"200 Years of Experience"
You know, a shower thought hit me two days ago. Basically, people that constantly bash Riot ask for a game that:
- Allows me to solo carry by my own skill by winning my lane
- Allows me to enjoy team-based coordination and strategic play
- Encourages deep tactical and strategic play that tests my skill and game knowledge
- Allows me to use whatever I want to circumvent problems put before me
- Keeps champions in lanes they belong in
- Encourages off-meta picks and breakthrough strategies
- Offers long, satisfying game play experiences
- Allows better players to assert dominance, push advantage, and definitively win games, thus successfully solo carrying by my own skills by winning my lane
- Doesn't create any overloaded or overpowered kits
- Creates champions that do new and excited things that'll entice me to play the champion
- Doesn't scrap old champions with reworks because we love those guys
- Reworks old champions that don't work anymore
- Actually solves balance issues
- Emulates the good days of League back in older seasons
- Balances the game for people that actually play the game and not the LC$
- Balances the game well
I was initially going to take a more sarcastic tone, but then you have to think "Well, who here would even get it?" and the answer is "I have no faith." Ultimately, the people that complain about League want contradicting things on a loop and then blame Riot for being bad at their jobs, not listening to consumers, "dying in the next 2 years", and whatever else.
We blame CT for making Akali, right? "She's only popular because she's busted", right? She's only been good for elite+ players ever since she's been reworked. Most of the ladder actually loses when she's on their team. If she's not winning games, why are people picking her? Why's she selling skins? Maybe it's the same reason why Yasuo, Thresh, and Darius sell skins...in that she's just kinda cool and fun to play? Meanwhile, someone like Aurelion Sol got released as the long-awaited dragon of LoL and he's hardly EVER touched even though he's consistently been good in solo queue...maybe because his kit's legitimately not fun to deal with with those clumsy, finicky stars? Maybe instead of blaming champion power for popularity, maybe some champions are really fucking boring and some dudes out here are just salty that their favorite champions aren't everyone else's favorite champions so they don't get that same level of attention? Sure, it's nice to not make Aphelios, but it's also nice to make an exciting champion when you release a champion. I'd rather the occasional Aphelios if it means I get more exciting releases like Urgot, Irelia, Akali, and Senna and less Ivern, Nunu, and Aurelion Sol. I'd rather focus on making more new releases exciting than making everyone boring.
We blame Riot for squashing new strategies and enforcing a meta, right? What about when they intentionally tried to open up bot lane to sub-classes besides marksmen? What did the community at large do, even though some marksmen were still playable in bot lane? What do top laners do every time something that isn't a melee champ goes top lane? "Off-meta" isn't something you just dump on the support role, you know. People ask for it but either they don't really want it or they don't know what they're really asking for.
We blame Riot for "removing the identities of old champs", right? How about when people were on here constantly begging for Mordekaiser and Aatrox reworks? Back when you guys were glorifying Malicious Metal for making college essays on "The Potential and Fantasy of the Iron Clad Sex Symbol of the Shadow Isles"? Back when we couldn't go a week without people asking if Riot was gonna do more work on those types of champs? Now I can't go a week without hearing someone say "Man Riot fucked up with Aatrox", but the truth is that if Oldtrox wasn't buffed just before the rework hit, peoples' perception of Oldtrox wouldn't be nearly as positive. Now we're upset that Riot doesn't want to fire off on Wukong's rework because they're afraid of getting it wrong...and the Wu mains have turned the whole project into a nightmare because a Rioter said "We kinda DON'T want to overdo Wukong's damage output".
Speaking on that: We blame Riot for the "damage meta", right (I fucking hate that buzzword)? Why is it that the new way to bash Riot is by quoting someone that was actively arguing against not overloading a champions damage? Sure, you can reference times when they DID allow a champ to have too much damage, but why pull up that card when we want them to learn from those missteps? So because Aphelios came out blasting entire teams, and we had to bark at Riot to fix that shit, we want WU to do it to us, too? What do we gain from that besides 2 weeks of...barking at Riot to fix Wukong's damage?
You could make a whole paragraph for each set of contradicting points in this whole list, but the problem I see is that there's too many contradictory complaints and claims, but they each demand attention like they're unanimous positions held by the community. Not adhering to them means Riot's a shit company, and people are willing to jump on the bandwagon by the hundreds to push that hate train, but when someone from the outside of that bandwagon says "Hey, maybe you guys should reel that back", the response is "We're not a monolith. We're different people and we want different things". A community can still have a general perception, even large ones. Hell, just yesterday or so, 100 people upvoted a thread by a long established troll that's gotten his account banned and his ass outed for being a troll years ago when he lied and said he didn't get banned for trolling because he wanted to bash Riot. 100 dudes can't stop and think for themselves before replying?
I know it seems like a waste to tell an online community to "do better"...but can we do better?