Gangplank mains and the new runes.
I have reviewed the new runes and have come to a modest opinion I may be wrong on. However, I feel as though none of the new upcoming Keystones and their major/minor runes accompanied will suit gangplank efficiently. I have seen kleptomancy and yes that seems a little too strong, will likely be nerfed. And Grasp seems nice since GP's Q is coded as an auto essentially. However the following benefits play into favor of tanks and heavy bruisers. The ability to take scaling or flat defensive seals/glyphs etc. while choosing between flat AD and penetration has given you some choice into what you want to sacrifice or gain before you hit your powerspike. And let's be real GP has some zoning, and very situational outplay potential early game but a semi-competent jger matched with a bruiser/fighter top who can force your hand such as jayce, pantheon, riven, fiora, Jarvan, Irelia, Renekton etc. If you mismanage your minion wave or step one foot to far forward you will get relentlessly punished with a perma freeze or dove with jger under turret at 100% health quite often.
After all this whining essentially I just want an honest opinion whether you think I'm wrong, or you agree, or points I've missed. In essence from what I've seen we're losing TLD on ult and barrel/auto/Q trades, 10g on Q from bandit quite frequently, and the option of penetration runes. And gaining from what I can see as the best option so far is a chance to either get a health pot from a Q or Q for some health back and a small perm. increase. As if it wasn't difficult enough to maintain any lane pressure or atleast neutrality without shoving with kegs. Now there's no customized runes, bandit gold or TLD. Now we have to survive lane with maybe some extra pots and a small heal from Qs. Select between a page meant primarily to suit mages and another one to suit tanks since Gangplank is one of few AD caster type champions who cannot easily proc electrocute consistently. Interested to see what the tradeoff between our couple kleptomancy potions and a vision ward will go against a riven, renekton, jayce and pantheon proccing electrocute on cooldown with no TLD to return to trades and everything else that pathway offers.