Twitch passive changes

shadowstorm32·4/14/2015, 10:40:37 PM·11 votes·1,181 views

Back in 5.6 (i think) Twitch received some changes to his passive. This is normally the part where i might explained how the changes affected his gameplay, but they didn't. IMO his passive is still somewhat underwhelming and no notable difference is felt in hi gameplay ever really. It acts as little more than a counter for E stacks. Twitch is definitely in a somewhat healthy spot right now but his passive feels just meh. How do you other Twich players feel about the changes, possible lack thereof, and his passive? Twitch Twitch Twitch

15 Comments

CubedJustice4/15/2015, 2:53:19 AM3 votes

Twitch has a passive?

OpTicDyNO4/14/2015, 10:43:45 PM2 votes

His passive isn't bad, it is just a weaker version of others passives. GangPlank, I am looking at you. What it needs is more substance in a tank meta where ticking damage is useful as long as it is actually impactful.

shadowstorm324/15/2015, 1:57:32 AM1 votes

Thx for the feedback. :) I agree that Twitch shouldn't get early game buffs, as he scales greatly. My main concern is that it is fairly weak lategame as well. However, he's not underpowered either so any buffs should be slight i think, if at all.

IziMytTJd74/15/2015, 2:59:36 AM1 votes

Remember that passives aren't meant to be overbearing (and hopefully it stays that way, although we know Riot gets carried away with new champions). Twitch's passive is enough to make you want to get the stacks down, but not enough to (usually) win/ lose a fight. The last thing we want is a remake of Draven's old passive.

FantasySniper4/15/2015, 4:12:24 AM1 votes

13.7% of his damage is true.

It's actually really huge, considering that at max stacks, Contaminate can hit for a whopping 290 +(150% Bonus AD) per enemy with max stacks. The average Twitch build ends up with ≈200 bonus AD.

I can see how hard his passive hits if I start kiting a tank, so I'm ok with that area of his kit.

Siempre Suave4/15/2015, 6:03:17 AM1 votes

If you are going to change anything about him, fix his ulty. It can be sidestepped by a champ as slow as someone withered by nasus.

The Red Warden4/15/2015, 11:10:13 AM1 votes

It feels like a weaker aoe version of Kalista's sticking mechanic.

Silents4294/15/2015, 5:45:55 PM1 votes

I don't understand you acknowledged he is in a healthy spot, admit his late game isn't underpowered, and that he scales into the late game as he should.

I think asking for buffs is unjustified in this sense, and they should just leave him alone.

Rıots Bad Client4/15/2015, 7:17:19 PM1 votes

I would like if, his flask didn't just slow and add 2 stacks, but it would slow the target the more stacks it had, or like kalista, if you use E and kill a target it refunds CD and some mana. I think Twitch could use that.

junglerboy164/15/2015, 12:52:07 AM1 votes

I think it is fine that it is really weak early (because they want him to be a late game team fight powerhouse or mid-late game roaming assassin carry), but it doesn't scale well enough at all. It deals true damage, which is nice and all, but the damage is so pathetically low that it doesn't matter. dealing 36-216 damage over 6 seconds is really weak considering the amount of attacks it takes to stack, so I would suggest changing it to scale up from 2/3/4/5/6 like live instead to 2/4/6/8/10, so that late game it at least does between 60-360 over 6 seconds (between 10 and 60 damage per second, or an increase of 66.66% damage per second) which rewards twitch for stacking up really high on a single target (and who but a tank should be taking much more than 6 attacks from a late game ADC anyway, except when tagging people during his already semi-underwhelming ultimate), but doesn't significantly increase his lane presence until mid game. If they are concerned with giving him too much objective control (which they shouldn't after the slap in the face that was Kalista) they can cap the damage vs monsters at no more than 6 damage per second per stack, which is how he is currently.

EDIT: To put that in context, at lvl 18 after a full 6 auto attacks on a target, Twitch's passive after this buff would only deal 1/8th of an AA more damage than it does now, which is not that huge of a buff.