What was the point in giving Janna her new passive?
When you literally just take all her (already low) AD away?
Base AD lowered from 49 to 46 Attack Speed per level increased from 2.61 to 2.95 AD per level lowered from 2 to 1.5
Zephyr (W) Cooldown lowered from 14/12.5/11/9.5/8 to 12/11/10/9/8 Bonus movement speed changed from 5/8/11/14/17% to 6/7/8/9/10% (results in even more of a damage reduction from her new passive, which already does very little until late game).
(these are actually even more nerfs, since her AD per level already just got gutted last PBE patch). This is in addition to Ardent getting nerfed this coming patch.
Janna needed nerfs, not a gutting. Can you just stop, Repertoir, and see where the former changes land her before you take any more stabs at random stats.
You can't expect to make Janna a risk taker when you take away all her aggressive abilities and trading potential. It's getting so frustrating watching these PBE changes as a Janna main.
I think it would be enough to: [*] Nerf her shield CD, base, and shield duration (these changes hurt Janna a LOT, especially with the ardent nerfs. This is a good thing, because it stops her from being overbearing in lane.
[*] Keep your Howling Gale changes (they're good), and they incentivize aggressive plays
[*] Leave the W changes alone (good to incentivize putting points in W), and it feels better maxing it as the CDR gets lower (it used to be that way a few seasons ago, and I'm glad to see it finally reverted).
[*] get rid of the new passive on old tailwind and revert the AD per level nerfs. Keep the new AA range, and reduce her base AD. Her new passive is super confusing to even itemize for, because most MS items scale manipulatively. Alternatively, change this to a %AP scaling to encourage Janna to build AP oriented (squishy) rather than tanky.
: i think the changes are pretty good.