Mages aren't strong anymore midgame like they used to be.
I keep seeing posts of how mages are strong "Midgame" while the Adc is strong lategame. In my opinion this was the case but isn't anymore. I'm Playing league of Legends since season 4, and there is clearly something different and it's not just that mages deal less dmg, that i don't think that this statement today is wrong. Adcs in season 4-5 had no waveclear whatsoever. Today they have huge waveclear and extra dmg (shiv) for no reason at all. This indeed makes the mage midgame WORSE. Why? Simple, a adc can just 1aa click and the entire wave is gone that the mage tries to push in, at the same time, since the adc only has to click once, he is much saver and it's way harder to engage on him, this allows the adc Player to do alot more things on his own, but at the same time, this feels unfair to the mage Player. So riot made a update on the Ap itemization, and yes there are some good things, however it's not adressing the real Problems that our class has.
First off i have to say Goodjob riot you indeed helped us slightly with ludens as a starting item, or archangel staff, but there was no way you could honestly make it even Worser compared to Season 6 or 7. I want to count one certain thing out that makes our class being So weak to solo carry games. Ap <- Almost every item today gives us only 80AP on average, while back in the day we could shift our build to snowball mod, and we could buy 120Ap items. Meanwhile riot thinks mages are to weak lategame, so they keep shifting the power into voidstaff and rabadons which is not the Problem. The changed rabadons build path is good. the 40% ap scaling however is garbage, rabadons should give less ap Scaling, and voidstaff should give less penetration. At the same time there should be much more Ap items that give us around 100Ap on average so that it balances out for 6 items. We are currently way to weak with 1-2 Full items in our inventory.
(i feel much stronger lategame compared to midgame as a mage right now, and we are suppossed to be bad lategame, i think alot of Players have not realised this yet, but i think that the midgame is just even worse now)
Do you Guys think you are stronger midgame or lategame on a Mage currently?
are all mid game carries that fall off towards late game as poke becomes less effective as the game goes on and for ahri it becomes harder to hit a charm against an important target. Well, past 35 minutes things like
start to take over the game.
) and those that are able to easily shove 24/7 (
), otherwise every sigle one of them gets steamrolled by tanks that only need
- an item noone still realized is busted af ("But it provides less HP than
!" Who cares? It makes you completely immute to APs, you don't need health).
who rely on getting takedowns to smoothly transition into late game build) so I just have to rush a
into
aka not spend my 500g at the start in order to actually waveclear to barely keep up against others cs they earned through kills, turrets,and assists etc as the minions powercreep so hard you can just miss all the cs/still struggle to waveclear with abilities while others have an easier time. If I stopped csing around mid game and roamed got nothing done, I just threw my barely lead and become obsolete for the rest of mid game and forced to wave clear againnn that is, If I'm even allowed to hit late game in games that are supposed to be 15-30 min games already decided by 1st turret, 1st blood, 1st bot roams, while feeling like
except without the amazing powerspike midgame nor his early game dominance at lvl 6 but to be called useless early to mid, since a nasus at lategame ain't gonna touch their mobile carrys with their metric ton shields and heals, + maxed out cc cdr, I gotta rely on cs or snowballs early as much as possible.