Making Aatrox's bloodprice deal % max health magic damage (very long post)
Aatrox has been with us for quite a while now, its true that not long ago he got a buff to his passive cd and buff to his ult which now fills your passive bar the more people you get with it but as I think some people would agree with me those werent his real issues. Aatrox is a champion like Warwick, a combination of auto attacker and tank. The thing is Warwick's (unlike other tanks such as: malphite, shen, zac...) damage wont fall off as hard as the game goes on, that because of his Q ability that deals magic damage based on his enemies max health. Combine this with blade of the ruined king and he will also deal physical damage base on his enemies max health. Aatrox's bloodprice deals alot of damage in the earlier stages of the game, heck some people dont get this until he gets them with his q-w-e-ignite cheese and kills them for first blood. However this damage falls of so quick that as soon as someone starts to build armor it immedietly gets to a state where Aatrox will lose more health than the the damage he will deal. I'm not talking about late game where almost eveyone on the other team has at least 1 complete armor item. I'm talking about as soon as someone comes back to lane with even a cloth armor. If that someone and Aatrox are even in gold come back to their lane after their first back, Aatrox's blood price will immediatly become ineffective. Of course Aatrox can just build up his passive on minions until full and then trade with his bloodthirst, but doesnt this mean that in some way that ability is "broken"? I mean think about it: After Aatrox enemy laner comes back with armor, he would most likely wont be using it against him anymore but rather use it on minions. At mid game when the roaming starts you will probably use your bloodprice once to do some damage while ganking but since you lost quite a bit of health from your q-w-e combo you will want to start using bloodthirst or else the enemy champion youre trying to kill will proc your passive easly and just keep runing to safety. (not to mention that if your passive is on cd he will kill you) Now lets talk about the time where bloodprice becomes really ineffective. Late game. Most of the time in late game is spent on sieging, objecives such as dragon, baron, buildings and of course team fights. If you use bloodprice while attacking dragon or baron you take a risk of being with low health and end up dead for quite the low reward for dealing just a bit of more damage. So lets take that out of the list of when you should use bloodprice. For towers and other buildings the reason is quite similar, you wont want to push minion waves to keep your wave pushing so you can keep attacking the tower with bloodprice because it will just get you to low health near a tower just for lets say 2-3 seconds of attacking. Would you rather die/die+ losing passive just for a few basic attacks on a turret which you probably didnt end up destroying? didnt think so. Team fights is where bloodprice becomes completely ineffective. As tanky as you build and as much sustain you have with bloodthirst, using your 3rd auto attack proc to help the enemy team kill you while barely doing damage will burst you down faster than you would use your second proc to active bloodthirst. Making bloodprice a proc that deals damage based on some reasonable % of the enemies max health as magic damage will cut through tanks and carries making you pick the right target for you and your team. an enemy carry does alot of damage yet doesnt have a reliable escape? hop on that guy and kill him! an enemy carry does alot of damage but has alot of kiting potential? just keep auto attacking his front line to help your carries kill those who focus them! Right now you cant just auto attack an enemy bruiser who targets your carries because you wont kill him as quick as the enemy carries will kill you. Right now if you dont focus your enemy carries you cant use your bloodprice to its full potential or even half of it. On the other hand even if you do want to use its full potention but the enemy carries have too much mobility youll end up being just nothing. You dont have enough damage or utility to peel for your carries or enough mobility to kill your enemy carries. So yeah thats it. I know the chances riot will actually think about this are very low but I just had to put it here.
main i think he deserve base stats buffs,Q cooldown reduced,something that will help him stick to targets late game or do something late game.
Riot says Aatrox is a fighter who heavily focused on initiation and in fight sustain.
Rule #1-Never initiate fights with aatrox,not unless you can jump on the enemy backline which is impossible.
in fight sustain drops hard late game.