Mordekaisar's Ult... How?

SomethingAncient·8/11/2019, 3:17:11 AM·4 votes·2,676 views

I'm not sorry for saying this: That ult, as it is, seems like a bad concept. Letting a tanky mage take someone out of battle, then 1v1 someone for that long isn't logistically survivable by the opponent, as surviving means not having enough health to counter and having all your abilities on CD. The opponent is punished for surviving. How is that fun? And then afterwards Morde pulls/can pull something akin to a Nasus Ult AOE larger than Nasus' own. Seeing this rework, it's no longer a wonder that there's so much power creep in this game.

That needs a hard nerf: Reduce the time by .25 seconds, and let him take partial damage (let's say 10%) from other champs while he's in there. Alternatively, don't let him heal while inside. He's a tank, he can and should have to survive his own ult without healing if it's that powerful, especially since it's a move used when one is on the offensive. Being able to hit the delete key on nearly any champ like that is game breaking as well.

Also, getting pulled into an alternate dimension and getting thrown back is enough of a distraction to the player that it should be counted as part of Morde's effectiveness. In teamfights alone, the confusion of having to stop and look around to find who you're supposed to focus (assuming you miraculously take no damage) is disorientating and can cost a death.

As a secondary question, after seeing all these infuriatingly OP kits come out of PBE for years, is it just me or does PBE need to be restructured in a way that exposes these issues before the kits officially go live?

Maybe I'm just salty, but after doing fairly well in game, and then losing the game because someone on the other team decided to play the all-in-one tank/mage/assassin champ, I feel the urge to call attention to this. It's not quite as broken as the Rengar rework (From experience: 5 Viegars, two of them with 800+ stacks, needed to bring a skilled one down in late game)... but it's close enough.

10 Comments

MagicFlyingLlama8/11/2019, 3:27:23 AM3 votes

QSS or hourglass it and watch the morde break.

TrikzterzArma8/11/2019, 7:57:14 AM3 votes

Although Mordekaiser isn't a tank, and has no way to actually catch his enemy

Nyarlathοtep8/11/2019, 12:07:14 PM3 votes

Wow this post is so... ignorant. So many stupid things. I wonder if this post is legit or troll.

Letting a tanky mage take someone out of battle

Mordekaiser isnt a mage. Mages have damage accompanied by some form of utility. They are also squishy as such getting close to them is an easy way to kill them. Mordekaiser has low utility, high damage and durability. Aka juggernaut.

then 1v1 someone for that long isn't logistically survivable by the opponent,

Depends on the champ in question. Most durable targets wont die to a morde as long as they are equal lvl and have mr. Squishy targets have other tools (in addition of mr). Assassins have mobility and/or stealth to deal with him (ever caught qiyana as a morde only for her to be perma stealthed?) Mages have zhonyas and hard cc to keep him at bay since morde has to either land an e (rather slow) or walk towards them. Adcs come in all kinds of flavours. All of them have access to qss, some have hard cc, mobility, stealth. One of them has all three btw. Last but not least late game most adcs can face tank him if they have lifesteal (provided they try to evade some stuff). Squishy supports have utility to survive him and mikaels (if it works on themselves).

The opponent is punished for surviving. How is that fun?

So you want mordekaiser's victim to get healed? I mean WTF IS THIS EVEN? Are you seriously complaining that you got damaged because you fought mordekaiser?

And then afterwards Morde pulls/can pull something akin to a Nasus Ult AOE larger than Nasus' own

You do know that mordekaisers aoe in passive is supposed to hurt right? Like, try fighting close range a nasus under his ulti. Or a yorick with his waifu. Or a darius with his noxian might. Juggernaut's theme is a raidboss.

Seeing this rework, it's no longer a wonder that there's so much power creep in this game.

Morde always had damage. The first i know ( the one before he was reworked to go bot) was a mage that poked to death with his e before bursting with his r. Then CT changed him and his e got heavily nerfed. His q got changed too. His q back then worked like aatrox q. 1st q x, 2nd q x2 and 3rd q x3 or something like that. It got changed fast iirc. Up until his reworked his q still dealt a lot of damage. So no, his damage is more or less the same. It just got less bursty and more sustainy.

That needs a hard nerf: Reduce the time by .25 seconds

Reduce his ulti duration from 7 seconds to 6.75?

and let him take partial damage (let's say 10%) from other champs while he's in there.

Yeah no. He isnt as durable as other juggernauts. His only form of defense is his w. Which has 10 seconds cd at rank 5 (morde usually doesnt buy all that much cd). Compared to darius or illaois healing ( spammable healing based on their missing hp), its fucking nothing. Sure its 10% but still, morde wouldnt be able to function if he was fully damaged by his target AND the rest of his team.

Alternatively, don't let him heal while inside.

But he doesnt. Conq heals him. No morde will ever use up their shield for half of its value for hp in combat.

He's a tank, he can and should have to survive his own ult without healing if it's that powerful,

No he isnt. Tanks are durable with high cc. Juggernauts are durable with high damage. Besides his ulti doesnt give him a lot of defensive stats. Its 10% of his target. At 250 bonus armour its 25.

Also, getting pulled into an alternate dimension and getting thrown back is enough of a distraction to the player that it should be counted as part of Morde's effectiveness. In teamfights alone, the confusion of having to stop and look around to find who you're supposed to focus (assuming you miraculously take no damage) is disorientating and can cost a death.

Git gud.

Daddy Ants8/11/2019, 12:02:35 PM2 votes

item 3140 summoner 1 item 3157 item 2420

Akali Prime8/11/2019, 12:08:36 PM2 votes

he also needs to have to damage you first before being able to ult you, ever about to kill someone only to get snatched up by morde who just walked into lane? yea its not fun.

Sirsir8/11/2019, 12:31:51 PM1 votes

as surviving means not having enough health to counter and having all your abilities on CD. The opponent is punished for surviving. How is that fun?

Eh... it's an ult. It's supposed to have a major effect on the fight. It's no different than tanking a Veigar ult from full HP.

As a secondary question, after seeing all these infuriatingly OP kits come out of PBE for years, is it just me or does PBE need to be restructured in a way that exposes these issues before the kits officially go live?

It is. The problem is human, not mechanical. Sadly Riot simply doesn't care most of the time these mistakes go live. There have been NUMEROUS changes that the PBE community said not to put in be put in anyway.

RadeticDraws8/11/2019, 11:02:13 AM1 votes

The burst should be nerfed but the size of the circle should decrease with level He is a bruiser but needs a way to get onto you when he gets close