if he suspects he'll get counter-jungled, or if he's planning on doing the countering. Meaning he won't be getting the AS buff while clearing camps. He now has a very pre-determined and readable playstyle, and is now a situationally weak duelist.

c) One of Aatrox's weakest points is blowing ulti -> proccing revive passive -> reviving and being completely useless until you die again immediately. On live, he currently loses all of his bar when he revives. This leaves him with pathetic attack speed and the inability to do a whole lot of follow-up. That said, you STILL have triple healing on W seeing as you're below 50% HP.

With the pending changes, he'll revive again with 0% of his bar, but this time he won't have a triple heal to rely on for keeping him safe. You say he'll be tankier now with his new item path, but that's not at all what Aatrox is at his core. He's a sustain tank. Forcing him to build tank items to utilize his new changes seems rather counterintuitive, no?

I think better changes to hold us over until a rework could be as such:

  • The triple heal from W while under 50% is no longer active when his passive is on cooldown.
  • Give him 50% bar filled on revival.

What this does, is it still gives him the ability to DO something once he revives. He has some of that bonus attack speed to work with, but it's not an overpowered addition because since his revive is on cooldown he won't be benefiting from the triple heal of W. It keeps him from being overbearingly powerful when ahead, but also useful when he's behind and when he revives. It also fits quite well into the fantasy of his kit. The triple heal on W while under 50% HP is very strong and very unique, but if you don't manage it properly while Aatrox's passive is READIED, then you'll be punished for it once his passive goes on COOLDOWN.

TL;DR -- Removing AS per 1% of his bar filled and the triple heal on W while under 50% HP IS not the answer.

Edit:

It's worse than I thought...

Aatrox CANNOT prevent his passive bar from depleting against minions/monsters... only champions.

Jungle Aatrox is doomed. Don't bother.

69 Comments

Failog3/8/2017, 1:40:08 AM17 votes

Well said. Another great analysis that Riot in their arrogance will ignore.

Shadowwalker3/8/2017, 2:06:19 AM13 votes

and of course riot will ignore the people who know what they are talking about. The balance guy said Aatrox changes are "solid" where is the feedback aspect in designing? ricklesabrandon?

ModAcademy Kayn3/8/2017, 2:15:48 AM6 votes

The problem is that Aatrox is still very much of a Stat stick champion, and as such, to try to enforce his Drain Tank nature at present while buffing his survivability, would probably lead to problems. Most Divers Riot makes are normally pushed to buying defensive items, as it helps them stay alive. I imagine long ago, when Aatrox was made, they imagined Aatrox as being able to stay squishy but Lifesteal his way through fights, but that just lead to problems that I'm sure you're aware of (Build damage, get blown up, then blown up again after passive) or to build somewhat tankier, but not do enough damage.

Pretty much, without a full rework, Aatrox won't be able to healthily stick with his Drain Tank nature, until he becomes less of a stat stick. Like you said, this is a bandage, but it's a bandage that works for the time being, considerably so, since he can now build slightly tankier and still be relevant.

fuffychan3/8/2017, 2:41:08 AM6 votes

I personally dont care about Atrox and think hes stupid, but Im tired of Riot nerfing things that dont need nerfs when theres blatantly OP champs in the game and Riot does nothing.

Toastersaot3/8/2017, 3:02:38 AM5 votes

I know this doesn't relate that much to the thread's problems, but do you thinkitem 3053 would be good on Aatrox ? His passive gives him 25% Base AD (I think) and his Q scales off of total AD now. I have never played Aatrox, but for some reason the idea popped into my mind.

LordBrasca3/8/2017, 10:00:06 AM4 votes

Just played a game as aatrox jungle.

Honestly the changes to his passive feels sooooooooooooooooooo bad. One of the best things of aatrox was his passive, and now it works only if completely filled... which means 5 spells... but wait there is more! That max pool lasts for few seconds... honestly in early game where you are squishy as fk that feels extremely bad.

Still have to see how it goes top.

Troll for Trump3/8/2017, 7:25:34 AM4 votes

It kinda looks like they're making him be one of the "moments of power" champs, where they make them crappy or ridiculous.

Feels Vladimir man

Conalll3/8/2017, 1:19:22 AM3 votes

Not quite on the sustain part of it. Don't forget, the base healing has been buffed (if only a touch), and it now heals for 5% of his missing health. That will help a great deal when low. The rest I would agree, if the attack speed buff has indeed been moved to the full blood well only. Part of his power was the increased attack speed as his well filled. I'm not sure the 4 second buff is enough to counter the loss of that increasing power. About all I can offer is maybe it will be easier to fill his bar than the numbers suggest. It's not much, but it's something.

NewGuy1013/8/2017, 6:26:50 PM3 votes

here's a link to a bunch of math comparing 7.4 Aatrox to 7.5 Aatrox https://www.reddit.com/r/leagueoflegends/comments/5y3dgq/74_vs_75_aatrox_changes_with_math_inside/

TLDR, Aatrox does less DPS but more healing across the board. also, item 3053 just became a really good item for him.

TCMPeanutButter3/8/2017, 2:55:17 PM2 votes

honestly i think best changes would be keep new abilities give back old passive. This new one just leaves u in a spot where if ur enemy has a brain and they dash away when its full (which every damn champion has now) they can just wait for it to drain and then engage on u again. You might say but if they disengage then u can back safely right? Well yes but since it takes forever to stack a passive that drains twice as fast ur an easy dive if u aren't at full :/

Berrylicious3/8/2017, 3:15:09 PM2 votes

I really like Aatrox and I was excited when I saw that he got "buffed" so first thing I do is play him and I think I won't touch him again until they change this crap. His passive is completely useless now. The cd on his abilites is way too long to actually build up bloodwell. So you have to wait until like mid/late game until cd is finally low enough and then you pretty much always have to use w to build it with. Great, now I can FINALLY get bloodwell full but unless I build tank it's useless because I revive and dead with one hit again because the health I came back with is way too low. Can we please have the "old" Aatrox back, he was much better than whatever this is supposed to be.

Rockm Sockm3/8/2017, 4:25:35 PM2 votes

When it requires 4 warmogs to match his old healing total....something is wrong.

They didn't even touch his low base damage and stats.

We have a melee carry that didn't scale and turned him into a melee carry that isn't good at any point.

What they want to do is there but maybe it's a numbers thing.

The fact his Q is still horrible with thisu bs coming from Galio is a insult.

To those who have no clue about Aatrox, he is even more feast or famine now.

MuseCub3/8/2017, 4:27:34 PM2 votes

hardest passive to trigger in the game and it doesn't even feel like its worth it

Profirix3/8/2017, 4:40:33 PM2 votes

A very well spoken argument. Every game thus far I've had an Aatrox in he has fed massively lul. Either way he will need serious tweaks to even make him playable now.

EROTIC RAID BOSS3/8/2017, 5:50:04 AM1 votes

I'm sure they've tested the changes a decent amount, might wanna see how it feels in practice

A CONFUSED KID3/8/2017, 8:03:20 PM1 votes

His changes are fine, except he has insanely slow attack speed now. He can't jungle, and landing is hard for him because he can only sit back with e. The changes also only support a tank aatrox, so you lose a lot of flexibility there was before hand.

SkinWeebsAlive3/9/2017, 1:14:12 PM1 votes

My question is if it was to tide us over for a larger rework why fucking nerf an already dead champion?

papa murphys3/10/2017, 5:59:13 AM1 votes

Aatrox is done as well in lane if you were to use him... old aatrox was not bad at all...