Rammus' Powerball Tweak
Rammus is a tank. As such, he doesn't have a great deal of damage, and that's fine. However, there's something I feel like could make him feel much better about initiating that doesn't involve anything too drastic: Remove Powerball's AP ratio (That never really gets used anyway) and give it a movement speed ratio. It doesn't matter if the base damage has to take a hit, this makes too much sense to me not to happen. After all, if you're streaking around at breakneck speed, you ought to hurt more the faster you slam into someone, right? This would add extra coutnerplay as well, as Rammus players would be motivated to wait until they were going as fast as they could go with Powerball, and, at that point, crowd control on him would time out the little remaining time on Powerball. Enemies would also be motivated to pop the ball early, so as to take less damage. Slamming into d00ds at max sp33d would feel way better with this change, without being too strong.
Upvote if you feel like this is remotely a good idea!