Ideas about Dragon Stacks and acing a team

AIveus·12/14/2014, 2:27:30 AM·1 votes·648 views

So we all know the Dragon is a very important objective in the new jungle, and how if you get 1-3 stacks it snowballs the game. I was thinking, what if by acing the enemy team you remove one Dragon Slayer stack? Or you steal the stack and add it to your own number of stacks? This could offer more comeback potential, if the enemy team is far ahead of yours.

You could argue that this could snowball the game harder, with the winning team acing the losing team causing them to lose their stacks, but if the winning team aced the losing team then the game is basically over. Although Riot could make it so that if you ace the enemy team Dragon/ Baron instantly re-spawn. This gives the team that is behind a way to catch back up if they ace the enemy team, who is ahead.

So a few rewarding ideas for acing the enemy team are:

  1. The team that is aced loses a dragon stack
  2. The team that aces the enemy team steals a dragon stack and adds it to their own
  3. When a team is aced, Dragon/Baron instantly re-spawn

Like it? Hate it? Just thought of this 5 minutes ago, and thought it was an interesting concept. Sorry for any grammar mistakes, or sentences that don't make sense. Tell me what you think about this.

2 Comments

Kuroi8612/14/2014, 3:27:38 AM1 votes

That would be a little too hard of a come back, as not only could you negate/steal one of their dragons, but it's possible you could take another dragon off of that. Don't get me wrong, a team should be rewarded for pulling off a good fight like that, but that could be too much. It would also fall into the snowball catagory. If team A has four dragons and team B has two, then if team A aces team B, they instantly get five dragons and can heavily push turrets from that, maybe even finish.

ValyrianBlade12/14/2014, 3:39:44 AM1 votes

What I don't like about it, is sometimes it's 'worth' getting aced. Like let's say your opponent is at 3 dragons and you're at 0 (or vice-versa, both are equally relevant), and a dragon spawns. You're able to go kill it and then end up losing the ensuing fight 5-4. So you basically traded 1 kill for 1 dragon - very much 'worth' especially considering the dragon counts (either preventing the terror of being down 4-0 dragons, or instilling the fear of a 5th dragon in your opponents).

In general basically, when a team gets an ace, they take the biggest available objective on the map. If that happens to be the nexus, gg... if it's Baron, they take Baron. If its dragon, or an inhibitor or a turret... you get the picture. A team that gets aced when the nexus is available, or when Baron is available, is in huge trouble. A team that gets aced when dragon/baron are both down, they have all tier 2 turrets up, and lanes are pushed to the enemy inhibitor turrets, isn't really making a huge error. Sure, they gave up 5 kills for less than that, but they've clearly been outplaying the other team the whole game and it was a risk worth taking probably. They shouldn't suddenly be punished by facing an enemy team with Baron buff because they were killed trying to take an inhibitor turret. Their punishment in that case is basically their 3 lane map pressure is alleviated and the enemy can safely re-ward their jungle and expand their vision.