[Debate] Are ADCs too Strong?
A repost of something I wrote in a GD thread regarding ADC balance.
I don't believe ADCs are broken. Some poeple bring up the point that ADCs can "invalidate near anything with very little effort." That's not an issue inherent in ADCs themselves. If a competent Fighter sits on top of an ADCs face without getting peeled, the ADC will die more often than not. If an ADC is caught out by a burst mage or assassin, they will die. The reason it appears ADCs can go about wrecking everything is not because they are OP. It is more because the meta literally revolves around protecting the ADC.
The ADC is expected to do the DPS in teamfights and to objectives, and in return the team is centered around protecting the ADC while helping shut down the enemy carry. This effect is most clearly exemplified by the classic "Protect the Kog'Maw" strategy, wherein the literal purpose of the other 4 members is "don't let Kog'Maw die." But what would happen if, say, ADCs were removed from the game, as a class. I speculate instead mages would be the new super carries, and the people would be crying out about that instead.
That said, some ADCs are stronger than others, and against the right (or wrong) team composition can seem very overbearing. But I don't think the question is, "Are ADCs OP," or even "Why are ADCs allowed to be so strong?" I think what we should be asking is, "are the ADCs too effective in their role?" Are they taking objectives TOO easily, are they winning ALL the fights against their supposed counter, are they making other roles obsolete with their power? These are very specific questions, and really get at the heart of the issue.