Objective buffs make it much more difficult for the losing side to come back.

Baikenguilty·2/9/2015, 7:12:27 PM·2 votes·390 views

So we were in ranked. We had a 5v5 and 2 of our lanes lost. We eventually got pushed back to 1 exposed inhibitor in top lane. The enemy team had 3 dragon buffs. From there I rallied my team out of raging we got organized and we were holding on strong. The enemy team started making alot of mistakes. Fighting us 2v5 or making bad plays in team fights. But we still couldn't win. If we stayed and defended our Inhib and tried to push out lanes the enemy would just go for Baron or Dragon. So we warded Baron and Dragon. We fought them every time they tried to take it. But then we would have to go back and clear waves again. Since we spent so much time on Dragon or Baron fighting. Which then the same thing would happen again. But sometimes they would steal or win a TF with dragon. With all the Tower pushing and speed buffs we couldn't advance but they also couldn't beat us. This was a very long game I think it was about 2 hours almost. If they could not beat us when they had Baron and Dragon advantage you would think we were the better team right? Well even so it seemed impossible to come back and they continued despite our best efforts to get ahead. Does anyone have any tips on how to stay on top of objectives and still be able to defend when you are behind?

1 Comments

McAllister2/9/2015, 7:17:20 PM1 votes

The objective buffs are in a really good place. If two teams are pretty evenly matched, fighting at towers (especially inhib towers) will turn the tide. If the defenders' waveclear is too good to poke the tower down, the attackers need something to even the odds. Baron/Drag5 buff are useful, but survivable. Once the game gets up to/past an hour, whichever team manages to get an ace with an AD champion and one other champion still alive probably has a good chance of being able to end it.

I play on a ranked team that specializes in lategame. I can tell you from experience that there are 101 ways for the team that appears to be ahead to lose in an instant, and 101 more ways for momentum to slowly shift if they're incapable of finishing the game.