Howling Abyss map changes feedback (@L4T3NCY)
First, I want to say it's nice for ARAM to have changes like this. It's good to shake stuff up. I would have liked to have posted this sooner, but I couldn't get a good enough read of the changes on Pbe (not enough games).
I'll separate the changes into neutral =, positive +, and negative** -** , with one confounding variable.
+ Poro snax: very nice change. I’ve seen more poros explode so far this patch than in the past 2 months combined. The herd of poros is cute; glad to see it more often.
= Howling Abyss Summoner Spell Cooldowns: not huge meta-breaking changes, but will take some tweaking and getting used to.
+ Clarity changes sound good; hope it doesn't become a meta summoner spell due to the relic changes.
- For Mark/Dash I do not think a cooldown increase was necessary. With the reduced cd on escape spells and the reduction in width and increased visibility it is both harder to hit and harder to stick once you do go in. Combine that with the risk of them flashing your sorry butt into their tower and you have a high risk, much lower reward spell. I’d rather take my chances with flash+ghost or even flash+ignite on Udyr.
+ Homestart: very nice addition to the map, helps out with bush cheese mitigation.
+ Experience Pacing: good changes, it’s nice to have the levels to fight the enemy team while on the backfoot.
+/- Gold Pacing: This is where some of the changes get iffy. I get that the ambient gold was increased, but why increase and flatten the minion values? This enhances the gulf that builds between the winning and losing team. The team pushed against their turret will always lose gold; we’re literally back to where we were before snowball was introduced in terms of optimal team comps. Just poke and shove=win because you’ll starve the enemy team.
+/- Health packs: If you’re going to increase the cd and lower the mana why not increase the health gain? The winning team will gain nothing from that if they pick it up for mana, and it would help the team on the defending side more.
+ BRUSHING UP: nice change, makes it so you have some more time between seeing a skillshot exit the other bush and enter yours.
+ BREATHING ROOM: tiny bit of outer turret space is nice, allows some wiggle room while getting poked at.
- BASE JAM: The size increase is tiny (like 1 or 2ish tiles maybe I think?) but makes it easier for the attacking team to fight. Cracking open the chokepoint was part of the game, and was where most comebacks would happen. The defending team might as well fight on the bridge now because getting a fight near/under the towers is even harder.
+/- FROZEN AND ALONE: While I understand the removal of underused items, I don’t understand why the item sets were all changed to guardian items. The guardian items are not all efficient nor the best starts for many champions. Guardian's Hammer is hands down the most successful of the three, followed by Guardian's Horn if you’re vs. a spamming comp. Guardian’s Orb is not a good item for most mages, especially for its price. Lost Chapter is almost always the better pickup, even if you don’t upgrade it to Morello’s. I still can’t figure out why guardian’s orb costs 950 when it gives the base stats of two Doran’s rings without the passive (and that’s if your champ has 5 mana regen as their stat; almost nobody has mana regen that low.). 30HP =/= 150g. I could have bought double dorans+3pots for that before.
+/- Oracle's Extract: I understand the intent. I like how it makes stealth champs more viable later in the game (when vision items used to be rampant). However, it makes it so we cannot diffuse any traps at all. What is the actual counterplay for traps now?
= Potions: Neutral change. Personally I don’t think the game is long enough to validate buying such an expensive potion-holder, but I’ll leave that choice to my peers. I’m sure Singed and Pantheon probably like it.
Confounding Variable: I can't get a clear read on Double-edged sword vs/combined with Expose weakness yet, but I feel it's snowballing some games a bit more that it's intended to. I can't be sure though.
Thank you for your time,
-LostFr0st
p.s. If I missed anything guys please tell me below! It'd be nice to get multiple opinions on these changes.