If you are wondering why players are worse and why the gameplay is becoming too bursty, all of it is because of Riot's decisions.
- They chose to have players be able to have fun solo more than as a team.
- All their champion designs are deliberately done so you can have a chance to carry the game or at least have fun. This was literally their words during their design notes.
- Riot reduced the impact of players having to work as a team, and increased players selfishly depending on themselves. Solo queue ranked is a big contributor to this.
- No voice comms further increases the divide between players. Might as well hide away all your teammate names and make chatting a non feature at this rate.
- Focusing game and visual design more on getting the casual anime audience and pushing out the PC strategy audience. This includes pushing chests and skin sales in favor of smarter game design. The moment this happened, that PC player with some experience in other RTS was replaced with a 12 year old that is playing fortnite and minecraft.
Back in early seasons, each player came to the game knowing that there was an overall strategy to play out and everyone had a role to play. There was a carry, a tank, one or two supports, and someone to take jungle camps, making three solo lanes, and 1 duo lane. Supports and junglers spent their income on vision control, carries farmed to try to get to their damage items, and the tank held a lane to farm up defensive items. Nowadays, you can have five carries and still win games off that alone due to the free damage and gold given to everyone.