How to Position in Teamfights as Janna?

Åeolus·4/6/2017, 1:34:38 PM·1 votes·1,719 views

I've recently transitioned from being an Ahri one trick to maining support. I'm trying to learn Janna now and one aspect about her that I find patricularly confusing is how to position with her in team fights. I think her ult bothers me. On one hand, you can stay close to your carries to ult anyone away that tries to engage on them or you can stay back and use your ult just for healing. When my team is behind and I stay close to important people on my team I usually get blown up by AOE damage. Other times I end up giving people an escape with my ult when my team could've perfectly killed them. Although it's really hard to use your Q effectively if you're standing behind everyone so I've come up with the conclusion that you have to utilize your movement speed to weave in and out of fights and avoid spells that do a lot of damage. Maybe even positioning to the right or left of your team or staying at weird angles can help too. Is this how you're supposed to play her?

27 Comments

Narvuntien4/6/2017, 1:50:01 PM1 votes

Janna is really fast.

Typically I am back from my team, as in your adc is in front of you, providing shields from a distance. You don't want to get hit so you can keep up your speed from item 3117. But you can move very quickly in and out of the fight rapidly changing your position to be where you are needed. If you need to get deeper into a fight use your whirlwind to clear a path either they dodge away or they get knocked up.

werid angles are fine, again you move fast, but make sure not to leave yourself without an escape if things go badly.

BLACK REALM GOD4/6/2017, 1:53:45 PM1 votes

depends entirely on your mastery and item builds as to where you need to be. if you're not building AP then your passive captains buff isnt that great. you'll want to buy boots of swiftness because boots of mobility are completely worthless when you have to run through a minion wave. caster minions will cause you to lose your movement speed and you're left with a base bonus. just sit behind your allies.

Ahristocats4/6/2017, 1:54:27 PM1 votes

depends on what you want to do

if you want to stop dashes you have to be near your allies as the range of the non-charged Q is low if you want to heal them then you have to be behind so they don't stop your ulti (it heals for 500+130% AP without counting the %bonus healing , basically a better redemption)

sincerly -gH

Friendly Ram4/6/2017, 3:14:59 PM1 votes

generally in the middle of your team. you can kick enemies out with your ult and keep up the shields and knockups.

SOLOQSUPERHERO4/6/2017, 3:30:26 PM1 votes

So, I run a tank rune page and 0/18/9 on Janna, I basically start the game with 50 armor and mr. This helps survive a lot of damage; because my first two larger items have health.

You should typically position behind your back line. Your goal on Janna is to not get hit with the enemies engage so you can be there to disrupt it before your backline gets bursted.

As mentioned - Janna is really fast, and it'll take practice to learn how to weave in and out of range.

You can position aggressively on occasion, but you really need to be sure that you are safe to do so - especially late game.

It's also worthwhile to mention, I'd upgrade all the way to talisman. The sightstone upgrade you seem to do i think is lackluster in comparison; the movespeed from talisman is very significant and can really help more immobile champions get to safety after a disruption. (the movespeed boost is like 80% of the reason karma is picked up for support right now)

I would suggest though, if you're looking to main support you should try a bit more of a generalized pick. Janna is fairly straightforward, but she is very defensive. Someone more balanced, like nami/thresh/karma will actually give you an overall better approach to how to handle the other support champions. The support role itself, I think you need to be pretty flexible in playstyle, because they can have really high game impact even when behind, but you need to understand the limits of your champion, which if your behind will be significant. (If your team is losing, it is likely you will be most behind on experience and gold naturally) Further more if you are ahead, you may be surprisingly effective -- think about the zyra support who chunks the enemy team harder than the enemy's midlaner can.

Zyra when ahead and zyra when behind are very different champions

The Sword Saint4/6/2017, 3:35:44 PM1 votes

Stand on your carries, literally on them since your w passive lets you go through units, and just bodyguard them. That's your job, don't try to do 'too much' and go for like flash ult insec plays or whatever.

Alex h87214/6/2017, 4:30:13 PM1 votes

Stand next to your squishy carries so that if one of those pesky backline divers jumps in you can ult/tornado them away.

Doodlzzz4/6/2017, 5:56:53 PM1 votes

U r back line in teamfights but if an enemy jumps on ur carry, go full peel.

I ur looking to make a godlike janna-sec play, flash in the middle of teamfight and blow dem bitches

Dominick Destine4/6/2017, 7:11:15 PM1 votes

Stay behind your ADC.

Tornado if someone dashes to ADC.

Ult if tornado on CD or if ADC is getting gangbanged.

Shield often.

Become Diamond Pride.... as much as I like Janna, she's one of the easiest supports to play, probably second only to Lee Sin.