Can we please see our MMR?

StealthWarden·9/8/2015, 5:52:51 PM·153 votes·6,854 views

Yah know, its like...you think you finally have it all figured out and understand how things work. If your mmr is normal you should have reasonable gains and reasonable losses..winning gains mmr, losing loses mmr. OK. If you lose more lp than you gain, the system feels you should be lower than you are cuz your mmr is bad. OK. Gain more than you lose, the system is saying you are ready to climb. OK.

3 games into Silver 3....61 pts. Straight off a super hot win streak with only a couple peppered losses 15-5 for my last 20 matches...lose 1 game and 24 lp

wait wut? why am i losing more than gaining? Asks the Silver Nub.... Diamond 3 replies "you must have climbed too fast"

1,) Why is that even a thing? 2.) Can we please just see the friggin numbers so i at least know what the hell is going on and my blood pressure can go back to normal!!!!!!!!!!!

EDIT: For those of you trying to figure out my lp gains by going to op.gg and checking my win/loss i have been playing pretty exclusively on my original account. go here


A Secondary discussion arose about possible lp gain / loss solution to incorporate personal performance and it was suggested it be added to the OP i will keep them seperated for now. Im not going to copy the entire post, so you can scroll down for context but here are the two proposed solutions so far.

"mine" example (keep in mind someone could do better % for the grades, but i think you will get the idea)

base gain/loss of 15 lp

Win: S +120% = 33 lp

A +100% = 30 lp B +80% = 27 lp C +25% = 18.75 or 19lp

D N/A = 15lp F N/A = 15lp

Loss:

S -30% 10.5 or ll LP

A -20% 12 LP B -10% 13.5 (round up or down here) LP C =/= -15 LP

D +50% 22.5 or 23LP F +66% 24.9 or 25LP

Alternative by - Randomonium

Grade.......Win.........Loss S..............+30 lp..... - 5 lp A..............+25 lp..... - 10 lp B..............+20 lp.... - 15 lp C..............+15 lp..... - 20 lp D..............+10 lp.... - 25 lp F...............+5 lp...... - 30 lp

81 Comments

RasCaelestis9/8/2015, 9:28:48 PM14 votes

I also want to be able to see MMR for 'Normal' games. I don't do ranked very much, but ended last season Silver 4. This season I've done only one solo ranked game, but have done a few with my friends' team. Our team's ranked Bronze 4, and most of the people on it are mid-Bronze to low-Silver. Based on how we play, I think low-Silver/high-Bronze is a fair average, though I'm not complaining about the B4 placement.

What I am complaining about is the fact that whenever we play Normals together, it's incredibly rare that we get put against people below Silver, and very common that we get put with Gold or higher. For a team of Silver 4s and lower, we get put with Plat people in about 50% of our games, and it doesn't make sense.

Personally, I don't mind a challenge, but when my friends and I play, we're normally talking in Skype together. Two of my friends get really hung up on the fact that an opponent or two is Gold+ and never stop complaining about it all game. "Diana's Gold 1, guys, we can't fight this!" "Tristana's Plat 2. It's over. Should be able to surrender at 5." "Riven's DIAMOND!? What the ^^^^ is with matchmaking?! We can't even begin to deal with her!" This will start as soon as we get to the -VS- screen and see the names, and goes on for the entire match. I've tried telling them to ignore the ranks and just play normally, albeit a little safer, and focus more on the game itself, but it doesn't work. They'll instantly get a negative outlook on the game, go on tilt, and their fears will come true in a sort of self-fulfilling prophecy. It's annoying to deal with, and I know that I should either ignore them or just play solo, but normally they're really nice people and are pretty funny.

If anyone has an explanation for how a bunch of Bronzes/Silvers keep getting put with Gold+, I'd greatly appreciate it. As a team we're not terrible, but I know we're not good enough to even get close to breaking out of Silver. For some reason MMR doesn't see things the same way.

Serevas9/8/2015, 6:21:40 PM9 votes

Well the "climbing too fast thing" was instituted as an early way to try and combat lucky streaks sending you too high too quickly, that way you don't plummet super hard if you end up out of your depth.

If your MMR skyrocketed with huge wins, this is an exaggerated example, but you could be gold skilled, and playing against diamonds, which would then tank your MMR harder and you'd experience a massive swing the opposite direction. then dumping you potentially into bronze due to huge MMR deficits. It's just to prevent the system from being super swingy.

TenSlashTen9/9/2015, 2:56:11 AM5 votes

When riot switched to LP system the ladder became a shit fest. It's literally the worst ranked experience in all of competitive/non competitive gaming. Like holy fuck they really screwed the pooch.

And then they randomized first pick? And then... just.. wow. Idk wtf they were thinking. WOW Its like they let the balance team balance our ranked experience too

They sicked scruffy and certainly T on our ranked system.

The JigSAW9/8/2015, 11:18:17 PM1 votes

I always wondered why the MMR and the ratios were always such a huge secret too. But, that's not the real problem.

The real problem is that ELO, the system that determines your ability level, was designed for chess and not for a 21st century MOBA PC game. ELO does not take into account many variables that significantly effect your level, such as people who AFK/ragequit at the slightest sign of trouble, trolls, connection reliability (so the more you crash and leave your team hanging the lower your rank should be) and so on. ELO is a flawed system incapable of adequately measuring your skill at League, or any MOBA, period.

I always thought any matchmaking system should prioritize those of us with banners for good teamwork/consistent honor as partners rather than random people who are more prone to toxic behavior. I have over 1,000 teamwork honors, yet I get paired with people who have no concept of what a team actually is quite frequently. I've been matched up against and teamed with silver, gold, and platinum players time to time with varying results. The hidden nature of the MMR, the formulas, and so forth just continue to show me that League is far less accurate in placing somebody in the tier/division they belong than they could be. The matchmaking process continues to be significantly flawed, and perhaps when they stop buffing tanks and giving 150 changes every patch to anything in the game they might work on issues that actually need fixing rather than causing the very problems they need to fix and then buff/nerf them in varying degrees of futility for the next year after.

GigglesO9/9/2015, 2:49:04 AM1 votes

{quoted}

Yah know, its like...you think you finally have it all figured out and understand how things work. If your mmr is normal you should have reasonable gains and reasonable losses..winning gains mmr, losing loses mmr. OK. If you lose more lp than you gain, the system feels you should be lower than you are cuz your mmr is bad. OK. Gain more than you lose, the system is saying you are ready to climb. OK.

How about we can only see our own MMR, and we can see what they consider the "normal mmr" of the tier.

Ada Wong9/9/2015, 2:21:09 PM1 votes

I got a better idea.

Can Riot Please, Base MMR, not just off wins / loss but based off actual player skills, and stats, perhaps it would remove toxic match-ups as much.

Zac x Me9/9/2015, 3:46:17 PM1 votes

"No lol, in love, Rito" - Rito

T RexHasTinyArms9/10/2015, 2:32:25 AM1 votes

No offense but both proposed LP gains systems are really inflated. It takes a pretty serious gap between your rank and MMR to earn 30 LP a game. I think the only time I was consistently getting 30 a game was when I started ranking my second account I have from leveling up w/ a friend. I placed both in bronze at the start of the season and switched after I put the first in gold, so I was bronze I playing w/ high silver and gold V players who dropped to silver MMR. If you have a good game against people who are similar rank to you, it's almost impossible to get less than an A and pretty easy to get S rank. Gaining the level of LP that matches someone playing an entire tier (bronze I vs silver I) ahead of their current rank, just for having an average win seems a bit too easy.

Maybe if they include rank decay for gold again, or allow for dropping from gold to silver if you're silver II or silver I mmr and lose then it would make sense for climbing to be so easy. Honestly I think most games that my team wins I end up w/ B even if I played like shit that game, bc unless the game is a weird come back, your team doing well inflates your stats. Maybe it's just me, but I want ranked to at least feel like I'm having to get better to go up. Making gains that easy would let you climb by playing safe any time the team is losing, and doing okay when your team carries (you'd get 25-30 points from an okay game where you were carried, and lose 15 or less if you just play safe in a game your team is losing and don't try to come back). It seems like it would make the best strategy for ranked to give up on games where your team is losing, and try to inflate your stats when your team is ahead, which seems bad to me because giving up on a game instead of trying to come back shouldn't be something that's encouraged.

PROJECT Bear9/11/2015, 7:32:19 PM1 votes

I think it's important that we have some kind of adjustment to LP loss based on how well you did. I lose games where I stomp my lane, I do well the whole game, and I'm the only one in my team who has more kills than deaths. that should count for something.

maybe using the grading system S A, B,,, would help, though I have many reservations about that. sometimes I get a B when I am 15/5/11 and I have the highest kills in my team. something's not right. still, better than nothing

Bergk9/8/2015, 7:20:21 PM1 votes

your MMR can be looked up on op.gg click on "Check MMR" (right under "Renew Data")

Pengod9/8/2015, 8:37:34 PM1 votes

Riot should try to figure out how to show MMR to you, and how they figure it out. The 2 issues with op.gg are:

  1. The numbers fluctuate. I have won many games, did very well, and my numbers are never consistent with "you'll skip a division". I lost a game, won the next one (completely crushed them), and it says I'm below. I'll check later, all numbers are different.
  2. If you duo-queue too much (like me), then it says it won't be accurate.