New runes balance? More choices? What about Defences?
I think that aggresive playstyle is not what could make the game better. I mean i am totally happy with the game letting me put runes-masteries to balance my adc so that i don't have to buy an item in game. I feel like if i don't play Resolve tree as secondary to every character or inspiration for 100 life in cost of 5% dmg, i won't ever be able to make a balancing gameplay! In fact i can't find any defencive mechanism at all in any rune and i am forced especially in mid, adc, to buy a tanking item because of lack runes whether i like it or not. Not that i don't like new runes but i expected something like 3 trees of tank, 3 of hard ap, 3 of cd, 3 of ad and 3 jungling! Or Each today's tree to have at some good cost some armor-mr-health choices in it so that you can choose to sacrifice some dmg for the shake of balance! It may sound too much and hard to make but You can't say that you have true freedom to choose when you play atk spd vayne and you got more or less 1 choice or let the topper-jungler one shot you all because noone got not even a bit of defences! I believe of finding a gameplay unique to each player so that he can make his own alchemies and no standart playing of runes easy to google and find, a so much more fun to play game!