A brainstorm about the present ranking climbing method and a new alternative

MonarcaVis·3/30/2018, 4:36:26 PM·1 votes·277 views

Good afternoon

Im creating this discussion to brainstorm with you about the present ranking climbing method and to present you one alternative based not just on the win/lose factor.

My idea is to add "how useful you are for your team and how positive active you are from the beginning till the end of the game" and translate that in to LP gain or loss. This usefulness must be evaluated differently for all roles, classes or types of champions.

This might seem difficult to evaluate, but Riot already evaluate this kind of player behavior with the Grade System they use to give your chests for Hextech Crafting. I believe that this Grade System can be improved and turned in to something more useful for the gameplay of the game and not used only as a mechanism to guive you Hextech Crafting tools. At the end of the game all players get a grade based on how they perform in game S A B C D (i will ignore the S- S S+ A- A A+ grades to make my idea easy to explain).

Right now clibing in ranked is based on: -TEAM WIN -> You Gain LP (+22) -TEAM LOSE -> You Lose LP (-17) This might not be fair for all the players participating in the game.

The alternative im talking about consists on adding each individual usefulness in to the equation, by making the grades A B C D actually worth something for the ranking game.

"x" LP BASED ON YOUR GRADE: (ALL VALUES CAN BE CHANGED IT'S JUST AN IDEA): (S) "+15 LP" (A) "+10 LP" (B) "+0 LP" (C) "-10 LP" (D) "-15 LP"

At the end of the game the LP you get will be calculated like this: -TEAM WINS + "x" LP BASED ON YOUR GRADE -TEAM LOSES + "x" LP BASED ON YOUR GRADE

Exemple: Team WIN and player scored an A 22LP + 10LP = 32LP Team LOSE and player scored an A -17LP + 10 LP = 7LP (ALL VALUES CAN BE CHANGED IT'S JUST AN IDEA)

Just for my brainstorming i can see that: If players leave the game they dont get a Grade so they lose LP. If the other players play with skill they can still gain or salvage something from the game.

THE OBJECTIVE OF THE GAME ITS THE SAME, if payers don't kill the Nexus the game don't end.

If a team can bring down the Nexus, the effort and skill of some or all its members should be rewarded.

If players want to abuse the fact that they need high grades... that might be a good thing if the grade system is ajusted. If u want good grades, u need to know how to play the basics.

Right now I have the impression that getting kills alone don't guive u a good grade... Suports dont need to kill and players that end with more than 20 kills dont always get an S. For this to work, getting a good grade must be related to how useful u are for your team and how positive active u are from the beginning til the end and this point must be thinked and programed by Riot engineer's.

I personaly don't know how grades are given to players and how they are given.

Its all i have to say. Please brainstorm with me like gentlemans and dont insult me for not knowing everything about the game.

Sorry about my english, it's not my native language. Have a nice day.

6 Comments

haaaaaaalp3/31/2018, 1:52:39 AM1 votes

I don't think the grading system is worth keeping around at this point. Riot tried so hard to make it work and it failed so miserably that I don't see anyone being able to measure actual contribution until the game stops getting patched once a month.

IP Masquerena3/31/2018, 10:59:44 AM1 votes

No, sorry. You're idea is a bit too exploitable.

You can't know when someone is actually useful for the team, or just playing for the scoreboard.

Goes Fizz support, steals all the farm from the adc, let's him die, ks's everything, etc, gets S+ but team loses

According to the ranking system, what he did was good, so he loses almost nothing, while if his team mages to win, he is rewarded for trolling his team and being selfish.

See the problem?

The only good way to help ranked climb is having a streak bonus (that yes, works both way) starting at 4 wins/losses in a row. You would get 5-15 more LP/MMR more based on streak than what you would normally for that game.

For comparison sake, let's assume you win/lose 25 LP and 25 MMR per game:

  • Games 1-4: 25 LP/MMR per win/loss
  • Games 5-7: 30 LP/MMR per win/loss
  • Games 8-11: 35 LP/MMR per win/loss
  • Games 12+: 40 LP/MMR per win/loss

Note, it would only apply if you get to win/lose that many games in a row. So "bad games" will even out, as you won't get 4+ in a row that often. Since I started playing LoL, I only lost 8 in a row as max loss streak, once, all other loss streaks were less than 6 games in a row, so the loss streak bonus will apply only to players who are way above their skill level, either boosted or acc buyers, while the win streak bonus will apply to players who are better than their current level of play.

EDIT: Also, your system will punish players who had a bad start for various reasons, but manage to bring victory to the team by changing their play style for that game.

Here's an example:

  • I played LB mid vs Ziggs, who was duo with WW jg, I got hard camped and pushed under tower, even if I didn't die. So I changed my play from an AP assassin to a support mage, with stuff like (pre nerf) Abyssal Mask, and similar stuff not ment to deal too much damage, but to help my Vayne and Kennen deal damage. I got a C at the end, but we won thanks to a Baron steal by me. Now, we won because I stole that Baron and changed my play, as Vayne was focusing Braum in team fights or split pushing almost all game, almost losing us a 4v5 (their MF rq), because she kept dying to Mordekaiser. I kept the team calm, as Vayne was flaming us all for not "protecting her", supported her and Kennen as much as I could and stole a Baron. Those things were not considered for the final score, so with your suggestion, even if I managed to bring the team to win, I would've been punished, while I were to just go dmg, ks and all that to get S, I would've been more rewarded in that loss by losing less than if I were to try and win.

The only reason we won was that Baron steal, and that's because, as Braum stated after the game, WW decided to do it without Smite. They made a mistake that won me the game because I capitalised on it. Should've I be punished for trying to win and rewarded for trolling just to get an S+? Because that's what your system will do.