4 1/2 Quality of life changes for Quinn

Phanron·8/12/2015, 11:28:52 PM·3 votes·3,173 views

Since RiotRepertoir is working on Quinn I thought I too share my thoughts. These aren't balance suggestion but little mechanical Quality of life change that will make Quinn a little bit smoother.

0) Harrier

I was about to say some words about Quinn's passive. But since RiotRepertoir said he is working on its relaiability all I have to suggest now is a tooltip that states how long it will take for Harrier to come up again. Is it 6 seconds all the time or does it scale with level? We don't know!

1) Sling Shot SFX Fix

Many Quinn players have begged for a better attack animation. However i believe the problem with Quinn's autoattack lies in the soundeffect you can hear. Its a sling sound you expect from a crossbow. Before a projectile leaves Quinn modell this sling shot can be heard for the full duration. For someone that is trained to listen to this audiosignal this has caused me to cancel my autoattack before any shot was fired. Now, normal attack are handable, the problem lies in the harrier sound which shares the same sound and animation for critcal strikes. Its a very loud an discreet sound. I believe if Riot would work on this Quinns autoattacks would be much smoother.

**2) Activation time of Tagteam **

Is it just me or does it seem like Quinn/Valor is unable to autoattack for a short time when activating tagteam?

3) Make Vault like Tristana's Rocketjump

Vault is probably my favourite Quinn abililty. However right now every disable will stop Quinn mid dash. This is a problem because unlike a Caitlyn dash Quinn has to move towards its target first in order to get away from it. Every random binding, every queued up Irelia stun will stop Quinn. An ability meant to create distance now left you right in front of the threat. However making her untargatable like Maokai is not the solution. This is why I suggest the Tristana rocketjump treatment:

> Tristana is still targetable while jumping and can be hit by skillshots such as Ashe's nchanted Crystal Arrow and Ezreal's Mystic Shot. > Non-airborne crowd control effects, such as stuns and snares,** will take effect upon landing and will not cancel the jump**. > All airborne crowd control effects, such as knockups and knockbacks,will cancel the jump and then complete their effects as normal.

4) Bugfixes

Yes there are sill some Bugs that still plague Quinn. Just to name the most important ones:

  • Blind Bug: There have been reports that this still hasnt been eradicated.
  • Vaulting to a target in a dash or blink motion can cause Quinn to leap off 90° away.
  • A bug that causes Quinn to not be able to move or autoattack after vaulting
  • A bug that makes Quinn vault behave like Valor vault and the other way around

12 Comments

RiotRiotRepertoir8/13/2015, 5:59:01 AM9 votes

Good stuff. To Vault specifically, there's may be a good argument to be made that it isn't interrupted by disables applied on the way in. I'd have to think about that before pulling the trigger on it. It's a little odd because Quinn is technically kicking off her target, and it seems like something that would be difficult while stunned, but getting bound to the ground during Rocket Jump would seemingly have a similar weirdness to it, and we all know that exists.

Oh, and I also think her AA animation/effects could use some work, for what that's worth.

Moulin Rouge8/12/2015, 11:30:55 PM1 votes

I don't know why people are against an untargetable vault

Only Play Darius8/13/2015, 12:06:52 AM1 votes

Make it so that her Q consumes the passive proc.

EZ she's viable now.

Drey Gasai8/13/2015, 8:07:07 PM1 votes

Honestly when I think of Quinn, she seems like the kind of champion who would do some insane twirl through the sky while littering everything below with arrows (throwing down some feathers for vfx would be hot too). For what her job is (and what my general idea of her lore is), I think she should feel a bit more free all together as a champion.

A start could be changing E so that it's either a skill shot, or if possible a hybrid skill shot/point and click. What I mean by that is that you would be able to aim your kick in any direction, but if you highlight an enemy, it would do the current vault interaction. I don't think it would be any different then it just being a skill shot and her bouncing off whatever she hits, but if it needs to be a point and click for that part, it can be.

Something cool I'd like to see on vault would be Quinn rapid firing arrows into the enemy she kicked off of while she's still in the air. Making her land and then auto just makes her feel really stationary in my experience. This could be achieved by just changing her passive to do two things. One, any target she vaults off of is immediately ready to be hit with her passive, so she could shoot the arrows while descending. Two, change her passive to do some crazy ass rapid fire shit. It made Ashe feel crisp as hell to play, and a similar change would have a similar effect to quinn.

One last idea I have that goes with my new vault idea is one I thought of while thinking about Fiora's new Q. If Quinn uses the skill shot form of E and it doesn't hit anyone, she would do some acrobatic flip to anyone near her and just spray arrows around that target, possibly proc'ing on hit effects. Think Fiora's new q, so when Quinn uses vault, it would first have her dash in a hi-jump-kick motion, and then if she doesn't hit anyone she could cast it again and spray towards anyone in the circle part. The ending part is a little different than Fiora's new q, but being able to reactivate would give her some freedom so she doesn't fly into the enemy's face when she doesn't want to. Both ideas wouldn't have to be incorporated together, but one or the other, since I think they might conflict with each other.

Alltogether, Quinn as she is now feels slightly immobile unless in bird form, and I think Quinn is capable of some more vayne-esque acrobatics on her own.

RakanRoII8/21/2015, 3:05:07 PM1 votes

I'd say since Quinn already walks like an old lady, if you rework her please turn her into an old granny with super human reflexes. :D

Just came into my mind and I had to post that idea somewhere before i forget it.