A brainstorm about the present ranking climbing method and a new alternative
Good afternoon
Im creating this discussion to brainstorm with you about the present ranking climbing method and to present you one alternative based not just on the win/lose factor.
My idea is to add "how useful you are for your team and how positive active you are from the beginning till the end of the game" and translate that in to LP gain or loss. This usefulness must be evaluated differently for all roles, classes or types of champions.
This might seem difficult to evaluate, but Riot already evaluate this kind of player behavior with the Grade System they use to give your chests for Hextech Crafting. I believe that this Grade System can be improved and turned in to something more useful for the gameplay of the game and not used only as a mechanism to guive you Hextech Crafting tools. At the end of the game all players get a grade based on how they perform in game S A B C D (i will ignore the S- S S+ A- A A+ grades to make my idea easy to explain).
Right now clibing in ranked is based on: -TEAM WIN -> You Gain LP (+22) -TEAM LOSE -> You Lose LP (-17) This might not be fair for all the players participating in the game.
The alternative im talking about consists on adding each individual usefulness in to the equation, by making the grades A B C D actually worth something for the ranking game.
"x" LP BASED ON YOUR GRADE: (ALL VALUES CAN BE CHANGED IT'S JUST AN IDEA): (S) "+15 LP" (A) "+10 LP" (B) "+0 LP" (C) "-10 LP" (D) "-15 LP"
At the end of the game the LP you get will be calculated like this: -TEAM WINS + "x" LP BASED ON YOUR GRADE -TEAM LOSES + "x" LP BASED ON YOUR GRADE
Exemple: Team WIN and player scored an A 22LP + 10LP = 32LP Team LOSE and player scored an A -17LP + 10 LP = 7LP (ALL VALUES CAN BE CHANGED IT'S JUST AN IDEA)
Just for my brainstorming i can see that: If players leave the game they dont get a Grade so they lose LP. If the other players play with skill they can still gain or salvage something from the game.
THE OBJECTIVE OF THE GAME ITS THE SAME, if payers don't kill the Nexus the game don't end.
If a team can bring down the Nexus, the effort and skill of some or all its members should be rewarded.
If players want to abuse the fact that they need high grades... that might be a good thing if the grade system is ajusted. If u want good grades, u need to know how to play the basics.
Right now I have the impression that getting kills alone don't guive u a good grade... Suports dont need to kill and players that end with more than 20 kills dont always get an S. For this to work, getting a good grade must be related to how useful u are for your team and how positive active u are from the beginning til the end and this point must be thinked and programed by Riot engineer's.
I personaly don't know how grades are given to players and how they are given.
Its all i have to say. Please brainstorm with me like gentlemans and dont insult me for not knowing everything about the game.
Sorry about my english, it's not my native language. Have a nice day.